NAP Members Area: EDEN Secretariat's blog: Living in the age where "knowing" may be obsolete Interview with Sugata Mitra by Steve Wheeler The media and education worlds have been buzzing over the last few days about the work of a quiet, unassuming Indian born professor. Born in Calcutta in 1952, Sugata Mitra started his academic career in computational and molecular science. His later research also encompassed biological science and energy storage systems. Steve: Sugata, thank you for taking some time out from your busy schedule to speak to me, and congratulations on your recent TED prize. Sugata: When the numbers from measurements come together I look for strong correlations - black and white with zero probability of error. Steve: A lot of your recent work has been around the use of technology in education. Sugata: In www.sugatam.wikispaces.com you will find several examples, including children teaching themselves to use the Internet on street side computers, and doing it well enough to pass a government examination on computers. There are many other published results.
Paradise School: An Educational Revolution British-Indian Educator Shilpa Mehta Opens Cutting Edge, Technology-Centred Secondary School in Aldona It’s Based on the Teachings of TED-Prize Winner Sugata Mitra, of “Hole in the Wall” Fame The Paradise School, combining technology, self-learning, collaboration and a firm commitment to academic excellence, opens today in Aldona. To say it’s a school with a difference is an understatement, as the goal is nothing less than an educational revolution in Goa and in India, tapping into each child’s limitless potential. For all those parents searching for an extraordinary education for their children in this corner of the world, Paradise School might just be the ticket. Parenthood is one of the most amazing journeys we can take as adults. It started in the UK where I got involved with my daughter’s Montessori School, applying for government funding to become a Free School. This is where the seed was first planted. Of course I went – and another whole world was revealed to me.
KuvaKulmia ja HaaveUnia 100 Websites You Should Know and Use (updated!) In the spring of 2007, Julius Wiedemann, editor in charge at Taschen GmbH, gave a legendary TED University talk: an ultra-fast-moving ride through the “100 websites you should know and use.” Six years later, it remains one of the most viewed TED blog posts ever. Time for an update? We think so. To see the original list, click here. And now, the original list from 2007, created by Julius Wiedemann, editor in charge at Taschen GmbH.
Four Inventive Games That Show Us the Future of Learning | MindShift | KQED News By Tanner Higgin, Graphite I think of contemporary art as a kind of futurism. Artists tinker away in their studios like engineers, making challenging (often weird) things that reframe what’s possible. In the process, they pioneer new ideas and technologies that sometimes get realized on a mass scale years later. Look no further than Drake’s “Hotline Bling,” which borrowed heavily from James Turrell’s work, or Kit Galloway and Sherrie Rabinowitz’s “Hole in Space,” which staged a New York to Los Angeles Skype-like video chat in 1980. As contemporary artists, game designers can show us what’s to come. We’re now seeing some of these artists experimenting in the learning space, and it’s time we started listening to what they have to say. Earth Primer Designed by Chaim Gingold, a Ph.D. student at UC Santa Cruz, indie developer and designer of Spore’s creature creator, “Earth Primer” is a reinvention of the textbook. Metamorphabet Extrasolar Twine Twine isn’t a game, so I’m cheating a little bit.
