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Augmented Reality: A new way of augmented learning

Augmented Reality: A new way of augmented learning
Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. What is Augmented Reality? Augmented Reality has great potentials in education, and more excitingly, opens a novel realm for, and even redefines, eLearning.

5 reasons to use Augmented Reality in Education - Augment News By integrating augmented reality into your lectures, you’ll capture the attention of your audience. You will have their undivided attention. For instance, a teacher in dentistry integrated Augment into his lessons to show 3D models of teeth and how the human jaw works. Let your audience participate! Prototypes, physical models, and detailed illustrations and posters are all extremely expensive. With Augment, you do not have to invest in physical materials. With a simple a scan, students can access augmented models representing anything from a part of the human anatomy to a famous monument to a molecule. Incorporating Augment into your lessons will make your students excited about learning. Introducing augmented reality to your students, will enable them to discover unknown passions and inspire their future endeavors. Let student imagination runs wild! Download now the free Augment app on your iPhone, iPad or Android. We deliver FREE ACADEMIC LICENSES!

Augmented reality in education: teaching tool or passing trend? | Higher Education Network What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus? Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes'. I believe we should be embracing these opportunities. AR allows people to add digital content to printed material, geographic locations and objects. City University London have used a combination of techniques to develop resources through the CARE (Creating Augmented Reality in Education) project for healthcare students, including a series of 'health walks'. The past academic year has seen many institutions using AR technology within their prospectuses. So what are the advantages for learners? So why does there seem to be a sudden interest to tap into these technologies?

Where Can Augmented Reality Take Education? - Extreme Networks Augmented reality is an overlay of information onto the real-world through a smart phone, tablet, special glasses or a head-mounted display. The Pokémon Go craze created a belief that augmented reality is a new idea, however, it’s actually been around for years, going back to the 1950s. Augmented reality (AR) isn’t just a visual effect, it can apply to any or all of your senses. Applications for the technology are endless; it can be used in gaming, communications, research, training, education, and more. Whether or not the augmentation is occurring on a device or a headset, the idea of being able to look at a historic building and have all of its information pop up on screen or communicate via hologram sounds like something out of a movie! The industry opportunities for AR technology is high in the gaming, training, and education markets. Certain careers require more advanced training than others. Augmented reality has the power to greatly enhance education.

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Not Just Another Fad

SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching) | Project blog of SCARLET How to Transform Your Classroom With Augmented Reality Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson. Designed by artist Corey L. Stowers, this mural allows viewers to scan and thus trigger images of his artwork with their mobile devices, accessing historical videos and original content that depict the life of the great athlete, performer, and civil rights activist. It was at this moment that I realized that Augmented Reality was a way to bring a new dimension to learning. What is “Augmented Reality”? How can I start using AR in my classroom? And why exactly should I start doing this? What are the best AR apps and resources out there?

Implementing Augmented Reality in the Classroom | Miller | Issues and Trends in Educational Technology Douglas Robert Miller, Tonia Dousay University of Wyoming Augmented reality (AR) describes the application of technologies to enhance a physical space or object with relevant information that is presented in a digital medium (Dunleavy, 2014; Klopfer & Sheldon, 2010). As early adopters of AR have learned more about the tools that allow this type of experience to occur, a more concrete definition of AR has begun to form. The EcoMOBILE project being conducted by researchers at Harvard is an example of a more advanced application of AR in an education specific context (Dede, 2011). AR is possible due to recent technological advances, but as a learning experience, AR represents more than just the merging of hardware, software, and contextually relevant information (Holden, 2014). It is also important to define AR in a way that allows it to be modified and adapted to fit local instructional and curricular needs (Mitchell, 2011). Pedagogical Alignment Before Implementing AR Goal Alignment

How To Use Augmented Reality In Education When you were a kid, did you watch RoboCop and totally love the heads-up display? What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Before you get your feathers all ruffled, though, let’s clear something up. In an effort to shed some light on the current tools and teachers using AR, I thought it might be useful to assemble a list of what we’re seeing these days. In any case, here are just a handful of interesting AR use cases that you should check out. Project Glass The most famous AR project is being, of course, led by the folks at Google. MITAR Games The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating “Augmented Reality” simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers. Star Walk Second Life Second Life is actually a pretty old school AR game nowadays.

7 Ways Augmented Reality Will Improve Your Life You might think augmented reality is the way of the future, but really, it has its roots in the 20th century. Morton Heilig, the "Father of Virtual Reality," patented the Sensorama Stimulator, which he called an "experience theater," on Aug. 28, 1962. Over time, the idea of using technology to create a layer over the real world has been honed and refined and put in our palms, thanks to the proliferation of smartphones. Confused about what augmented reality is? While mainstream examples of AR have been, to date, on the fluffy side (like this and this), the technology has promise as an urban utility. "It's not a futuristic, fringy thing "It's not a futuristic, fringy thing," says Goldrun founder Vivian Rosenthal. Improvements to the technology means more promise for AR — and 2.5 billion AR apps are expected to be downloaded by 2017. 1. In a new neighborhood or exploring another city? Lord explained another fun use of AR beyond helping you get around. 2. Visiting a museum? 3. 4. 5. 6. 7.

Augmented and Virtual Reality: Where Is the Educational Value? -- THE Journal Ed Tech Trends Augmented and Virtual Reality: Where Is the Educational Value? K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets. In the Methacton School District in a Philadelphia suburb, a high school oceanography class recently visited the Great Barrier Reef, while a Spanish class traveled to cities in Spain and Mexico. Chris Lloyd and Layla Lyons, teachers who work as technology integration specialists in the district, said the expeditions were a nice complement to topics that certain classes were working on and the technology itself was fairly straightforward to deploy. Based on their early experience, Lloyd said the district would definitely pursue implementing Google Expeditions in the future. Methacton District students on Google Expedition Venture capitalists and tech giants clearly see a future in VR.

EducationAR - Augmented Reality in Education Augmented Reality In Education Significance Although AR is not new, it's application in Education is just beginning to be explored. Augmented Reality is particularly relevant for education because it aligns well with Constructivist concepts and situated learning . Augmented Reality is learner based, allowing the learner to direct their course of discovery in a rich environment that allows for experimentation and making mistakes with no major consquences. AR can be used several ways in Education ( Training, Discovery Based Learning, Augmented Books, Augmented Reality to Model Objects and Game Based Learning) Training The use of AR for training purposes is probably the eariest application of AR because of the development of the head mounted displays and is currently used in a diverse set of fields including; Medicine, the Military and various Trades. In Medicine, AR is being used to enhance visualization of the human body, plan operations and train medical staff in various procedures.

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