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Trends in interactive design 2013

Trends in interactive design 2013

You Can Reach Into This Monitor And Touch The Interface Gesture controls, like Leap Motion, could bring a slew of new control paradigms to desktop computing. But will any of us want to wave our hands in the air all day long? Probably not. That’s the premise behind SpaceTop, developed at MIT Media Lab by Jinha Lee (who you know from this and this) with Alex Olwal, Hiroshi Ishii, and Cati Boulanger. That unto itself is pretty neat, but in its latest update, the project has a fantastic new trick. “We wanted people to benefit from lazy, low-effort computer interaction experience--and the expressive, 3-D interaction,” Lee explains. The fact of the matter is, some gestures just feel better in 2-D. “I don’t believe 3-D is the future. See more here.

Persuasive Psychology for Interactive Design Complete Beginner's Guide to Design Research In an industry devoted to the people who use our products, services, and applications, research is paramount. We ask questions. We take notes. We learn everything we can about the target audience, and then iteratively test our work throughout the design process. Want UX Tips Delivered Straight to Your Inbox? Original UX articles Curated Resources Never miss an issue! UX research—or as it’s sometimes called, design research—serves many purposes throughout the design process. In this Complete Beginner’s Guide, we’ll look at the many elements of design research, from interviews and observations, to usability testing and A/B testing. What is UX research? UX research encompasses a variety of investigative methods used to add context and insight to the design process. The main goal of design research is to inform the design process from the perspective of the end user. With that in mind, research has two parts: gathering data, and synthesizing that data in order to improve usability. Observation

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From Wayfinding to Interaction Design — Design/UX Before joining IDEO as an Interaction Designer, I worked for one of the more influential wayfinding design companies — Applied Information Group (now called Applied). Wayfinding is the process of planning and making journeys through spaces; wayfinding design companies develop systems to help make this planning and journey-making easier. These systems come in all shapes and sizes, and can cover area naming, signage design, cartography, defining route networks and installing new landmarks to give an area more character. At Applied Information Group we worked on everything from simple internal building systems for hospitals to complex city-wide, multi-modal schemes that encompassed every mode of transport that the city offered. While I won’t go through all of the principles in this article, there are a few I’ve found to be useful in my move from wayfinding design to interaction design. 1. 2. 3. When you're designing information for a transit authority, your potential audience is everyone.

Insights and inspiration for the user experience community transparent smartphone and USB stick by polytron feb 18, 2013 transparent smartphone and USB stick by polytron ‘transparent smartphone’ by polytronimage courtesy mobilegeeks taiwanese group polytron have introduced their latest glass innovation – working in conjunction with a fully ‘transparent smartphone’. as the demonstration is purely seen in its prototyped form – the technology showcases the possibilities of the application. at the moment, the components within the device are completely functional, with the exclusion of an operating system – as its main goal is showcase the early stages of hardware integration. the current transparent smartphone integrates the use of two small batteries to power the various electronics, an LED screen, camera, speaker and a microphone. electronic wiring seen through transparent smartphone enclosureimage courtesy mobilegeeks thickness detailimage courtesy mobilegeeks transparent smartphone by polytronvideo courtesy minipcpro transparent smartphone by polytronvideo courtesy minipcpro via mobile geeks

Nike's Reactive, Kinetic Window Displays Change Shape [Video] Dutch creative agency …,staat designed a series of eight interactive window displays at Selfridges in London for Nike. The windows help show off the features of Nike’s products and were part of the House of Innovation collaboration, which PSFK featured last summer. …,staat now gives us a look at the exterior of the store that attracted customers and invited them to go inside. The interactive, reactive, and kinetic creations were made in collaboration with Nike Brand Design EMEA. The series of displays, infused with Nike products, interact with passersby in different ways. The windows advertise the Nike+ Fuelband, Flyknit Racer, Reflective Windrunner, Hyper Elite Jersey, and Lunarglide sneakers, amongst other products. …,staat

8 Brilliant Concepts For The Future Of Wearable Tech Wearables are taking over. Whether it’s the Jawbone Up or an Apple iWatch, gadgets that live on our bodies will give rise to a level of data about ourselves and our environments that we’ve never had before. But is there more to the equation than fancy pedometers, GPS devices, and calorie-counters. Can wearables really do something new? That was basically the question posed to the eight global studios of Frog. Each, with their unique regional perspective, would put their best idea forward in what would make a sort of worldwide latticework of what wearables can be, while developing some common design threads that could guide Frog moving forward. “Maybe the biggest lesson was learning how to design in the most minimal form possible,” Chief Creative Officer Mark Rolston tells Co.Design. This new interface is built on a whole line of low-fi, low-cognition interfaces that Frog calls phatic cues. “Yes, a few are borderline ‘wearable,’” concedes Rolston. See more here.

8 Insights About The Coming Era Of Interactive Design It’s all moving so quickly. Just yesterday, we were amazed by the miracle of making calls from our cars. Now we’re furious when our 4G cuts out while streaming an HD video on a four-inch touch screen, just because we’re 50 feet underground riding the subway. Connecting is a short documentary by Bassett & Partners and Microsoft that explores how our lives (and our gadgets) have and will change in a more connected world. As you watch, you’ll see a general consensus on a few really important points. Our phones demand too much attention, detracting from our real experiences. When you mix all of these ideas into a blender, you definitely spot some dichotomies--how can we pull our attention from our phones when the Internet is a superorganism of all mankind’s thought? But that doesn’t make any of the ideas wrong. [Hat tip: The Creators Project]

Noma Authentic on Behance The concept for Noma Authentic is a side project from the world famous restaurant Noma. The concept is to create a culinary grand tour, for peopl… Read More The concept for Noma Authentic is a side project from the world famous restaurant Noma. The concept is to create a culinary grand tour, for people who wants to learn more about commodity, hunting and fishing. The events will take place 4 times every season, in Scandinavia. Noma will pick out places in Scandinavia, which has great commodities for each season, and find hunters and fishermen that knows the area to help the traveling participants.

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