Memory Gym Series | :: BrainTrain - Changing the Way People Think :: Insurance coverage varies according to insurance company and state, but all major carriers now cover Cognitive Rehabilitation. It is billed in 15 minute units with fees paid at $35 to $55 per unit, depending on the region of the country. A treatment plan is required and progress must be documented. In addition, the patient needs to be qualified to show that he or she can possibly benefit from this form of treatment. Currently, neurological disorders, strokes, cancer treatment (medicines used to treat cancer are toxic to the brain) and traumatic brain injuries are covered. Alzheimer's is usually not covered. Code: 97532: Development of cognitive skills to improve attention, memory, problem solving (includes compensatory training), direct patient contact by the provider, each 15 minutes. Code: 97533: Sensory integrative techniques to enhance sensory processing and promote adaptive responses to environment demands, direct patient contact by the provider, each 15 minutes.
Hola – Unblock censored sites with free VPN proxy & accelerate your Internet StoryCorps Hits 10th Birthday: A Mission Core to Humanity October 23, 2013; New York Times, “City Room” Ten years. 55,000 interviews. 90,000 participants. One mission: telling our stories. The storytelling started in a sparse booth in Grand Central Terminal, New York and grew to a nationwide initiative of ordinary people telling their personal stories. As StoryCorps turns 10 this year, it gives us an opportunity to reflect on the value of storytelling. For example, the New York Times reports, “There is the homeless woman who was so moved by her [StoryCorps] recording, calling it the most important thing she’d ever done in her life, that she tried to donate her food stamps to the staff members as her voluntary donation.” Donors and volunteers, too, have their stories. Nonprofit social service organizations spend a lot time and energy trying to solve problems.
Body language, not facial expressions, broadcasts what's happening to us If you think that you can judge by examining someone's facial expressions if he has just hit the jackpot in the lottery or lost everything in the stock market -- think again. Researchers at the Hebrew University of Jerusalem and at New York University and Princeton University have discovered that -- despite what leading theoretical models and conventional wisdom might indicate -- it just doesn't work that way. Rather, they found that body language provides a better cue in trying to judge whether an observed subject has undergone strong positive or negative experiences. In a study published this week in the journal Science, the researchers present data showing that viewers in test groups were baffled when shown photographs of people who were undergoing real-life, highly intense positive and negative experiences. The study was led by Dr. In an additional study, Aviezer and his collaborators asked viewers to examine a more broad range of real-life intense faces.
Carrot Is A Productivity And Social Motivation App With A Sense Of Humor There are plenty of productivity and self-motivation apps on the market, but Hong Kong-based company Innopage wanted to create one that lets users indulge their whimsical side. iOS app Carrot‘s interface only allows you to fill-in a simple template and people have used the Mad Libs-like format to set goal and reward sets (called “carrots”) that are silly (“I am going to wake up at 6:30AM and reward myself with going back to sleep at 6:45AM”) and serious (“If I run 4.5km tonight then I will treat myself to a big breakfast tomorrow”). Encouragement is crowdsourced from Carrot’s other users and your Facebook friends. “Carrot” is a reference to “stick and carrot”–the phrase that distills the two ways that people can be motivated, either by force or by will–and Innopage is not the only one to have jumped on the idea that it might make for a catchy name for a motivational to-do app. There is another Carrot already in existence in the U.S. that barks reminders at users.
Infecting An Audience: Why Great Stories Spread In his 1897 book What is Art? the great Russian novelist Leo Tolstoy defined art as “an infection.” Good art, Tolstoy wrote, infects the audience with the storyteller’s emotion and ideas. The better the art, the stronger the infection--the more stealthily it works around whatever immunities we possess and plants the virus. Tolstoy reached this conclusion through artistic intuition, not science, but more than a century after Tolstoy’s death this is exactly what psychologists are finding in the lab. Note that this goes against our culture’s dominant idea about stories. For instance, if psychologists get a bunch of people in the lab and just tell them all the reasons it is wrong to discriminate against homosexuals, they don’t make much progress. So stories have a unique ability to infect minds with ideas and attitudes that spread contagiously. And how do we make an audience lose themselves? But stories are not usually about meaningless problem solving. This all raises another question.
