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How to make your first robot

How to make your first robot
If you have purchased an "Instant Robot" shield, you can find a project using that shield here. If you prefer the instructions in a single PDF, Dominic / Servello has made this nice PDF to download - Thanks :) Welcome :) Everything here is so easy, that after you have gone through it, you can make a robot in a couple of hours. Why can't you do that now? Because there are so many little things you need to know. There are other "How to get started building robots" out there. All images in high-res here. Materials needed It used to be a hassle to buy the materials, because not one single webshop was carrying everything needed, and you had to buy from several shops. Good news is that Solarbotics now have made a kit for these instructions: Solarbotics shop (Webshop, located in Canada) - And if you buy it there, you even support hosting of letsmakerobots.com - because in order to be on the list above, the shops contacted us, and we made a deal :D (The following is all included in the bundle) Yes. main:

http://letsmakerobots.com/start

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H Factor : Hypermedia Types The H Factor of a media-type is a measurement of the level of hypermedia support and sophistication of a media-type. H Factor values can be used to compare and contrast media types in order to aid in selecting the proper media-type(s) for your implementation. H-Factor values are made up of two parts, each with their own set of factors: [MCA: Is this a complete list? overkill?] By checking each hypermedia element in media-type for each of the identified factors, one can arrive at the composite 'H Factor' for the target media type. Luup Scenes Events Adding Lua code to scenes and events You can add Lua script to scenes and events for simple tasks, like making a scene or event conditional. Conditional meaning "do something only if some condition is met", such as attaching a condition to your "Come Home" scene so it is only run if the temperature is over 70 degrees. Basic conditional expressions are easy, and, if that's all you're looking to do, skip to the walk-through below. If you're more technically inclined you can also do very advanced things too. For an overview of all the advanced things you can do with Vera's Luup engine, and how scenes and events fit in, see the Luup Intro page.

Microcontrollers and Electronics Project Blog Thursday April 10, 2014 Are you looking for something fresh, update and simple explanation on the microcontrollers and electronics concept? Here at ermicroblog we always bake fresh new projects, tutorials, and ideas. Any sugestions and comments would be most welcome. Have a pleasure reading and hope you enjoy visiting ermicroblog. A Complete Guide to Progressive Enhancement For years, web designers have been using graceful degradation principles to make sure visitors in older browsers can at least see the content on their websites, even if they don’t see it exactly how the designer intended. Graceful degradation let designers design for the newest and best browsers without completely alienating those using older browser versions. And just because those with older browsers often got a less-than-optimal user experience didn’t deter designers from placing their focus squarely on the newest technologies and techniques, rationalizing that those using older browsers were either used to it or should just upgrade. Progressive enhancement gives us a better option. Rather than focusing on browser technologies and support, PE focuses on content.

Information Visualization Manifesto Posted: August 30th, 2009 | Author: Manuel Lima | Filed under: Uncategorized | – “The purpose of visualization is insight, not pictures” Ben Shneiderman (1999) – Over the past few months I’ve been talking with many people passionate about Information Visualization who share a sense of saturation over a growing number of frivolous projects. The criticism is slightly different from person to person, but it usually goes along these lines: “It’s just visualization for the sake of visualization”, “It’s just eye-candy”, “They all look the same”. An Online Opensource Robot and Hardware Shop A Trip to Maker Faire Shen Zhen, 2014 The past weekend has witnessed another giant meetup of makers across the globe. At SheKou, a costal area of Shenzhen, the “city of manufacturing”, this two-day event has aroused over 100 dedicated groups of makers to showcase their projects to the coming audience. Being one among them, Team DFRobot take this chance to recall and share what we’ve seen and heard during this trip.

Illustration Illustrations are often carried out as a large-scale industrial process, and is an essential part of publishing and transaction printing. People strolling by the banks of the River Thames. Illustration beats explanation. Western Engraving & Colortype Co. History[edit] Medieval codices' illustrations were called illuminations. Maker Faire New York Debrief - News by Emcee Grady | October 06, 2010 | 8 comments Share Use this URL to share: Share on Twitter Share on Facebook Share on Google+ As you may have known, Maker Faire New York has come and gone and SparkFun was in attendance. It was awesome! We saw some amazing projects, met some great people, and just generally had a wonderful time. One of our favorite things to do at Maker Faire is meet and talk with some of our customers. For an example, check out the above video.

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