background preloader

Serious Games Institute - Home - The SGI - Serious About Games

Serious Games Institute - Home - The SGI - Serious About Games

Studios - Contact Us "Fully re-mastered with HD visuals and audio, a stunning rendition of the original game that will delight faithful fans and new players alike!" "Coming soon to Xbox 360!" "Doormakers to adventure since 1996" Developers of the Fable and Black & White franchises based in the quaint, English town of Guildford. SG Mati | Le blog consacré à la recherche sur les Serious Game au Laboratoire de recherche MATI Montréal

Serious Games Initiative 2010 Trends 2010 Trends – Unity Technologies CEO David Helgason We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Here are the trends that we think are most important for the Unity community as a whole in 2010 along with what you can do to be part of We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Without further ado. The Year of Gamification, Part 1We call the adoption of game technology and game design methods outside of the games industry “gamification”, and this is a really broad trend. Unity and other game technologies are being used across more than a dozen sectors that have little or nothing to do with games. Action item: Sell your skills outside the games industry. Another Golden Age for Garage DevelopersWe are definitely going to see even more quality games done by small teams in 2010. Action item: Find an awesome partner and go create!

Bootcamp Strategies de formation Topic: Serious Games GDC 2017 opens for registration with new features! by Staff [10.05.16] Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration! Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017! by Staff [09.22.16] The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific! The Problem With Morality Choices in Storytelling by Josh Bycer [10.21.16] Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative. Make the Most of Your Game Jam by Becca Hallstedt [10.18.16] Going into your first game jam, or maybe your last one didn't go as expected?

Can’t play, won’t play | Hide&Seek - Inventing new kinds of play I like neologisms. We need new words because we have new ideas, and ideas are the only things that break the law of the conservation of energy. Where once there was nothing there now is something, and the history of the neologism is a history of those moments of pure creation. ‘Gamification’, that said, can go take a long walk off a short pier. ‘Gamification’, the internet will tell you, is the future. That problem being that gamification isn’t gamification at all. Games manage to produce all these drivers by being complex, responsive mechanisms. Games give their players meaningful choices that meaningfully impact on the world of the game. And living or dying is important. It’s crucial that we stop conflating points and games. Firstly, because it devalues points. But secondly, because it misrepresents games. Gamification is the wrong word for the right idea. So, in summary: Or, in other words: Games are good, points are good, but games ≠ points. Picture by R J Malfalfa.

Xaracom - nouvelles Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l'occasion d'un colloque sur les environnements numériques d'apprentissage, tuteurs intelligents et jeux au Congrès de l'Association francophone pour le savoir (Acfas). La présentation de Xaracom sera faire par Michel Dubois CEO. Daniel Côté, spécialiste en communications et nouveaux médias et chargé de projet chez Xaracom ainsi que Guy Fortier, spécialiste en formation et reconnaissance des compétences et nouveau venu chez Xaracom participeront à l'activité. Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l’occasion d’un colloque sur les environnements numériques d’apprentissage, tuteurs intelligents et jeux au Congrès de l’Association francophone pour le savoir (Acfas). Ce colloque interdisciplinaire vise à échanger sur des problématiques entourant la conception et l’usage des environnements numériques d’apprentissage intelligent ou non dans un contexte d’apprentissage donné.

Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating. But it was completely OK by me. Who in their right mind would condone and encourage cheating among UCLA juniors and seniors? The students began to talk and write. Nevertheless, I'm a realist. Much of evolution and natural selection can be summarized in three short words: "Life is games." So last quarter I had an intriguing thought while preparing my Game Theory lectures. Gasps filled the room. "None," I replied. They could surf the Web. But did the students themselves realize this?

HealthBuzz | Happy Healthy Home 2011 We worked on R&D activities in tech related to home health and presented a unique use of Kinect technology for benefit of health and fall monitoring at Home. The project is called “HealthBuzz” HealthBuzz is a Home Health Monitoring system on cloud. The project facilitates elderly people to live independently with proper health observation. We provide automatic interpretation of activities of elderly people at home using Xbox 360 console with webcam peripheral. Xbox Kinect interprets 3D scene information from a continuously projected infrared structured light and can link to skeleton image of human. Wireless devices installed at home pass on the data measured to the cloud via OSGI. Here is the brief overview of our system: First step is human identification by Kinect. Kinect captures the human skeleton and detects movement from there onwards. Our program detects the distance of skeleton from ground and therefore we are able to detect fall. Like this: Like Loading...

Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Margarida Romero, Université Laval, 2320 rue des Bibliothèques, local 1112, Québec, Canada G1V 0A6. Email: margarida.romero@fse.ulaval.ca Abstract Serious games (SG) are innovative tools that are widely recognized as having considerable potential to foster and support active learning. Article Notes Declaration of Conflicting Interests The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article. © The Author(s) 2014

Researchers Harness Brain Game Data The activities of cognitive training enthusiasts give insight into the effects of lifestyle choices and age on the brain’s performance. FLICKR, HEY PAUL STUDIOSScientists from California’s Lumos Labs, maker of Web-based brain training games, are gathering data from online users to make connections between cognitive performance, lifestyle choices, and aging, according to a paper published last week (June 20) in Frontiers in Human Neuroscience. For tasks testing memory and arithmetic skills—each completed by around 127,000 to 162,000 users who took a lifestyle survey—the researchers found that high performance correlated with drinking one or two alcoholic beverages per day and sleeping around 7 hours a night. The researchers also analyzed data from the subset of users who completed individual tasks at least 25 times, in order to measure the relationship between learning ability and age. Around 23,000 to 107,000 users per task qualified as repeat users.

Fall monitoring systems add to seniors’ independence | Engineering | University of Missouri | Mizzou Engineering A new monitoring system being developed by Professor Marjorie Skubic of the Electrical and Computer Engineering Department and her interdisciplinary team at the University of Missouri could help older adults avoid falls before they happen and alert health care professionals when they do. Major injuries resulting from falls often lead to rapid decline in other aspects of the quality of life for older adults. Preventing and reacting to falls can be a challenge to health care providers, even in retirement centers. A National Science Foundation grant for $1.4 million is funding Skubic’s research to develop various sensors — silhouette, acoustic and kinect — for fall detection and fall risk management, and colleague Marilyn Rantz, an MU curators professor in the school of nursing, has obtained funding to examine radar sensing. STAYING HOME AND STAYING SAFE “The goal is to allow independence and what’s called, ‘aging in place,’” said Skubic. 3-D voxel models from silhouettes in each image. 1.

Instituto de Serious Games de la Universidad de Coventry, Inglaterra. Considerado el colaboratorio mas importante de Europa en el tema de Serious Games porque reúne a investigadores de alto nivel, emprendedores, artistas gráficos y desarrolladores. by enredo Jul 19

Related: