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HTML5 Game Dev Tutorials

HTML5 Game Dev Tutorials
iOS 7.1 - minimal-ui is anything but minimal for HTML5 game developers Posted 15:16PM on March 20 2014 by Pascal Rettig This is a guest post from Odobo CTO Peter Mareš. As the developer program for real-money gaming, we assess the impact that any new software update is likely to have on our developer community. The positive news with iOS 7.1 is that this version presents a great opportunity for all HTML5 game developers and full screen app producers. The most exciting addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. In this article, we cover some iOS 7.0 history, prior solutions, and the future ahead with 7.1. iOS 7.0 Safari: a brief history In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode. iOS 7.0 Safari: a temporary solution This provided a solution; however, it was a messy hack. Safari - full-screen ahead About Odobo

10 cool HTML5 games and how to create your own Thanks to Apple dropping support for Flash on iOS, HTML5 has gained a lot of traction and is getting very popular. For games, HTML5 (understand canvas and a lot of javascript) is slowly replacing Flash on online gaming websites and mobile games. I have done in this post a selection of cool and popular HTML5 games, maybe it will give you some motivation to create your own. 10 cool HTML games A list of pretty cool games, make sure to check out the source to understand how they work. 1. Control two characters at the same time and try to let them meet. 2. Defend your planet against incoming meteorites. 3. Addicting simple game where you race with a stick figure in levels designed by other users. 4. Your hero has fallen into a sinkhole and has a broken arm. 5. Not exactly a game, but a game emulator that gives you access to old games that you’ve probably missed. 6. A shoot-em-up with cool isometric 3D graphics. 7. A game created by Kevin Roast. 8. 9. A pretty entertaining tower defence game.

Tutorial: Simple game with HTML5 Canvas - part 1 Check other language versions: [RUSSIAN] Tutorial: Simple game with HTML5 Canvas Part 1 - Introduction & Background Part 2 - Character & Animation Part 3 - Physics & Controls Part 4 - Platforms & Collisions Part 5 - Scrolling & Game States If you are interested in news and updates of that tutorial just follow me on twitter: [MichalBe's Twitter] Because 10KApart is closed now, and we are all waiting for the results, it is good time to remind my very simple "Stairs to heaven" game and explain in details how it was made. StH is very simple clone of Doodle Jump, but to be honest I was inspired by Icy Tower and discover DJ after I submit StH to the competition. Part 1. That's all in HTML we will need during this tutorial. First of all its important to understand one thing about canvas - it is not possible to move objects in the canvas surface. var clear = function(){ ctx.fillStyle = '#d0e7f9'; //set active color to #d0e... Nice, but boring less only a little. Part 1.

No Tears Guide to HTML5 Games Introduction So you want to make a game using Canvas and HTML5? Follow along with this tutorial and you'll be on your way in no time. The tutorial assumes at least an intermediate level of knowledge of JavaScript. You can first play the game or jump directly to the article and view the source code for the game. Creating the canvas In order to draw things, we'll need to create a canvas. var CANVAS_WIDTH = 480;var CANVAS_HEIGHT = 320; var canvasElement = $("<canvas width='" + CANVAS_WIDTH + "' height='" + CANVAS_HEIGHT + "'></canvas>");var canvas = canvasElement.get(0).getContext("2d"); canvasElement.appendTo('body'); Game loop In order to simulate the appearance of smooth and continuous gameplay, we want to update the game and redraw the screen just faster than the human mind and eye can perceive. var FPS = 30; setInterval(function() { update(); draw();}, 1000/FPS); For now we can leave the update and draw methods blank. function update() { ... }function draw() { ... } Hello world Player movement

How To Design A Mobile Game With HTML5 Advertisement Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Getting Started Before you start sketching the next Temple Run or Angry Birds, you should be aware of a few things that could dampen your excitement: Performance Mobile browsers are not traditionally known for their blazing JavaScript engines. Now, as a Web developer you’re used to dealing with the quirks of certain browsers and degrading gracefully and dealing with fragmented platforms. In this tutorial, we’ll make a relatively simple game that takes you through the basics and steers you away from pitfalls. It’s a fairly simple game, in which the user bursts floating bubbles before they reach the top of the screen. We’ll develop this in a number of distinct stages: 1. Enough of the background story. Let’s kick off with a basic HTML shim: 2.

