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Create Your Own Game – 7 Sites that let you create games online

Create Your Own Game – 7 Sites that let you create games online
By: Abbas+ July 8, 2008 Create your own games online with few clicks. For those of you who always wondered how do people create those games where Bush is punching Kerry or Bush Dancing? here are 7 online resources which will let you create your own games instantly. All of these sites offer flash based games creation. Creating your own games wouldn’t have been so easy it if wasn’t for these sites. Sploder.com Spolder offers an option of creating two games and it offers complete inventory of objects that can be used for creating a game.

Free-eBooks.net | Download free Fiction, Health, Romance and many more ebooks - Iceweasel Gamestar Mechanic 8 Ways Anyone Can Learn To Code Their Own Software There’s a lot of talk about hardware, devices, and tools for the classroom. But if we learned anything from yesterday’s WWDC Apple keynote, it’s that software is king. It’s what makes or breaks a new product or device. Gone are the days of hardware-first, software-second such as when phones with color screens were viewed as revolutionary. Those days are gone. Get Your Code On So instead of sitting back and waiting for Apple or Google to churn out the software we want, why not learn how to build it yourself? So whether you think you don’t need to learn how to code or just want to dip your toes into the pool, read on. Below are just a few of an increasingly crowded marketplace. Patience Is A Virtue Important note: coding takes time. W3Schools Skill Level: Beginner If you’re new to coding (I’m talking about ‘no idea what code is’ kinda new) then this is THE place for you. In my experience, W3Schools has some of the best-organized guides to using the popular coding languages of today. Codecademy

The Pedagogy of Play and the Role of Technology in Learning The goal of the videogame “Civilization” is to build a civilization that stands the test of time. You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization’s military, science, technology, commerce and culture. One doesn’t read “The Decline and Fall of the Roman Empire” to develop strategy before playing the game. One starts by playing. This is true for all videogames. This model of learning is not only effective for videogames but for all digital tools, and I would argue that play — especially in the digital sense — is emerging as a pedagogical keystone for education in the 21st century. Stuart Brown, M.D., explains in his book, “Play,” how a range of scientific disciplines have revealed the importance of lifelong play. The power of play The iPad has been hyped as a device that will revolutionize education. Creating a ‘sandbox’ Joichi Ito Related

Official Mind Mapping software by Tony Buzan MooT is the etymology, semantics, and grammar game Printable graph paper template in PDF - Paperkit Adapt Your Gamification Designs with Jesse Schell’s Four Pillars Adapt and Evolve Your Gamification Through Jesse Schell’s Four Pillars of Design Jesse Schell describes in his brilliant book The Art of Game Design the four pillars that is comprised of a game: Technology, Aesthetics, Mechanics, and Story/Narrative. When gamifying a process it is smart not to overlook any of the pillars. After all, we’re now in the experience economy and Gamification might be your killer app when enhancing customer or employee engagement: A major difference with designing a game and gamifying a process is that a game designer tends to start from scratch. A great metaphor for this need of thinkering can be seen in the movie Apollo 13: Consider how you might adapt and gamification system to your needs by approaching it through Schell’s four pillars of game design. Game Mechanics: Similarly to the need of different managerial approaches, I believe different Gamification styles for opened and closed systems must be applied. Aesthetics: Technology: Story/Narrative:

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