16 Famous Photoshopped Images Throughout History President Abraham Lincoln, circa 1860 This nearly iconic portrait of U.S. President Abraham Lincoln is a composite of Lincoln’s head and the Southern politician John Calhoun’s body. Putting the date of this image into context, note that the first permanent photographic image was created in 1826 and the Eastman Dry Plate Company (later to become Eastman Kodak) was created in 1881. Stalin, circa 1930 Stalin routinely air-brushed his enemies out of photographs. Benito Mussolini, 1942 In order to create a more heroic portrait of himself, Benito Mussolini had the horse handler removed from the original photograph. Altered Photo Original Photo U.S. In 1960 the U.S. Fidel Castro, 1968 When in the summer of 1968 Fidel Castro (right) approves of the Soviet intervention in Czechoslovakia, Carlos Franqui (middle) cuts off relations with the regime and goes into exile in Italy. The German Chancellor, September 1971 Altered in the News Paper Oprah Winfrey, August 1989
Reuters Photo Fraud The Reuters Photo Scandal A Taxonomy of Fraud A comprehensive overview of the four types of photo fraud committed by Reuters, August, 2006 The recent discovery that the Reuters news agency released a digitally manipulated photograph as an authentic image of the bombing in Beirut has drawn attention to the important topic of bias in the media. But lost in the frenzy over one particular image is an even more devastating fact: that over the last week Reuters has been caught red-handed in an astonishing variety of journalistic frauds in the photo coverage of the war in Lebanon. This page serves as an overview of the various types of hoaxes, lies and other deceptions perpetrated by Reuters in recent days, since the details of the scandal are getting overwhelmed by a torrent of shallow mainstream media coverage that can easily confuse or mislead the viewer. The four types of photographic fraud perpetrated by Reuters photographers and editors are: 1. 2. 3. 4. 1. 2. 3. 4. Hang on! But wait!
A+C AZIZ + CUCHER, Text published in Kunstforum, Winter 1996 "The Medium is not the only Message"***The Human Genome project is being touted as the greatest scientific achievement of mankind, surpassing in its significance the discoveries of Newton, Darwin, and Einstein. If biology is made to be but an exclusive function of the genetic code, then it becomes just another field in the study of communications. The current excitement about the development of the technologies of communication seems to be coated in a blind faith in progress that is just as naive as that which our predecessors put in nuclear power and the space age. Flooded with enthusiasm, some people believe that these technologies offer unlimited possibilities for the reconfiguration of the self, predicting even the possibility of an ontological shift in the reality of being. With advances in digital technology and robotics, bioengineering is forging the link between the natural and the artificial.
Perfiles Profesionales Audiovisuales ante el nuevo escenario transmedia | Ocupatic Cerca de cien profesionales del sector audiovisual participan durante dos días en un nuevo encuentro anual organizado por la Fundación Audiovisual de Andalucía y la RTVA, y patrocinado por la Consejería de Economía, Innovación, Ciencia y Empleo de la Junta. Esta undécima edición logra congregar a expertos de reconocida trayectoria empresarial en torno a las nuevas oportunidades generadas por los proyectos transmedia. La Mesa “Nuevas sendas más allá de la televisión”, integrada por Eva Snijders (CEO de Química Visual), Alejandro Echevarría (fundador y consejero delegado en The Blackout Proyect), Mercedes Ramírez (CEO de Indios Zurdos) y César Vallejo (realizador y guionista de RTVE), ha clausurado las XI Jornadas “Profesionales Audiovisuales ante el nuevo escenario transmedia”, organizadas anualmente por la Fundación Audiovisual de Andalucía y la RTVA con el patrocinio de la Consejería de Economía, Innovación, Ciencia y Empleo de la Junta de Andalucía. Me gusta: Me gusta Cargando...
