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FOLDOC - Computing Dictionary

FOLDOC - Computing Dictionary

Cyberculture Cyberculture or computer culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. It is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting,[1] and includes issues related to identity, privacy, and network formation. Overview[edit] The Oxford English Dictionary lists the earliest usage of the term "cyberculture" in 1963, when A.M. Hilton wrote the following, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates Cyberculture is a wide social and cultural movement closely linked to advanced information science and information technology, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s.

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