Tampereen seudun Osaava - Tampereen seudun Osaava-hanke Introducing the TEDGlobal 2013 speaker lineup One great part of TEDGlobal in Edinburgh—events held in castles. Photo: Ryan Lash Few sensations feel better than when your mind does a backflip and, all of a sudden, you are suddenly able to see things in new and unexpected ways. TEDGlobal 2013 will take place June 10 to 14, 2013, in Edinburgh, Scotland — one of the world’s best-preserved medieval cities. Session 1: Moments of Truth John Kenny, Carnyx playerGeorge Papandreou, Former Prime Minister of GreeceSteve Howard, Corporate innovatorGeorge Monbiot, Rewilding campaignerManal Al-Sharif, Women’s rights activistTariq Harb, Classic guitar virtuosoAnne-Marie Slaughter, Public policy thinker Session 2: Those Flying Things Raffaello D’Andrea, Autonomous systems visionaryLian Pin Koh, Drones ecologistAndreas Raptopoulos, Airborne logistics activistDaniel Suarez, Sci-fi authorElizaveta, Musical alchemistGreg Asner, Airborne ecologistBlaise Agüera y Arcas, Software architect Session 3: Exquisite Enigmatic Us Session 4: Money Talks
What the modern world has forgotten about children and learning (iStock) Here is an unusual post by a writer and filmmaker that takes a deep look into the worlds of children and learning. It was written by Carol Black, director of the documentary film “Schooling the World” and creator with her husband Neal Marlens of the television series “The Wonder Years.” She studied literature and education at Swarthmore College and UCLA, and for the past 25 years has been deeply involved in the unschooling and alternative education movements as a parent, activist, and teacher of writing and filmmaking. By Carol Black local answer-sheet Orlando Shooting Updates News and analysis on the deadliest mass shooting in U.S. history. post_newsletter348 follow-orlando true after3th false Answer Sheet newsletter Education questions and answers, in your inbox weekly. Please provide a valid email address. The following statement somehow showed up on my Twitter feed the other day: “Spontaneous reading happens for a few kids. So they explain it to us. How did you learn to use a computer?
MehdiDib : Mohamed Jemni #TEDActive So... UX to LX: The Rise of Learner Experience Design The term “user experience” or “UX” wasn’t always an overused Silicon Valley buzzword. Coined in the mid ‘90s by Don Norman, while he was vice president of advanced technology at Apple, it refers to an abstract way to describe the relationship between a product and a human. Back then, Norman argued that technology must evolve to put user needs first—the opposite of how things were done at the time. It wasn’t until 2005 that UX gained mainstream relevance: 42 million iPods were sold that year and the mass market experienced great design at scale. Not long after, run-of-the-mill software engineers—once in high demand—weren’t as competitive in the job market. Instructional design is now approaching a similar transition. Parse higher-education job postings and descriptions, and it’s evident that LX design is, as a discipline, among the fastest growing fields in education. Greater Than the Sum of Its (Many) Parts What’s Next?
TEDActive : .@amandapalmer now on #TED2013... Petit guide de gamification Ce petit guide vous donnera les points clés sur l'usage de la gamification, les questions qu'elle soulève, ses méthodes et ses avantages pour votre activité en ligne. On parle de plus en plus de gamification (ou ludification) en communication et en stratégie webmarketing. La technique est déjà ancienne, elle accède à une forme de reconnaissance dans les pays anglo-saxons depuis 2011, en intégrant le dictionnaire Oxford. La gamification, c’est l’incorporation de mécanismes issus du jeu dans des éléments qui ne sont pas ludiques à la base. Ces techniques trouvent des débouchés dans des situations d’apprentissage et de travail (serious games). #1 Having fun is ok , really ?! Dans certains secteurs, il existe de nombreuses oppositions à l’idée de gamifier une expérience utilisateur, un processus de recrutement ou d’apprentissage. Le fun, nous dit Ralph Koster - auteur d’une théorie du fun, c’est maîtriser mentalement un problème. Il y a 4 types de fun selon la web designer Nicole Lazzaro :
Sugata Mitra Recruit partners in the areas of technology, architecture, education and strategy to help design and build Schools in the Cloud of varying bandwidth and resources. Create the Granny Cloud, a global network of educators and retired teachers who can support and engage the children through an online School in the Cloud learning platform. Engage communities, parents, schools and afterschool programs worldwide to transform the way kids learn, by sharing the Self Organized Learning Environment (SOLE) toolkit with them, along with how-to videos and educational resources. In November 2013, the first School in the Cloud—located inside a high school in Killingworth, England—opened its doors to students. A digital School in the Cloud platform was launched at TED2014. The trailer from a documentary about Sugata Mitra’s building of the School in the Cloud was released during TED2014. Educational researcher Dr.