Synectics
Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (April 5, 1918 - June 9, 2009)[1] and William J.J. History[edit] The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results and experiments with alternative ways of dealing with the obstacles to success in the meeting. The name Synectics comes from the Greek and means "the joining together of different and apparently irrelevant elements Gordon and Prince named both their practice and their new company Synectics, which can cause confusion as people not part of the company are trained and use the practice. Theory[edit] Synectics is a way to approach creativity and problem-solving in a rational way. According to Gordon, Synectics research has three main assumptions: One important element in creativity is embracing the seemingly irrelevant. Books[edit] See also[edit] References[edit]
Graduate Studies - Interdisciplinary Master’s in Art, Media & Design
The Interdisciplinary Master’s in Art, Media and Design (IAMD) draws experienced artists and designers from around the world, encouraging them to investigate and produce works that combine art, design and interdisciplinary academic study to create new forms of visual and social research and creative production. Each student’s primary discipline and chosen emphasis among art, design, or media practice and theoretical inquiry will determine whether the degree earned is an MFA, MDes or MA. Students thrive in a creative environment led by an accomplished faculty. Matchless opportunities for innovative learning are offered through visiting experts, internships, independent studies and the Annual First-Year Graduate Student Exhibition. Upon entering the IAMD program, students will already have strong disciplinary expertise in art, design, media, art history, visual culture or a related discipline, plus an appropriate undergraduate degree and practical experience. Objectives Key features
Thinking Methods: Creative Problem Solving
They further divided the six stages into three phases, as follows: 1. Exploring the Challenge (Objective Finding, Fact Finding, and Problem Finding), Generating Ideas (Idea Finding), and Preparing for Action (Solution Finding and Acceptance Finding). Description: Since the arrival of the now classical Osborn-Parnes structure, any number of academic and business entities have re-sorted and renamed the stages and phases of what we now call the Creative Problem Solving Process (CPS). However, the originators' fundamental approach remains in tact. The Creative Problem Solving Institute of Buffalo, New York, has finessed the Osborn-Parnes process to include a divergent and a convergent stage within each of the six stages. In his 1988 book, Techniques of Structured Problems, Arthur B. Mess FindingData FindingProblem FindingIdea FindingSolution Finding Where to Learn CPS
SCAMPER
Creative tools > SCAMPER When to use it | How to use it | Example | How it works | See also When to use it Use it to discover more ideas when you are running out. Use it to stimulate new ways of thinking about the problem, perhaps to kick you out of your current rut. How to use it SCAMPER is an acronym for useful list of words that can be applied as stimuli to make you think differently about the problem area. Substitute What can you substitute? Instead of ... Combine What can you combine or bring together somehow? I can bring together ... and ... to ... Adapt What can you adapt for use as a solution? I can adapt ... in this way ... to ... Modify Can you change the item in some way? Also: Magnify: What can you add? And: 'Minify': What can you remove? I can change ... in this way ... to ... Put to other uses How can you put the thing to different or other uses? I can re-use ... in this way ... by ... Eliminate What can you eliminate? I can eliminate ... by ... Rearrange Example How it works See also
Category:Creativity Techniques
This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Subcategories
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Creativity techniques
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. Aleatory techniques[edit] Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process. Improvisation[edit] Improvisation is a creative process which can be spoken, written, or composed without prior preparation.[1] Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures.
A Guide to the SCAMPER Technique for Creative Thinking
Creative thinking and problem-solving are essential parts of the design process to turn ideas into innovation and break the barriers against creativity. One of the successful methods used in creative thinking is the SCAMPER technique. While there are different creative thinking and problem-solving techniques such as reversed brainstorming, Hurson’s thinking model, the six hats of critical thinking and Lego Serious Play, SCAMPER is considered one of the easiest and most direct methods. The SCAMPER technique is based very simply on the idea that what is new is actually a modification of existing old things around us. “There is nothing new under the sun but there are lots of old things we don’t know.” – Ambrose Bierce SCAMPER was first introduced by Bob Eberle to address targeted questions that help solve problems or ignite creativity during brainstorming meetings. How do SCAMPER technique work? Substitute What part of the process can be substituted without affecting the whole project? Combine