Gijs Van Vaerenbergh .: Neighbourhood Satellites :. Even before the Internet of Things becomes reality, the Internet of Animals is already proclaimed. Big animal data is collected in real time, and people follow individual wolves, birds and sharks online. At the same time, nature moves physically into the urbanised areas of people. Since the industrial revolution there has been a growing separation between nature and the human living environment. Now, with digital technologies, there are new possibilities and attempts to bridge these separations again and making contact. Does this technological bridge imply a de-sensualisation when experiencing nature? In this class we look at the different forms of interaction between people and nature, at forms of plant communication, go on expeditions to explore forest and urban eco systems, set up electro-botanical experiments and make contact. Class blog FH Potsdam / Design dept., spring term 2015
Gunner Møller Pedersen Dacapo Records: English biography Panamarenko Depuis 1967 Panamarenko met au point des engins hybrides, submersibles, flottants ou encore volants qu’il rêve, pense, dessine, construit et teste lui-même. Retiré du monde de l’art depuis 2006, il laisse une œuvre surprenante, d’une grande puissance onirique. Comme l’imposant Scotch Gambit, un aéroglisseur de 3,5 tonnes, 16 mètres de long et 3 mètres de haut, échoué sur la place de la Mairie de Dunkerque. Géant d’aluminium impassible, il attise la curiosité des passants. Et pour cause, car si l’engin est fonctionnel, il ne ressemble à rien de connu, Panamarenko dit d’ailleurs de cet objet de science fiction qu’il ressemble à une jupe avec des grandes jambes. Pour cette rétrospective, chacun des lieux présente et interroge un axe de la recherche de Panamarenko. Le Musée portuaire de Dunkerque poursuit l’exploration des engins de mer. Le Musée du dessin et l’estampe originale de Gravelines a choisi pour sa part les recherches autour de l’homme volant.
VISUAL&PRODUCT DESIGN Translucent structure table. Different sources of light will interact with this table, Artificial and natural. Every moment of the day will give this table a different appearance. A very hands-on design While Bastiaan is fascinated by design as a mental process, he also likes to keep a practical perspective. Idea generating for the computer age Bastiaan’s project proposes a new set of principles for the design process, which is fast digitalising. Material. Frame Magazine aksed me to design the cover image and 3 other images for in frame magazine 107. I used my methodology of the digital virtuosity to generate these digital material "creatures" Read the full interview in Frame Magazine or here : November - December 2015
Archigram UK-based architecture group which aimed to explore extreme alternatives to urban design Peter Cook presents Archigram's project of “Plug-in City” Archigram was an avant-garde architectural group formed in the 1960s that was neofuturistic, anti-heroic and pro-consumerist, drawing inspiration from technology in order to create a new reality that was solely expressed through hypothetical projects. Archigram agitated to prevent modernism from becoming a sterile and safe orthodoxy by its adherents. Unlike ephemeralisation from Buckminster Fuller which assumes more must be done with less material (because material is finite), Archigram relies on a future of interminable resources. The works of Archigram had a neofuturistic slant being influenced by Antonio Sant'Elia's works. If we consider for a moment Christo's seminal work – the 'wrapped cliff' – we might see it in one of two ways: as a wrapped cliff or; preferably, as the point at which all other cliffs are unwrapped. Projects[edit]
American Modern (Joseph Cornell & ...) Works from the American Modern The Joan Miró Foundation is presenting American Modern, an exhibition sponsored by BBVA and selected by Sarah Newman and Sarah Cash, curators at the Corcoran Gallery of Art in Washington. The show contains over 100 works produced by American artists since the end of the nineteenth century. From landscape painters and the artists working under the influence of Paris, to Abstract Expressionism and even photography - which has an important position in the Corcoran Gallery's collections - the exhibition shows how modern art has developed in the United States up to the present day. The artists represented include George Bellows, John Singer Sargent, Arthur Davies, Marsden Hartley, Joseph Cornell, Thomas Hart Benton, John Sloan, Edward Hopper, Milton Avery, Mark Rothko, Willem de Kooning, Cy Twombly, Richard Diebenkorn, Martin Puryear and Robert Mangold. Related websites:
Artistes & Robots au Grand Palais Le Grand Palais accueille une exposition pas comme les autres : des œuvres créées par des artistes à l’aide de robots de plus en plus intelligents. Une trentaine d’œuvres nous donne accès au monde virtuel immersif et interactif, à l’expérience sensible du corps augmenté, de l’espace et du temps bouleversés. Dans une société de plus en plus machinisée, les artistes s’intéressent d’autant plus aux robots que l’intelligence artificielle est en train de bouleverser l’existence des humains et jusqu’à la condition de l’œuvre d’art : sa production, son exposition, sa diffusion, sa conservation, sa réception. À ce jeu dangereux, ils ont une longue expérience : depuis les grottes préhistoriques, les artistes ont su jouer de leur milieu technique. Les œuvres contemporaines présentées ici autour de quelques icônes de visionnaires (Tinguely, Schöffer, Molnar, Mohr ou Xenakis) donnent une bonne idée des interrogations des artistes qui sont aussi les nôtres : qu’est-ce qu’un artiste ? 1. 2. 3.
