3D computer graphics software
3D computer graphics software produces computer-generated imagery (CGI) through 3D modeling and 3D rendering. Classification[edit] Modeling[edit] 3D modeling software is a class of 3D computer graphics software used to produce 3D models. 3D modelers allow users to create and alter models via their 3D mesh. Rendering[edit] Computer-aided design[edit] Computer aided design software may employ the same fundamental 3D modeling techniques that 3D modeling software use but their goal differs. Complementary tools[edit] Use of real-time computer graphics engines to create a cinematic production is called machinima. See also[edit] Software Fields of use References[edit] External links[edit]
ZBrush 3.5 vs Mudbox 2010 vs Modo 401 - Need Advice
twosheds ( Intersting post, thanks for the info. So, still a little confused about if Modo can do that too or if I do need both programs as suggested? Thanks for all the replies. Well that's what I meant by the above where I said "By that I mean that you can take a Daz figure into Zbrush and sculpt on it and export it just fine, but the target version for your morphs is still low poly enough that you're not going to gain anything more doing it in Zbrush than you would in Modo." You see, sure, you can sculpt extreme detail into a Daz figure with Mudbox or ZBrush - certainly far more than Modo can handle, but your original post said you were interested in making morphs. And also very much worth taking into consideration is that all the recent (since 2001 at least) Daz and Poser figures all use overlapping UV maps where all body parts are crammed into one 0-1 UV space.
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