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Augmented Reality: A new way of augmented learning

Augmented Reality: A new way of augmented learning
Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. What is Augmented Reality? Augmented Reality has great potentials in education, and more excitingly, opens a novel realm for, and even redefines, eLearning.

Augmented reality in education: teaching tool or passing trend? | Higher Education Network What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus? Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes'. I believe we should be embracing these opportunities. AR allows people to add digital content to printed material, geographic locations and objects. City University London have used a combination of techniques to develop resources through the CARE (Creating Augmented Reality in Education) project for healthcare students, including a series of 'health walks'. The past academic year has seen many institutions using AR technology within their prospectuses. So what are the advantages for learners? So why does there seem to be a sudden interest to tap into these technologies?

How to Transform Your Classroom With Augmented Reality Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson. Designed by artist Corey L. Stowers, this mural allows viewers to scan and thus trigger images of his artwork with their mobile devices, accessing historical videos and original content that depict the life of the great athlete, performer, and civil rights activist. It was at this moment that I realized that Augmented Reality was a way to bring a new dimension to learning. What is “Augmented Reality”? How can I start using AR in my classroom? And why exactly should I start doing this? What are the best AR apps and resources out there?

The Augmented Future Of eLearning: Augmented Reality In eLearning - eLearning Industry In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world. It will fundamentally change the way in which we learn about new subjects, and how we apply that knowledge in our everyday lives. The Microsoft HoloLens is the first product of its kind to change the environment around you. What is Augmented Reality? You might be thinking; what is augmented reality? Applications of Augmented Reality in eLearning Microsoft is the first software company to create and realize a fully augmented consumer device to do just that. Imagine that you just bought a new home and you still need to install some fixtures to get the lights working. If you were an online teacher and your focus was astronomy, you could give your students a virtual tour of Mars without anyone leaving their homes. In regards to digital or virtual learning scenarios, is the concept of the virtual classroom.

How Augmented Reality Works | HowStuffWorks Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality is changing the way we view the world -- or at least the way its users see the world. In this article, we'll take a look at where augmented reality is now and where it may be headed soon.

Using augmented reality and knowledge-building scaffolds to improve learning in a science museum | SpringerLink Allen, S. (2002). Looking for learning in visitor talk: A methodological exploration. In G. Leinhardt, K. Crowley, & K. Knutson (Eds.), Learning conversations in museums (pp. 259–303). Current status, opportunities and challenges of augmented reality in education a Graduate Institute of Science Education, National Taiwan Normal University, PO Box 97-27, Taipei 11699, Taiwanb Graduate Institute of Science Education, National Changhua University of Education, No. 1, Jin-De Road, Changhua 500, Taiwanc Graduate Institute of Science Education, National Kaohsiung Normal University, No. 62, Shenjhong Rd., Yanchao District, Kaohsiung 82446, Taiwand Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, No. 43, Sec. 4, Keelung Rd., Taipei 106, Taiwan Received 27 January 2012, Revised 22 October 2012, Accepted 26 October 2012, Available online 6 November 2012 Choose an option to locate/access this article: Check if you have access through your login credentials or your institution Check access Get rights and content Abstract Highlights Keywords Virtual reality; Architectures for educational technology system Copyright © 2012 Elsevier Ltd.

20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Not Just Another Fad

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