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Dimension (mathematics and physics)

Dimension (mathematics and physics)
A diagram showing the first four spatial dimensions. 1-D: Two points A and B can be connected to a line, giving a new line segment AB. 2-D: Two parallel line segments AB and CD can be connected to become a square, with the corners marked as ABCD. 3-D: Two parallel squares ABCD and EFGH can be connected to become a cube, with the corners marked as ABCDEFGH. 4-D: Two parallel cubes ABCDEFGH and IJKLMNOP can be connected to become a hypercube, with the corners marked as ABCDEFGHIJKLMNOP. In physical terms, dimension refers to the constituent structure of all space (cf. volume) and its position in time (perceived as a scalar dimension along the t-axis), as well as the spatial constitution of objects within—structures that correlate with both particle and field conceptions, interact according to relative properties of mass—and are fundamentally mathematical in description. The concept of dimension is not restricted to physical objects. A tesseract is an example of a four-dimensional object. Related:  Dimensions

My Story: Experimenting With Message Passing Software Modules for Arduino Programming I've been fascinated by the idea of being able to build software applications in a way similar to how electronic circuits are built using ICs. That is, by connecting discrete software components together via clearly defined communication pathways. I've begun to use the Arduino development platform to play around with ideas for implementing this type of component-based system. I'd like to see if it's possible to create useful Arduino-based applications this way. A library of reusable software components should promote faster prototyping and development. The following describes my first project, which involved creating a small set of very simple modules and a runtime system to host them. Simple Software Module System Description The diagram in Figure 1 shows two modules, A and B, connected by channels ab and ba. Figure 1: Software Modules Modules and Ports void Mod1(int InPort1[], ..., int InPortN[], int OutPortN[], ..., int InPortM) { module code } Messages int msg[messageSize]; Channels

Networks and dimension Playing Book « Tilt In the past, when people spent their spare time reading a book, they read paper books. Nowadays though, people use computers, smart phones, or iPads to read during their spare time. However, electronic books cannot provide the analogue aesthetic which can be felt in a paper book. For example, people cannot feel the texture of the paper, they cannot turn the pages of a book or smell the different scents of paper. Electronic books on readers’ hand are fast, easy, and convenient, but they cannot satisfy the readers mentally and emotionally. Thus, the graphic designer, Sungshin Yim, created the “Playing book” to fulfil the readers’ emotional needs by applying new techniques and materials and yet keeping the original material of the book, paper. The book designer, Sungshin Yim is showing a playing book that can play music by touching letters. Sungshin will continue to study about the future of the books so she is interested in new materials and new technology. W// www.sungshinyim.com

Fourth dimension in literature The idea of a fourth dimension has been a factor in the evolution of modern art, but use of concepts relating to higher dimensions has been little discussed by academics in the literary world.[1] From the late 1800s onwards, many writers began to make use of possibilities opened up by the exploration of such concepts as hypercubes and non-Euclidian geometry. While many writers took the fourth dimension to be one of time (as it is commonly considered today), others preferred to think of it in spatial terms, and some associated the new mathematics with wider changes in modern culture. Early influence[edit] Theoretical physicist James Clerk Maxwell is best known for his work in formulating the equations of electromagnetism. He was also a prize-winning poet,[2] and in his last poem Paradoxical Ode; Maxwell muses on connections between science, religion and nature, touching upon higher-dimensions along the way:[3] "..shall we stay our upward course? H.G. Other works[edit] References[edit]

Touch Board Buy Capacitive touch, distance sensing, MP3, MIDI & more on the Arduino-compatible Touch Board The Touch Board is a powerful prototyping tool which combines Arduino compatibility with robust capacitive touch, distance sensing, an MP3 Player, MIDI functionality and a LiPo battery charger. The Touch Board is perfect for any designer, engineer, artist, student or educator. Create 12 touch or proximity sensors using Electric Paint or any other conductive material. The Touch Board is part of the Arduino at Heart program which means you can program it and use it just like any Arduino. Not sure where to get started? Getting started is easy The Touch Board comes pre-programmed with an audio guide that takes you through basic features and highlights of the board. Getting Started with the Touch Board Capacitive touch and distance sensing Want to paint an interactive wall? Proximity Sensing with the Touch BoardVisualising Touch Board Sensor Performance You’ve got an Arduino You’ve got an MP3 Player

Dimensions in Philosophy Turn Your Childs Artwork Into a Stuffed Animal All kids are artists! But, did you know that you can turn one of your children’s masterpieces into a treasured stuffed animal? Just follow these quick and simple steps to help your child create their own huggable keepsake! Only a few supplies are needed to create your own artwork stuffed animal! Just gather: Some plain white paper fabric crayons (can be purchased at any craft store) a half yard of white muslin fabric an iron a needle and thread a sewing machine First, set out a piece of paper and the fabric crayons and encourage your child to create a picture. Next, transfer your picture onto your fabric. Iron your masterpiece with slow and steady strokes. After your iron on transfer is complete, place another piece of fabric under your transfer and cut out your design. Turn your design to the middle, and using your sewing machine, (or a needle and thread) sew around the outside. Using the hole you left open for stuffing, turn your design inside out so that the seaming is on the inside.

A Comparison of Two Variant Versions of Alice in Wonderland In 1865, Charles Dodgson published a book entitled Alice's Adventures in Wonderland. He used the pseudonym Lewis Carroll. The main character in the story was a real live girl named Alice Liddell. In 1851, Walt Disney released a movie entitled Alice in Wonderland. I see a distinct difference in the attitude of Alice in the two versions. Both versions begin in a similar fashion. In both versions, she is able to see cupboards and bookcases on the wall of the hole through which she is falling. As Alice falls, Carroll describes her thoughts in detail. In contrast, Disney's movie mentions only a few of her thoughts. When she lands, Carroll's Alice sees the White Rabbit racing through a long passage. All the doors are locked, but there is a table with a key on it. She returns to the table and finds a bottle with the words: "DRINK ME." At any rate, Alice cannot reach the key because she is now too small. Alice takes the fan and gloves and started fanning herself. How doth the little busy bee

The Myth of the Bell Curve

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