The Brain Needs Downs to Have Ups
Four neurochemicals cause happiness : endorphins, dopamine , oxytocin and serotonin. Each evolved to do a different job. When you know what the job is, you know why your happy chemicals can't be on all the time. 1. 2. Happy chemicals evolved to alert us to survival-relevant information around us. Yet it's natural to desire more happy chemicals and to do everything possible to stimulate them.
Buzzword: Micro-learning
I was introduced recently to a new buzz word making its way across the learning & development industry: Micro-learning. If you’re like me, you’re probably starting to get a bit tired of people adding their particular spin to learning – all in search of the holy grail that is the “right way” to make learning happen. It doesn’t exist. But having got that out of the way, it is worth looking at these ideas to see if there’s anything we, as learning professionals, can learn from them. As a term, “micro-learning” has been around since about 2004, when it was put forward in a PhD thesis by Gerhard Gassler. Basically, micro-learning describes a method of learning, whereby concepts and ideas are presented (or retrieved) in very small chunks, over very short time-scales, often at the point of need, or at the point of maximum receptiveness. Examples include: As can be seen from the examples above, micro-learning is generally pulled rather than pushed. ie. the learner dictates when they learn.
Collection History
The David Rumsey Map Collection was started over 25 years ago and contains more than 150,000 maps. The collection focuses on rare 18th and 19th century maps of North and South America, although it also has maps of the World, Asia, Africa, Europe, and Oceania. The collection includes atlases, wall maps, globes, school geographies, pocket maps, books of exploration, maritime charts, and a variety of cartographic materials including pocket, wall, children's, and manuscript maps. Items range in date from about 1700 to 1950s. Digitization of the collection began in 1996 and there are now over 55,000 items online, with new additions added regularly. Maps are uniquely suited to high-resolution scanning because of the large amount of detailed information they contain. With Luna Imaging's Insight® software, the maps are experienced in a revolutionary way. Materials created in America and that illustrate the evolution of the country's history, culture, and population distinguish the collection.
Formula for success in learning
If you have found this place in the vast cyberspace of the web, you are probably not the one to convince that knowledge is power, and that solutions to most problems facing humanity could be found if we were armed with more understanding of how the world works. While knowledge is power, information can be overpowering. An increasing proportion of the population suffers from Information Fatigue Syndrome, i.e. from stress related to being overwhelmed with an unmanageable glut of information. This text introduces you to simple steps toward managing information and toward rock-solid knowledge. No cheap miracles. Just a clear and straight approach based on facts and science. I have been working on the problem of effective learning for 16 years now since, as a student of molecular biology, I first understood how I could greatly change the quality of all my actions were I able to improve the recall of what I studied for exams (and not only). You may find the first three points obvious.
OATD – Open Access Theses and Dissertations
Learning curve
A learning curve is a graphical representation of the increase of learning (vertical axis) with experience (horizontal axis). Learning curve for a single subject, showing how learning improves with experience A learning curve averaged over many trials is smooth, and can be expressed as a mathematical function The term learning curve is used in two main ways: where the same task is repeated in a series of trials, or where a body of knowledge is learned over time. The first person to describe the learning curve was Hermann Ebbinghaus in 1885, in the field of the psychology of learning, although the name wasn't used until 1909.[1][2] In 1936, Theodore Paul Wright described the effect of learning on production costs in the aircraft industry.[3] This form, in which unit cost is plotted against total production, is sometimes called an experience curve. In psychology[edit] The first person to describe the learning curve was Hermann Ebbinghaus in 1885. In economics[edit] Exponential growth Power law
Expands xConsortium to Asia and Doubles in Size with Addition of 15 New Global Institutions
EdX Expands xConsortium to Asia and Doubles in Size with Addition of 15 New Global Institutions CAMBRIDGE, MA – May 21, 2013 – EdX , the not-for-profit online learning initiative composed of the leading global institutions of the xConsortium, today announced another doubling of its university membership with the addition of its first Asian institutions and further expansion in the Ivy League. The xConsortium is gaining 15 prestigious higher education institutions, bringing its total to 27, including Tsinghua University and Peking University in China, The University of Hong Kong and Hong Kong University of Science & Technology in Hong Kong, Kyoto University in Japan, and Seoul National University in South Korea, and Cornell University in Ithaca, New York. The expansion reflects edX’s rapidly growing global student body and supports its vision of transforming education by bringing the power of learning to all regardless of location or social status. Asia – Australia - Europe - United States -
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Divergent thinking – more than a mere tool – is a technique very commonly used on creative activities because it allows us to expand our brains a little bit, by looking for new opportunities and ways of getting things done. So, from the problem – or whatever triggers your creativity – to the solution, instead of taking obvious steps and walking on a straight line, you force yourself to see different aspects of the situation, using unusual points of view, no matter how abstract of absurd they seem at the first place. This can be done by allowing everyone to think more freely while working on the task, gathering ideas that have the slightest relation to the problem itself rather than looking straight for a practical solution. Though it might sound like a waste of time, many corporations have found appealing answers to their problems by using such method. Another misconception around the divergent thinking is that the creative process should be all about it.
Res Obscura