The 100-Second Guide To Gamification In Education
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Oxford University Press Plans to Gamify Classic Books | For the Win
Maybe your younger days were consumed by the fantasy worlds from your favorite books. With each new story, you looked forward to bonding with the characters, embarking on a new journey, and, with any luck, living happily ever after. Or perhaps reading when you were younger was a torturous affair that could only be done if the right bribe or incentive were in place. Whatever the case may be, the recent partnership between Oxford University Press and mobile and social web game developer SecretBuilders is an exciting one. Oxford University Press announced that the partnership supports the “50 Great Reads Before 15” initiative, which transforms classics like Macbeth and Alice in Wonderland into engaging and interactive experiences. So for those kids who always anticipate their next reading adventure, they will be able connect in a deeper way to some of their favorite characters.
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