valtari videos the valtari mystery film experiment now available on dvd, blu-ray and download. includes 3 behind-the-scenes featurettes. valtari was sigur rós's last album as a four-piece. an elegaic work; they didn't feel much like talking about it, and so, instead, asked a bunch talented directors to make whatever they felt like making to go with music. these 16 films are the result. sad, funny, beautiful and, occasionally, plain bewildering, they represent just some of the available emotional responses to this most contemplative sigur rós album. the film's credits include thank-you's to all 800-plus entrants to the mystery film experiment competition. buy from us: downloaddvd or from retailers: the films sigur rós gave fourteen film makers the same modest budget and asked them to create whatever comes into their head when they listen to songs from the band's album valtari. the idea is to bypass the usual artistic approval process and allow people utmost creative freedom. click to watch valtari
TEDx Transmedia 2012 Augmented Reality Home Pages - Introduction Note: Most of this material has been taken from the beginning sections of my thesis proposal. My PhD thesis work was completed in April 1998 with the defense of my thesis, "Interactive Augmented Reality". 1. Augmented Reality Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. Figure 1 - Simulated augmented reality medical image 1.1 Augmented Reality vs. Virtual reality is a technology that encompasses a broad spectrum of ideas. The discussion above highlights the similarities and differences between virtual reality and augmented reality systems. The computer generated virtual objects must be accurately registered with the real world in all dimensions. Milgram (Milgram and Kishino 1994; Milgram, Takemura et al. 1994) describes a taxonomy that identifies how augmented reality and virtual reality work are related. Figure 2 - Milgram's Reality-Virtuality Continuum
Builds High Definition Instant Replay System for NASCAR Race Officials - December 12 2011 - Telestream Press Release Home | Store | Login | Contact Us Broadcast & Cable Corporate & Enterprise Digital Asset Mgmt Digital Content Creators Digital Media Enthusiasts Education & Government Sports Desktop Products Enterprise Products AdManager for Cable Agility 2G & Avalon Episode Flip Player Flip4Mac FlipFactory Pipeline ScreenFlow TrafficManager Vantage Videocue Wirecast See All Products About Us News & Press Customers Partners Events Affiliates Careers Contact Us Support Home Forum Home >> Company >> News/Events >> Press Releases Company Contact 2012 Press Releases 2011 Press Releases 2010 Press Releases 2009 Press Releases 2008 Press Releases Janet Swift janet_swift@telestream.net Read in PDF format Read Solution Sheet Subscribe to RSS Feeds Press Release Feed News Feed Main | Press Releases | News | Press Kit Telestream Builds High Definition Instant Replay System for NASCAR Race Officials – Telestream ®, the leading provider of video transcoding and workflow automation systems, today announced that it race control officials. top
How 3DO Creates Video Games" Once the storyboards and overall game level designs are complete, the game enters the production phase. The preproduction team expands as needed to include additional artists, programmers and designers. 3DO's artists began developing the 3D models that will make up the worlds of Portal Runner using a software application called 3D Studio Max. Richly detailed texture maps were created for each object. While the game developers at 3DO created the actual game environment using these models and textures, another division of the company, PlayWorks, used the same models to develop the animated full-motion video (FMV) sequences for the game. Meanwhile, the programmers wrote custom code in C programming language that provided the framework for the game objects. Some of the code for a game involves the 3D engine, an application that generates all the polygons, shadows and textures that you see.
How Invisibility Cloaks Work" Admit it. You'd love to own an invisibility cloak. Utter an embarrassing faux pas at a party? Such fantastic fashion accessories have become ridiculously standard in the world of science fiction and fantasy. Well, Muggles, science has some good news for you: Invisibility cloaks are a reality. First up, we'll look at some wonderful carbon nanotube fashions -- fresh from the UTD NanoTech Institute fall 2011 collection. Or perhaps you'd prefer something made from metamaterials. If you're more into retro fashion, there's also the optical camouflage technology developed by scientists at the University of Tokyo. Ready to try some of these fashions on for size?
Total Immersion and the “Transfigured City:” Shared Augmented Realities, the “Web Squared Era,” and Google Wave Above is an image above from Total Immersion’s augmented reality experience developed for the “Networked City” exhibition in South Korea, – “a fun scenario created for a u-City’s infrastructure and city management service” “To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special AR goggles a whole new world unfolds – as graphics overlaid on the city model. ” ( Games Alfresco) “The Networked City,” is a large scale augmented virtuality of a scenario for a networked city. Ubiquitous computing and augmented reality are like adenine and thymine – a DNA base pair. A sky view of Incheon Free Economic Zone ( from Korean IT Times ). Korea IT Times writes about the u-city concept: “Korea began using the term u-City after accepting the concept of ubiquitous computing, a post-desktop model of human-computer interaction created by Mark Weiser, the chief technologist of the Xerox Palo Alto Research Center in California, in 1998. 1. (watch video here )
Augmented Reality I think we can all agree that reality is pretty great. It’s what we experience through our senses like our eyes, and phones with cameras. The Internet is awesome too, but the Internet and reality have a hard time working together. Thankfully this is changing quickly. New tools mean that the world around you can now be seen with a layer of new information from the Internet. Let's start with an example. Let’s say you're hungry and at a busy intersection. But now, thanks to new software on mobile phones, you can simply point your phone's camera at buildings around you and voila! Another example is shopping. And this functionality only requires a few things. Augmented reality can also work with a camera attached to your computer. These examples are just the beginning.
Future Tech: Looking Forward to the Post-Screen Era | Gadgets Over the past few years, I’ve developed two habits that have made me an increasingly unpopular movie date. One is a strong preference for 3-D movies, undeterred by low artistic value or by sensations commonly associated with brain tumors and food poisoning, not to mention the big, dorky, blinking plastic glasses. (I can’t wait to upgrade my home TV to 3-D—my family, bless them, having assured me that blinking glasses are the least of my problems when it comes to looking dorky.) See, I’m trying to go beyond watching movies to being inside movies. Researchers feel my pain, apparently, because some of them have been working on peeling video off glass displays so that filmed objects appear to hang out in the thin air around us. Transforming televisions into contact lenses turns out to be a difficult feat even in our age of micro- miniaturization. He has come close to solving every one of these problems. But a screen is still a screen even if it’s plastered to your eyeballs.