Heidi Hinder | Tangible Memories Following on from our pop-up exhibition of audio stories, produced from our winter visit to the MShed (see Memories and Museums) we have been developing another auditory experience using chairs, and inspiration drawn from venturing outdoors. Here I introduce the concept of a therapeutic rocking chair for older people with dementia. Early on in the Tangible Memories project, we recognised that access to the outdoors, and specifically to the natural world, was very limited for many care home residents, often due to a decline in their physical mobility, or particularly if they were suffering from the more advanced stages of dementia. Equally, when we asked ourselves as a team, ‘what would we want in a care home of the future?’, we identified the simple routine of being able to go outside and experience the elements as something that would be of great importance to us all. How can interfaces support slow and meditative interaction in a fast paced world? Audio Player
Ant Farm (group) Ant Farm was an avant-garde architecture, graphic arts, and environmental design practice, founded in San Francisco in 1968 by Chip Lord and Doug Michels (1943-2003). Ant Farm's work often made use of popular icons in the United States, as a strategy to redefine the way those were conceived within the country's imaginary. We wanted to be an architecture group that was more like a rock band. We were telling Sharon [a friend] that we would be doing underground architecture, like underground newspapers and underground movies, and she said, ‘Oh, you mean like an Ant Farm?’ The free speech movement and the antiwar demonstrations in San Francisco heavily influenced the group Ant Farm. Ant Farm traveled America with a tour of "architectural performances" during which the group unfurled its anti-architectural Inflatables - inexpensive, portable shelters made of vinyl that provided the stage for lectures and "happenings." 1975, 23:50 min, b&w and color, sound
Lightpools or El ball del fanalet Lightpools is an installation by Perry Hoberman & Galeria Virtual, produced with the cooperation of the Audiovisual Institute at the Universitat Pompeu Fabra, Barcelona, and designed specially for the Espai 13.It is a virtual experience based on a digital system that generates in real time an environment formed by acoustic and visual elements projected on the ground in a circle, around which the participants perform. Each participant carries a paper lamp with a sensor in it, which sends information to a computer on the position and actions of the participants. The computer processes all this information. Each user has their own unique, restricted facilities for interacting with the environment and therefore has to collaborate with the other participants in order to obtain more information. The lamp, therefore, serves both as light, space, subject and object of this virtual reality experience, and placed in this circle of light it can remind us of a ballroom.
ARSA live: [focus] portfolio Philippe Ramette dimanche 7 décembre 2014 [focus] portfolio Philippe Ramette A l'occasion du déplacement au Château de Oiron, nous avons vu le travail in situ de Philippe Ramette. A l'extérieur du château, nous avons découvert le reliquat d'une des célèbres installations de Philippe Ramette. Portfolio emprunté au blog du collège Mme de Sévigné de Mauron Ramette se considère comme « un réalisateur d’images ». Martin Massé Architecture "Qui se souvient des hommes" Réinventer l’idée du mémorial, trouver de nouvelles pistes, de nouveaux moyens dans l’architecture pour se souvenir. Utiliser l’architecture, le décors, la mise en scène pour transmettre des émotions, le souvenir par l’expérience sensitive de l’espace. Mon projet est tout d’abord un hommage. Un monument pour se souvenir, se souvenir pour ne pas recommencer. Un moyen de répondre au devoir de mémoire. Le génocide des Indiens d’Amérique extrêmement contesté n’est pas pleinement reconnu par les autorités d’aujourd’hui, il n’existe que très peu de mémoriaux et encore moins pour des peuples comme ceux de la Terre de Feu dont le passage n’a pas marqué l’environnement ou l’histoire de l’humanité.
Ian Ingram | Machines Marvelous Meat (2016) Doctor Maggotty is Anxious about The End (2015) Lizardless Legs (2014) The Gap Crack Gang (2013) Danger, Squirrel Nutkin! The Woodiest (2010) Rock Bruisic (2010) The Surly Bonds of Earthworms (2009) One Small Step (2009) Lunar Excursion Module (2009) Lunar Rover Prototype (2009) You're #1 (2008) Triptychlish (2008) As Seen on TV (2008) The Ants and the Plastic Plants (2007) Island Hopping (2007) Duck, Duck, Goose (2007) Birds Leap to Fly (2007) Stuttering Magpie (2006) Whole Other Kettle of Fish (2006) Piscatawamass (2006) Little Old Me (2005) On Beyond Duckling (2005) Shrecktier (2005) Quiltmaker (2005) Machine Undine (2003)