STILL/INSTALLED | WILDERNESS MACHINE The Wilderness Machine 2010 The Wilderness Machine is the physical extension of the online piece The Wilderness Downtown. The machine generates postcards from the handwritten notes created by viewers of the interactive film. Each postcard is a person writing to their younger selves. The machine uses a suction arm to transfer a blank postcard to a metal podium where a mechanical pen is programmed to reproduce the original pen strokes. Then, a claw arm tosses the postcard out of a slot in its Plexiglas casing. The Wilderness Machine is now programmed to tweet, one postcard per day. Interactive video The term interactive video usually refers to a technique used to blend interaction and linear film or video. Interactive video on broadband[edit] Since 2005, interactive video has increased online as the result a number of factors including: the rise in numbers of users accessing the internet at broadband speedsthe addition of video as a media type to Flash Because users are often reluctant to pay for online content, it is perhaps unsurprising that many of the new online interactive videos (including all the examples given below) are either sponsored content or part of advertising campaigns. Some principal forms of online interactive video that have emerged are listed below. Video Click Throughs[edit] A number of interactive video technologies have been developed in last few years that utilize a new way of encoding videos allowing users to add clickable hotspots to video. V-Commerce[edit] wireWAX is an interactive video tool. "Customizable" online interactive videos[edit] Hypervideo[edit]
How To Project On 3D Geometry | vvvv - Nightly Russian | French | Italian Note that due to the manual nature of the described approach your results will not be perfect, but can be quite good depending on your patience. Introduction All the above mentioned topics deal with the same problem: Find the pose (position, orientation) of an object or the pose and lens characteristics (field of view, shift) of a camera viewing that object. In cinematography with 3d visual effects the terms "match moving" or "camera tracking" are used to describe the problem of matching a real world scene with its virtual counterpart in order to mix them together seamlessly. For realtime computergraphics the ARToolKit provides a way that works for certain situations (see ARTK+Tracker? Projection on a flat surface Note: Like this you can always get a correctly looking projected image on a flat surface independent of the projectors position, orientation to the surface and its lens characteristics. Projection on an arbitrary surface Virtual replica of the real scene
Home | Friends of The Web, LLC Freedom Monument is a moving memorial in Berlin / RNA Architektur + Archiglobe Symbolizing the unity of German people, in reference to The peaceful revolution of 1989 which began in Leipzig, this competition proposal illustrates the idea of freedom as an open, retractable field. The monument will encourage visitors to identify and commemorate the events and will convey meanings and images associated with a variety of historical and experiential impressions. Designed in collaboration between RNA Architektur and Archiglobe, the building establishes itself as a continuously transforming open form. There is no inside nor outside, but a field without a specific shape. The monument consists of three main elements: the foundation vaults, the historical platform and a flowing field of false, distorted and illuminated aluminum bodies-abstract forms that symbolize the momentum of a crowd. The existing vault is opened in the former national monument and can be accessed via a staircase. -> EVOLO SKYSCRAPERS 2 - Limited Edition Book
Brian Chirls Bodymaps: Thecla Schiphorst DT&Z | Upcoming Events | Artist Links | Critical Theory | Bibliography | Roll Your Own By Thecla Schiphorst: thecla@cs.sfu.ca Computer Interactive Proximity and Touch Sensor Driven Audio/Video Installation (to be published in 5cyberconf proceedings) Introduction Bodymaps: artifacts of touch is a computer interactive sound and video installation recently exhibited at the Western Front Gallery in Vancouver, April '96, Ars Electronica in Lintz Austria from September 2nd to 23rd l996, and at Interaction '97 in Ogaki-City Japan March '97. Together these sensors lie beneath a white velvet surface upon which is projected images of the artist's body. The intention of the work is to subvert the visual/objective relationship between the object and the eye, between click and drag, between analysis and power, to create a relationship between participant and technology that transgresses rules of ownership and objectivity and begs questions of experience, power, and being. The Installation Return to
Geosphere - Nightly One of seeper’s goals is finding new and innovative ways for us to interact with technology, art and the world around us. We believe that our technology should be instinctive, natural additions to our lives: there to enrich, simplify and harmonise. The Geosphere is a new outlet for this quest. Created for the PufferSphere – a multitouch, spherical screen developed in collaboration with Pufferfish – this interactive display allows users to navigate the globe and explore the internet in a 3D space. What we have created here is a fresh way to interact with the web, leaving behind the linear, page-to-page method of the past and stepping into a more tangible and embodied relationship with our content. Pins in the map signal new YouTube uploads across the world.
laboratories - about aaron siegel Aaron Siegel (b.1983) is a transdisciplinarian with a concentration in computational information design. He received his BFA in Digital Media Art from the Cadre Laboratory for New Media at San Jose State University in 2006, and his MFA in Design|Media Art from the University of California, Los Angeles in 2008. His motivation comes from interesting data sets, interfaces, and social justice applications. His work utilizes data visualization to address complex systems of power structures and networks of influence. He aims to achieve an overlapping relationship with aesthetic representations of data and scientific empiricism. His work strives to display relationships and correlations within information systems that would remain unseen from any other perspective. The goal of many of his creative endeavors is to enable people with a greater understanding of a system larger than themselves; a technical capability usually reserved for large corporate and government institutions.
Bacteria farming and Software design. | AntiVJ This is an article about my creative process behind Paelodictyon, a site specific installation that I developed in collaboration with Yannick Jacquet and Thomas Vaquié. Since this was our first big project integrating Cinder in production from the early stages, and because I used it to create most of the visual content, this post is going to have a big emphasis on creative coding and software development. I’ll try not to get too technical, but still, you’ve been warned, this is a geeky post! Inspiration. After a few brainstorming sessions with the rest of the team, it appeared pretty quickly that we were going to work with themes inspired by the breathtaking differences in scale found in nature. Our storyboard gave me some pretty clear leads on how to build the the software upon. From storyboard to software. Complexification. When it comes to programming physical processes, I’ve always been fascinated by how combining different layers of complexity can be so powerful. Timeline animation.