Vray for 3d Studio Max Tutorials | HDR Images in Vray The Aversis V-ray tutorials are widely known for their in depth explanations while remaining very easy to follow and to understand. They don't sum up a bunch of settings, but instead explain every step along the way, telling you how and why, in human language. V-ray is one of the best renderers you will find to create extremely photorealistic 3D images. Please don't translate or copy these tutorials elsewhere. Aversis TUTORIALS End User License Agreement Rendering an exterior at night in 5 simple steps, using vray In this tutorial I will go through all the steps that we usually do when I’m asked to do an “exterior night-rendering”. In order to follow it you need to know the basics of 3ds max and vray. 1) Natural light The first step is to choose a background image of a sky. For this tutorial I have used the image bellow: Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s). In the vray settings, check global illumination, select lightcache for secondary bounces, irradiance map for primary (you could also use brute force, but it will take longer to render). Last but not least go to the vray environment slot and check “GI environment (skylight) override. If you hit render, you will end up with something like this: 2) Adding artificial lights inside As you notice, it is starting too look like a night rendering, but at the moment it lacks artificial lighting so the spaces look deserted. 4) Adding artificial lights in the courtyard We are getting closer.
Vray for 3d studio max tutorials | How to use HDRI images in Vray So we loaded a hdri map in the vray reflection environment slot. Hit render and look at the result. The reflections look very strong! Actually the material didn't become more reflective, it just got a complete environment to reflect in so the reflections are simply more prominent now! The material has a medium grey reflection color, which means about 50% reflection strength, this is actually a lot. Next to the reflection color is a small checkbox: "Fresnel reflections". Here's a tutorial for more info about fresnel and other material properties. The Fresnel option depends on the Index Of Refraction of the material. For now, unpress it and change the Fresnel IOR to 1.3. Render again, and notice the reflections now: in the center of the object the reflections are less strong, while the sides of the object still reflect a lot. When you enter 1.0, all reflections will be gone... Experiment yourself with reflection color, fresnel IOR and diffuse color to see the effects on the material.
Linear Workflow: a guide | David Fleet 3D Artist This has been the subject of discussions on many forums over recent years. I realised that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mate Ben Cowell and Phil Shoebottom for offering some clarity on a few points. SO, WHAT IS LINEAR WORKFLOW? (explained without maths, graphs and tables) Look at the above image, what is the difference between the image on the left and the image on the right? Vray and 3ds Max process the data in which to make an image in ‘linear space’, also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image ‘look’ dark, although it actually isn’t dark at all. As well as the image itself, textures and materials also need to be correctly converted to Gamma 2.2. Go to cutomize/preferences/Gamma and LUT. Compositing in 32-bit has been used in feature films for years.
StrobFX.com – Mon “Making Of” du Iron Baby Just finished a very complete and technical Iron Baby Making Of. The Iron Baby (click here for the original video) was a video that went viral on YouTube last year and that I did with my friend Patrick Boivin who was director and who had the origial idea. It’s targeted towards 3D artists with detailed explanations about using 3DS Max and Vray to obtain photorealistic results but the first video is more accessible for everyone with some “on the set” footages. To see in 1080p HD click the HD links. Je viens de terminer un “making of” complet de mon travail sur le vidéo d’Iron Baby sur lequel j’ai fait tout le 3D (le costume d’Iron Baby) et les effets. Pour voir en HD 1080p cliquez les liens HD Bon visionnement! 1 of 8 in HD 2 of 8 in HD 3 of 8 in HD 4 of 8 in HD 5 of 8 in HD 6 of 8 in HD 7 of 8 in HD 8 of 8 in HD
3D Studio Max Tutorial - Vray Fur 32,767 views | 28-January-2011 | 3D Studio Max Tutorial In this 3D Studio Max Tutorial I want to introduce Vray Fur. I am not going to explain all parameters one by one. it is what you would find in Vray help documents. I haven't discuss about lighting and rendering parameters in this tutorial as it is all related to your own scene that has been added Vray fur. Final Result Preview Part 1: Creating Rug with Vray Fur: Step 1: Create a Plane with Length and Width of 100 and 16 segments for both sides. Step 2: In the Create Panel, under Geometry section, select VRay from list. After Clicking on VRayFur button, the new icon will appear on the center of plane object. Step 3: Set the VrayFur parameters same as below picture. Length and Thickness control the length and thickness of filaments. In the Variation group you can change global variety of Direction, Length, Thickness and ravity. Step 4: Add a Vray material to both plane (destination) and vrayfur. Now you can render your scene. Step 5: Step 6:
Sold Out Become a part of VRay community! Your Name If you can see this box something is wrong or you are using a screenreader. Comment 4 Comments hi nice place if you like vray umar commented REPLY thanks a for creatine these website…. manoj commented REPLY Hi all Anjumon commented REPLY great place for the vray professional Faisal commented REPLY
untitled Tutorial: Creating Realistic Rocks with V-Ray - Part 1 Tutorial by Daniel James Hatton Part 1 of this tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape. In Part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin. You need. 3ds Max, V-Ray, and Francois Mourlevat’s Asteroids Generator Script and the texture inluded in the scene file which is a modifies version of a texture I got from CG Textures. There is a video that shows the process at the end of the tutorial. Create a Rock using Asteroids Generator Script using the settings below. You can have a mess around with these parameters. Apply a Displacement Modifier to the rock. Apply a Turbosmooth Modifier to the stack. Render Settings. Video
Tutorial :: Making of the Auditorium I started to build it from some initial blueprints. I couldn't find much info on it except for a very basic-stage simple plan and section. Thanks to this, I was able to add a few personal details. Walls, floors, stair-steps and so on... they all are modelled from primitives or extruded splines. All of the seats come from one original model with randomized elements. Then, I placed their own pivot point in it's logical place and grouped the seat afterwards. Why proxies? And why did I place the pivot in the mobile axis parts? After duplicating them all by arc splines and the wonderful spacingtool, I had to add a bit of chaos using some wonderful scripts from Blur Studio. The scene does not have many different materials. Here are some of the materials and textures used: This chamber auditorium has no natural light openings so the place had to be lit in a completely artificial way. For the upper light panels, I also cloned an instanced planar vraylight using the spacingtool.
Tutorial Hello my follwersThis mini-tutorial I have written about how to activate Vray Frame Buffer History toolsVray Frame Buffer (VFB) history is very handy, hidden feature tool of Vray After you use this useful tool, you can easily reach your previously taken renders with just a click To activate this feature, you need to create an environment variable so just follow the steps 1. 2. 3. 4. name of "VRAY_VFB_HISTORY"value of "1" then press the OK each step can be seen in the picture when you open the frame buffer, you will see icon(2) in the bottom of frame buffer window Summary How to do this in Windows XP: