Interactive fish infographic is a reel treat | Infographic
A lot of infographics float by us at Creative Bloq, but True Fish Tales really hooked us in. It plays on the idea that fishermen are famous for telling tall stories by bringing together some amazing 'true tales' of the monsters that lurk beneath the sea. What sets it apart is its smooth and user-friendly interactivity, which makes discovering the content a fun and entertaining experience. The infographic was put together by Brian Maier and Mark Shelton of Kentucky agency DBS>Interactive as part of an ongoing effort to add fresh content to United Marine website. "Our goal was to create a truly interactive infographic as a main focus for content," explains DBS>Interactive's John Lewis. Maier and Shelton used a combination of CSS3 and JavaScript to build the infographic. JavaScript is used to position the pins on the map. The infographic has been designed responsively, so it works well on mobile browsers as well as desktop computers. Have you seen a brilliant infographic?
From Wayfinding to Interaction Design — Design/UX
Before joining IDEO as an Interaction Designer, I worked for one of the more influential wayfinding design companies — Applied Information Group (now called Applied). Wayfinding is the process of planning and making journeys through spaces; wayfinding design companies develop systems to help make this planning and journey-making easier. These systems come in all shapes and sizes, and can cover area naming, signage design, cartography, defining route networks and installing new landmarks to give an area more character. At Applied Information Group we worked on everything from simple internal building systems for hospitals to complex city-wide, multi-modal schemes that encompassed every mode of transport that the city offered. While I won’t go through all of the principles in this article, there are a few I’ve found to be useful in my move from wayfinding design to interaction design. 1. 2. 3. When you're designing information for a transit authority, your potential audience is everyone.
The Festival of Imagination launches at Selfridges
— 9 January 2014 "Imagination is the mother of originality,we encourage imagination in every way possible." Harry Gordon Selfridge We've kicked off 2014 with the launch of our forward-thinking new campaign - The Festival of Imagination. THE IMAGINE SHOP AT SELFRIDGES LONDONThe Concept Store on G has been transformed into The Imagine Shop. Buy a yacht via augmented reality - the most expensive item ever sold at Selfridges Impossible cameras 3D printers Lighting installations The interactive Watch Store Alongside The Imagine Shop, we've put together a programme of inspiring lectures, events and workshops at London, Manchester and Birmingham stores to celebrate The Festival of Imagination. Discover the campaign >
Next Big Design: One Collective Voice: Fuse 2013 Transmedia & Interactive Design Summit
Last year, Fuse introduced a new focus, "4D: Digital and Interactive" which featured sessions digging into interactive and digital design and focus on translating brand assets and values to the interactive environment. For 2013, we've labeled Transmedia & Interactive Design as a critical topic, and are pleased to present the Transmedia & Interactive Design track at the annual FUSE Symposium Day on April 15, 2013. This symposium will include sessions such as "Breaking Down Silos: Tethering Your Brand Experience Across Your Customers’ Journey" with Peter Merholz, VP of Design, Groupon. This session demonstrates how you’re probably in a bureaucracy without even knowing it, and the power of breaking down organizational silos to provide a desirable service experience. Plus, attend: "Digital and User Disruption Driving Brand Clarity" with CNN, "Multi-Screens, Emerging Patterns of Consumption & Brand Voice: A BBC Insights Report & Case Study" and more!
Retailers rethinking store designs with mobile in mind | Merchandising Matters | Retail Localization | RBM Technologies
Increasingly retailers are looking at eliminating departments and creating more open retail spaces populated with thematic zones. For years, Apple’s retail stores were seen as the zenith of the retail experience. Brick-and-mortar shoppers evolved to demand inspiration from their favorites stores, finding products that fit into their life seamlessly. According to Mobile Marketer, the influence of mobile can be seen as a major driving force in the design or redesign of retail stores. From the article: In the past, stores were designed with departments and aisles to influence shopper behavior with an eye toward encouraging shoppers to view as many products as possible and add more items to their baskets. However, increasingly retailers are looking at eliminating departments and creating more open retail spaces populated with thematic zones. The store layout highlights products and services in three different thematic areas. Like this: Like Loading...
Nike's Reactive, Kinetic Window Displays Change Shape [Video]
Dutch creative agency …,staat designed a series of eight interactive window displays at Selfridges in London for Nike. The windows help show off the features of Nike’s products and were part of the House of Innovation collaboration, which PSFK featured last summer. …,staat now gives us a look at the exterior of the store that attracted customers and invited them to go inside. The series of displays, infused with Nike products, interact with passersby in different ways. The windows advertise the Nike+ Fuelband, Flyknit Racer, Reflective Windrunner, Hyper Elite Jersey, and Lunarglide sneakers, amongst other products. …,staat
Persuasive Psychology for Interactive Design
Trends in interactive design 2013