» Gamification in Education: Epic Win, or Epic Fail? Have you ever felt that each move you made in life was part of a bigger game? These days it just may be, as a trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education. While turning everything into a game sure seems like fun, it’s not as easy as it sounds. This article will explore the trend towards gamification, as well as some of its criticism.WHAT IS GAMIFICATION? “Games are the most elevated form of investigation.” Albert Einstein Gamification is a strategy by which ordinary processes are infused with principles of motivation and engagement inspired by game theory. While games have been a popular activity throughout history, the Internet and social networking have inspired a whole new wave of players actively engaged in daily gameplay. What is it that attracts so many people to become so deeply engaged in these virtual environments? “Game design isn’t just a technological craft. But wait! Cashmore, P. (2010). Corcoran, E. (2010).
Education Home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis. Want to help us create this website? Contact us! Introduction Education affects everyone. Instructor-ledComputer-based Instructor-Led Instructor-led teaching does not always have to be in a formal classroom setting. The benefits of an instructor-led teaching is that it is very interactive. The downside of instructor led teaching is that the effectiveness of this medium depends totally on the instructor. Payments to be made to a person to come to a meeting place and speak on a topicEmployees need to take time off to attend the courseTransport and accommodation may need to be arranged for employees Computer-based Just like instructor-led teaching, computer-based education also does not always have to be in a formal style. The benefits of computer based training are that it is cheap and people can do it at their own time. How can gamification help? Ananth Pai
Teach with Portals Project EnRoLE Current role play designers Current role play designers in universities are operating in isolation. In most cases there are only one or two in each university. They may be supported in part by their university's Educational Development centre but they have not been able to communicate and benefit from interaction with each other. In a case study of role play in the recent AUTC report on Dissemination, Adoption & Adaptation of Project Innovations in Higher Education, Alexander reported the following issues for role play designers: Or as David Sadler from the UK Higher Education Academy says: With these issues in mind, another key inhibitor to uptake is intellectual property. New Role Play Designers Teachers new to role play design find it difficult to see what a role play looks like and this can inhibit uptake.