Create a Mobile Educational Game with HTML5 Kids nowadays get bored at school. A teacher talking to dozens of kids and expecting them to transform those low pitched sound vibrations into interesting concepts in their heads, can you imagine? And learning math in particular is hard for many, including some of my cousins and sons and daughters of people I work with. So how can we make this process a bit less painful, while at the same time getting our hands into a cool HTML5 game framework? HTML5 Mobile Game Development by Example – Educational GameHTML5 Mobile Game Development by Example – Veggies vs Zombies In this tutorial, we’ll be creating a simple mobile game to learn multiplication tables (or develop other math skills) in the form of a racing game. We’ll be using the Quintus game development framework on this tutorial. The requirements for this tutorial are the following: Familiarity with HTML, CSS, JavaScript and basic object oriented concepts.Clone or download Quintus from it’s Github page.Setup a local webserver. 1. 2. 1.

The Screen Orientation API Abstract The Screen Orientation API provides the ability to read the screen orientation state, to be informed when this state changes, and to be able to lock the screen orientation to a specific state. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. This document is still in a work in progress state. This document was published by the Web Applications Working Group as an Editor's Draft. Publication as an Editor's Draft does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. Table of Contents 1. This section is non-normative. The Screen Orientation API provides an interface for web applications to access and lock the device's screen orientation state. This examples is an application that shows the current screen orientation to the user every time the screen orientation state changes: Example 1 <! 2. 3. and

The Reality of HTML5 Game Development and making money from it The Reality of HTML5 Game Development and making money from it Note: This was written near the end of January 2012 and as such reflects the state of the technology and markets at the time. Everything is moving so fast a lot of the information below is subject to change, so bear that in mind. HTML5 game development and indeed the abilities of web browsers are in state of rapid evolution right now. HTML5 is just a mark-up standard! Relax When I talk about “HTML5″ I’m doing so from the popular media use of the word, rather than the technical one. What is an HTML5 game? This seemingly innocuous question actually has a myriad of answers, and can get complex pretty fast. Most developers know CSS as the stuff that styles web sites. DOM (Document Object Model) The DOM is familiar territory for web developers but much less so for everyone else. Canvas Canvas is probably the most well known approach to creating HTML5 games. WebGL (Web Graphics Library) SVG (Scalable Vector Graphics) Native Client (NaCl)

Geolocation API Specification Abstract This specification defines an API that provides scripted access to geographical location information associated with the hosting device. Status of This Document This section describes the status of this document at the time of its publication. This document was published by the Geolocation Working Group as a Last Call Working Draft on @@ May 2014. it merged errata into the Geolocation API v1 Recommendation, which was published on October 24, 2013.This document is intended to become a W3C Recommendation. Publication as a Last Call Working Draft does not imply endorsement by the W3C Membership. Comments on the document should be sent to the Working Group's public mailing list public-geolocation@w3.org (subscribe, archives). This document has been produced by the W3C Geolocation Working Group, following the procedures set out for the W3C Process, with the intention of advancing it along the W3C Recommendation track. Table of Contents 1 Conformance requirements 2 Introduction 3 Scope The

HTML Goodies Starter for the new HTML5 game developers Web Accessibility Initiative (WAI) - home page Current Work (updated monthly) See What We're Working On – Accessibility Activities and Publications WCAG2ICT Note Published (2024-Oct-08) Guidance on Applying WCAG 2 to Non-Web Information and Communications Technologies (WCAG2ICT) is a completed W3C Group Note. For Wide Review: Collaboration Tools Accessibility User Requirements (2024-Jul-10) Collaboration Tools Accessibility User Requirements is ready for review. For Wide Review: Guidance on Applying WCAG 2 to Non-Web ICT (WCAG2ICT) (2024-Jul-02) WCAG2ICT is Guidance on Applying WCAG 2 to Non-Web Information and Communications Technologies (WCAG2ICT), including documents and software. Updated Resource: How People with Disabilities Use the Web (2024-Jun-24) How People with Disabilities Use the Web is updated with new user stories (personas) and new videos highlighting “Accessibility: It’s about people”. For Review: ACT Rules Format 1.1 - First Public Working Draft (2024-Jun-18) WCAG 2.2 in Dutch: Authorized Translation Published (2024-Jun-13)

DaRaFF/jsgamewiki HTML Color Chart by VisiBone Getting Started With HTML5 Game Development There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game. If you are just targeting iOS for your game, write the game in Objective-C, the cons outweigh the benefits in that scenario… but if you want to build a game that works on a multitude of platforms, HTML5 is the way to go. Cross-Platform One of the more obvious advantages of HTML5 for games is that the games will work on any modern device. Unique Distribution Most HTML5 games that have been developed to this point are built in the same manner as Flash and native mobile games. Quicker Development Process js13kGames

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