4 secrets to reading body language like an expert: How important is body language? 55% of what you convey when you speak comes from body language. In fact, when you’re speaking about something emotional only about 7% of what the other person hears has to do with the words you use. More often than not you can tell what a politician thinks about an issue just by watching their hands. In five minutes you can often evaluate people with approximately 70% accuracy… but obviously we’re wrong often, and that 30% can be very costly. What can the research teach us about better reading people’s body language? What You’re Doing Wrong In The Silent Language of Leaders: How Body Language Can Help–or Hurt–How You Lead the author points out a number of common errors people make. Here’s how I interpreted the findings: Ignoring context: Crossed arms don’t mean as much if the room is cold or the chair they’re sitting in doesn’t have armrests. What To Focus On What signals can and should you trust when trying to get a “read” on someone? Specifics To Look For Tags:
The Tomorrow Girl: Dresden Codak Volume 1 by Aaron Diaz Aaron Diaz is an independent cartoonist, creator of Dresden Codak and purveyor of fine graphic novelties. Dresden Codak is a lavishly illustrated creator-owned online comic series about science, mystery and ghosts that began in 2005. The Tomorrow Girl: Dresden Codak Volume 1 is the long-awaited print collection of the first five years of Dresden Codak and includes brand-new art and content. It contains over 80 gigantic pages of comic goodness! HOB - Teenage girl versus the Future Advanced Dungeons & Discourse - The premiere philosophy roleplaying game Lantern Season - Living shadow theater 42 Essential 3rd Act Twists - As performed by the Ellis Island Community Players Caveman Science Fiction - Self-explanatory The Tomorrow Girl, Silver Hardcover Edition 10x13.3"Metallic ink on coverFabric spineIllustrated color endpapersWoven from a dragon's hide The Tomorrow Girl, Gold Edition Hardcover Other Goodies Kickstarter video work and effects by Harris Porter.
Video Games Represent the Most Powerful (and Potentially Dangerous) Era in Storytelling | Paul Runge Over the course of one weekend, I lost 12 hours, 42 minutes and 1 second. I don't know how it happened. It took me like a fever. I somehow slipped into watching a 56-part YouTube playthrough of The Last of Us, a video game recently released by Naughty Dog Inc. It is, I should say, a truly top-notch game. The characters, story, and aesthetic are complex and well-composed, and as a result, everything about the game feels literally (and figuratively) 3D. Increasingly, this seems to be the objective of the gaming industry. So, do you buy it? Maybe you should, but not as it's stated above. Video Games as Expressive and Formative In the 2006 documentary, The Pervert's Guide to Cinema, celeb cultural theorist Slavoj Zizek expounded on the 1999 blockbuster, The Matrix. Here, I urge you to consider Zizek's proposition seriously; it's really not so esoteric. The dominant perspective regarding video games is that they enable players to embody their own fantasies. And I mean it. Violence is a choice.
Project-Based Learning Research Review Editor's Note: This article was originally written by Vanessa Vega, with subsequent updates made by the Edutopia staff. Studies have proven that when implemented well, project-based learning (PBL) can increase retention of content and improve students' attitudes towards learning, among other benefits. Edutopia's PBL research review explores the vast body of research on the topic and helps make sense of the results. What is Project-Based Learning? Project-based learning hails from a tradition of pedagogy which asserts that students learn best by experiencing and solving real-world problems. students learning knowledge to tackle realistic problems as they would be solved in the real world increased student control over his or her learning teachers serving as coaches and facilitators of inquiry and reflection students (usually, but not always) working in pairs or groups Learning Outcomes Keys to Project-Based Learning Success