Character Design 2: Primer
What makes good character designs for animation? This is a difficult subject. The real answer is a talented character designer who understands character. No amount of abstract ingredients can make an artist into a designer if he doesn't have the gift. You can learn technical skills in art, but some talents are so rare that you just either have them or you don't. Not every great animator is a good designer. If, however you do have the rare gift of design, and you are an animator who understands character then you might be aided in having a discussion started. Design itself - in any medium requires purely an aesthetic sense of balance of pleasing shapes or forms. An architect doesn't set out to make a building that has a distinct funny personality. 1 Functional Form - construction:An animated cartoon character benefits the animator greatly if it has an understandable, mostly logical form. This giant is not really a design. Simplicity Can Be Moved Easily 2 Aesthetic Pleasing Balance Of Shapes
Micehell Ferri on Pinterest
Log in Home Categories There’s more to see... Come take a look at what else is here! He used Pinterest to explore new campsites Join Pinterest to find all the things that inspire you. Oops! Sign Up or Creating an account means you’re okay with Pinterest's Terms of Service and Privacy Policy. Tell us about yourself Back Customize my signup experience using info from sites I’ve visited.Learn more Continue as a business billion Pins to explore seconds to sign up (free!) About Pinterest Blog Businesses Terms & Privacy Help iPhone App Android App Discover Pinterest: Gardening Travel Kids Weddings Humor Quotes DIY Design Animals Sitemap International Micehell Ferri Claire Hummel Micehell Ferri Johannes Helgeson Kekei Kotaki Jason Chan Christopher Stevens Joe Madureira/LeRoy Strauss character design digital paintings Animation resources resourceful environment inspiration Tribal Character Design Inspiration (HB) Illustration material studies Figure Drawing drawing Art Ceramics Children's books/illustrations pixel Masters
The BASICS : Using References by Shattered-Earth on deviantART
SimplicityCam 5e
The Recordex Simplicity 5e HD Doc Cam sets a new standard in compact shooting performance. Weighing in at just 2.25 pounds and constructed of aluminum alloy the SimplicityCam 5e shoots images and video in stunning HD quality. 5MP HD Camera. Big Shooting Area. The SimplicityCam 5e takes very little space and still offers an amazing 12.75" x 17.25" shooting area. LED Lights. With fully adjustable LED lighting you can adjust the lighting to whatever level you choose. Compact, Light Design. Amazingly portable. Zoom & Full Screen View. With the included SimplicityCam Viewer software you can digitally zoom in the document and switch to full screen presentation mode. Fine Image Adjustment. With both automatic and manual control over white balance and exposure your images will appear exactly as you wish. Capture It! Like what you see? Two-Year Replacement Warranty. If something goes wrong we’ll ship you a replacement camera!
Persona! The Art Of Shigenori Soejima
I really hate to be that guy, but I think it's worth noting that though Mr. Soejima's work is very good, Atlus employs several other artists of repute who's work has been (arguably) more distinctive than what's showcased here. Of course, the games most widely played have been the ones drawn by Mr. Soejima, so maybe the market has spoken and these other guys really aren't as good (/elitist). But seriously. Take a look at this picture from Digital Devil Saga: SExpand Beyond the obvious grey with a splash of orange color scheme every character shares, notice the distinctive deadness to the eyes. Also, there could totally be a followup article just on the bestiary of the SMT franchise.
Videos tutorias e dicas de Aaron Blaise
É realmente sensacional como nos dias atuais a informação e o conhecimento podem ser livremente compartilhados. É o que o artista Aaron Blaise está fazendo com a ótima série de videos tutoriais e de dicas de desenho, pintura e animação. Aaron Blaise se formou em ilustração no Ringling College of Art. Trabalhou por 21 anos nos estúdios Disney, onde atuou como animador e supervisor de animação em produções como “The Rescuers Down Under”, “Beauty and the Beast”, “Aladdin”, “The Lion King”, “Pocahontas” e “Mulan”. Em 2003 foi co-director do filme “Brother Bear”, indicado ao Oscar na categoria melhor filme de animação. Com o site CreatureArtTeacher.com Blaise está se propondo a transmitir um pouco do que aprendeu nesses mais de 20 anos. Ah, os videos são todos em inglês. (More Time Lapse Drawing…Animation Expressions) (Aaron’s Art tips 12 – The Secret to Creating Clear Expressions) (Aaron’s Art Tips 5 – Finding the Gesture and Line of Action)
REALITY PROJECT
The Cinematography of "The Incredibles" Part 3
See Part 1 here, and Part 2 here.Continuing with my case study of the shot compositions from Pixar's film "The Incredibles". All images used here are ©Disney/Pixar (unless otherwise stated). Cinematography is the art of composing the scenes of the film so they can visually tell the story in a functional and creative way. The purpose of composition is to direct the viewer's eye to the central point or "story" in your scene. Regardless of the particular subject, composition of the frame is important. The Incredibles has accomplished an appealing, efficient and artistic way of shooting all the sequences of the film to truly place the audience inside this world, and thus allow the viewers to get lost in the story. Look at the sequence above; An establishing shot of the island that Bob is being transported to. In Illustration, Photography and Advertising Design - the arrangement of graphic elements, colors and lighting create a flow and direct viewers' eyes to certain area in a composition.
Using Photo Reference
When I was in art school, I was an ignorant fool. Somehow, I'd gotten the idea in my head that real artists don't use photo reference. I put a lot of energy into crafting bulletproof arguments that looking at photos when you draw would compromise your true vision, and turn you from an artist into a swipe-hack. And for almost a decade after graduating, i avoided using photo reference myself. At a certain point, however, I started to realize that I had plateaued. One big answer was that they took the time to shoot photo reference. It wasn't just my peers, though. So I started acquiring props and shooting more photos, and my work started getting better. That last point is key. That doesn't mean having a bunch of photos on your desk (or screen) is a magic bullet, though. Here are some things to keep in mind so you can make the most out of using photo reference. • Camera lenses can introduce distortions that look bizarre when translated to line art.
The Art of Disney Animation