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Procedural generation

Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design. Overview[edit] The term procedural refers to the process that computes a particular function. The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. In recent years, there has been an increasing interest in procedural content generation within the academic game research community, especially among researchers interested in applying artificial intelligence methods to the problems of PCG. Contemporary application[edit] Video games[edit] RoboBlitz used procedurally generated textures in order to reduce the file size of the game Furthermore, the number of unique objects displayed in a video game is increasing. Film[edit]

Emerging Technologies That Will Change The World Big data and open data: what's what and why does it matter? | Joel Gurin | Public Leaders Network | Guardian Professional Big data and the new phenomenon open data are closely related but they're not the same. Open data brings a perspective that can make big data more useful, more democratic, and less threatening. While big data is defined by size, open data is defined by its use. Open data is accessible public data that people, companies, and organisations can use to launch new ventures, analyse patterns and trends, make data-driven decisions, and solve complex problems. This Venn diagram maps the relationship between big data and open data, and how they relate to the broad concept of open government. Big data that's not open is not democratic: Section one of the diagram includes all kinds of big data that is kept from the public – like the data that large retailers hold on their customers, or national security data like that collected by the NSA. Open data doesn't have to be big data to matter: Modest amounts of data, as shown in section four, can have a big impact when it is made public.

Michio Kaku Talks About Coming Breakthroughs Geomerative Tutorial. Part 1. | Free Art Bureau A beginners tutorial to using the Geomerative Library developed by Ricard Marxer. Part 1. Original tutorial written by Mark Webster & published 18/09/2011. This is an introductory step by step tutorial to using the Geomerative Library. It includes basic information about the function of various methods and classes within the library and should be of particular help to graphic designers and artists who wish to work with fonts and text. >>> You can download all the necessary files for this tutorial here. We will be doing a second part of tutorials for the Geomerative library very soon. Working with the Geomerative Library. 1). a_Geo_Font_01 Open up this first sketch which shows the most basic structure for displaying text with Geomerative. In Processing, we use the PFont class to work with fonts. Once we have all these in place we can simply call our text using draw(). NB. RFont is a reduced class variable for creating, holding and drawing text from TrueType Font files. 2). b_Geo_Font_02

Big data Details Published: 07 December 2013 How can firms take the first steps towards applying big data methodologies in their AECO practices? If CO2 was the byproduct of the industrial revolution then data is surely the byproduct of the digital revolution. It is almost impossible to comprehend how much data we are producing. Figure 1 dashboard prototype allows clients to quickly compare design options in terms of environmental performance, leasable area, and program breakdown To put that in perspective, the hard-drive in your computer probably accommodates one terabyte of data, which means we fill an equivalent of 2.3 million of those hard drives with new data every single day. Perhaps more astonishing than the amount of data is the rate at which our data production is increasing. Our data production has been steadily eclipsing itself and with the rate of data production increasing exponentially, in the not too distant future it will be eclipsed again. This might not sound like architecture.

1st May 2014 Tutorials Our studio is back after a month of holidays. Here are couple pictures from our tutorials today. Impressive progress from our students including a 3D printed potato-based fractal civilization (Andrei Jippa), a series of recursive bamboo structures for the Durga Puja festival (Dhiren Patel), an origami roof for the fashion week (Charlotte Yates), a spiky eco-retreat to meet the Sami people (Natasha Coutts), a temple for the Burning Man festival made of reciprocal plywood components (Joe Leach), a hypar tower for the Damyang Bamboo festival (William Garforth-Bless), a Pop-Up book drop pavilion (Ieva Ciocyte), a surreal Dali Museum in the Park (Lorna Jackson), a promenade concert in Hyde Park (Sarah Shuttleworth) and many more… We are so excited by the diversity of projects this year and the clear continuity between our brief2A and brief2B. Looking forward to the final crit on Thursday 15th May! Andrei Jippa’s Fractal 3D Printed Potato Civilization Ieva Ciocyte’s Pop-Up Book drop Project

2014 Conference | Call ACADIA 2014 DESIGN AGENCY LOS ANGELES, CALIFORNIA October 23-25, 2014 University of Southern California www.acadia.org/acadia2014 WORKSHOP 1 - 'SWARM INTELLIGENCE: ALGORITHMIC DESIGN STRATEGIES' by Roland Snooks 3 DAY WORKSHOP. DATES: 20-22nd OCT MAX NUMBER OF SEATS: 8 AVAILABLE SEATS: 8 The workshop will explore architectural design processes instrumentalizing multi-agent algorithmic techniques. These processes draw from the logic of swarm intelligence, where it is the local interaction of agents that self-organize to generate emergent behavior at the macro scale. The workshop will introduce the kAgent library of code, which has been developed through Kokkugia's design research over the last 12 years. WORKSHOP 2 - DESIGN AGENCY by Marc Fornes 3 DAY WORKSHOP. Description: Content to be announced. 3 DAY WORKSHOP. Prerequisites: While there are no prerequisites, some exposure to Dynamo is suggested. 3 DAY WORKSHOP. Prerequisites:

open architecture open design- Collections at OpenProcessing share design methods, inspire and collaborate, develop custom tools leading towards full scale manifestations of open source culture! o_a_o_d is an initiative using already functioning social network services to link methods, tools and techniques with their effects and back. this way we are building a networked body of multiple feedback loops between makers, users and spectators while blurring these categories. we are focused on custom tools creation, evolution and evaluation since these can be shared with broader communities and -if proven useful-assist bottom-up design and building processes. feel free to submit anything useful for designers, architects, city planners or urban thinkers. from very pragmatic to entirely imaginary. if you are using these apps in any context [architecture, design etc] please show it! current nodes: p55 in architecture:

Swarm Intelligence Fall 2009 [with Roland Snooks-Kokkugia] - for further information see: www.kokkugia.com/wiki "This seminar examines the role of agency within generative design processes. The course engages algorithmic techniques in the development of a computational methodology grounded in swarm intelligence. While discussing the political and social role of agency, the workshop will focus on an abstract design methodology, recasting simple decision making ability into agents capable of self-organizing into an emergent intelligence. Scripting will form the basis for algorithmic models which enable localized interaction of agents to generate emergent topologies in the design of proto-architectural forms, structures and articulation. The semester focused around two areas of research, initially developing simulations of vector based swarm systems and then using these as the basis for developing an architectural design methodology which operates within a topological substrate.

Computing Kaizen Studio Toys Studio Toys Computing Kaizen Columbia University GSAPP Advanced Studio VI Interested in Processing and architecture?Join the Proxy mailing list to get infrequent announcements. The "Computing Kaizen" studio explored evolutionary architectural structures and their potential to anticipate change and internalize complex relationships. De-stressed BodiesProject by Biayna Bogosian "The project is a study of degradation of uniform networks overtime.The study focuses on the pinned down edges which take on the role of the most resistance, the torn edges and the in-between connecting members that oscillate between the reconfiguration of the forces within the whole network system." Growth/Death BodiesProject by Maider Llaguno "Life and death, nature and the artificial are an integral part of a conceptual ecology that contains and determines architecture as a cultural practice. Entagled BodiesProject by Maurizio Bianchi Informational BodiesProject by Esther Cheung Inverted BodiesProject by Paige Mader

Morphogenetic Creations by Andy Lomas Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design. Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Andy Lomas | lacda /via Golan and Pete Hawkes

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