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50 Rendering Tutorials | Buy and Sell 3D Models, Free 3D Models, Tutorials
Details Techniques:Rendering, TutorialsAds: Hello 50 Rendering Tutorials – it’s collection of most usefull cg tutorials by 3d rendering around cg sites. Hope you find this collection informative. Please, post your comment as for this post, links to your rendering tutorials. Thanks HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9 In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Read this tutorial >> VIDEO Tutorial: Camera Projection This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax. Read this tutorial >> Setup car rendering studio with V-ray This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Read this tutorial >> Rendering yellow Ferrari The main idea for this image was to have soft shadows and realism.. Read this tutorial >> Read this tutorial >>
Box of Goodies
I’ve realized that the only way to create realistic outdoor scenes is by adding lots and lots of nature elements. Things like trees, flowers, bushes, rocks etc. are essential in making the scene look “believable”. But I also know that creating these things by hand takes a very long time. And not everyone has time to sit down for hours on end and create tree after tree after tree. Which is why I’ve done the hard work for you :) The Box of Goodies! Inside this box of goodies you’ll find 9 nature models that you can keep. As well as this you’ll find a collection of grass reference photos that will help you to better create it in blender. Eg. What will you do with yours? Drop your email address in the box to the right and I’ll send the Box of Goodies your way.
Latest Build Available – Soon to be released to the public for testing! « Save The Ocean Sim – Project News
We’ve been on a bit of a break due to holidays, and work schedules, but I wanted to let you know about the latest build of the Ocean Simulation Tools version of Blender that has been posted. Contrary to some people’s belief, the project has not died, and work is progressing very well! : ) The newest build is the January 4th version which is now available for donors for Win 32/64, Linux 32/64, and OSX 64 as usual. Here’s what is new to this build: Updates in Build 0104 • Ability to Sync Ocean Modifier with Ocean Texture After hedging our bets on what the final ocean tool would be, it looks like a combination of the modifier and texture will give the most flexible results. • Ocean Modifier Mesh Displacement Choice The ability for the modifier to choose between either generating the ocean surface grid directly and displacing that or just displacing existing geometry. • Hooked up Normal information from Ocean Sim code to the modifier. Next Steps Budget Todd
Freelance HDRI Services
HDRI - High Dynamic Range Images Please Note: This section was written many years ago, when D-SLR Cameras and HDRI techniques were in its infancy. I decided to keep this old page up as the basics remain the same, even though the technology has progressed in leaps and bounds since the early days. All work on this site is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 License. [HDRI FAQ][Fisheye vs Mirror Ball][Fisheye D-SLR Workflow Explained Visually][LDRI Reflections][Examples][HDRI Services] HDRI for Film and Television Post Production. Anyone that ever dealt with 3D before, knows how frustrating and time-consuming it can be to try and achieve a seamless integration between CGI and live action. HDRI FAQ (Frequently Asked Questions): Nikon D200 D-SLR. What is HDRI..? How does HDRI work..? How can we use HDRI in Post-Production..? What is the process for HDRI generation on-set..? Would HDRI work in a "Green-Screen" Studio scenario..? > Click on images to Enlarge < Jpg
EfectosPS
Aprende paso a paso con este videotutorial a crear un efecto peluche al texto. Para realizar este efecto duplicaremos capas, usaremos la herramienta pincel, crearemos máscaras de capa, trazos y… Seguir leyendo
Blender 2.5 tutorials and training game · level · character
Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working. Updated for the latest version of Blender. Learn Blender: make a simple map Tutorial on using Blender to make .map based levels (Quake format). Blender & activating Add-Ons Blender & two-sided materials Blender Metric & Imperial units Blender view, grid & camera properties Blender & collision hulls for game models
» FAQ Arnold Rendering
General Arnold rendering issues: How can I do glossy reflections using the Arnold «Standard» shader? In the specular section, increase the «Scale» parameter. Fireflies, why do they appear and how can they be avoided? Certain scenes/configurations suffer from a form of sampling noise commonly referred to as «spike noise», or «fireflies»: isolated, super bright pixels that jump around from frame to frame in an animation. • Make the objects with the sharp glossy surfaces invisible to glossy rays. Are caustics possible? Given that Arnold uses uni-directional path tracing, «soft» caustics originating at glossy surfaces are perfectly possible, as well as caustics coming from big sources of indirect light. Bump mapping is not working when connecting images to a Bump3D node Bump3D works by evaluating the bump shader (and image in this case) at different points (P + epsilon, P + epsilon, P + epsilon). How to get rid of noise How to reduce flickering with Pointcloud SSS node: polymesh type: ENUM pause
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