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Maker culture

Maker culture
The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications of technologies, and encourages invention and prototyping.[1] There is a strong focus on using and learning practical skills and applying them creatively. Philosophical emphasis[edit] 'Maker culture' emphasizes learning-through-doing (constructivism) in a social environment. Hackerspaces and Fab Labs[edit] Media[edit] Maker Faire[edit] Criticisms[edit] A number of criticisms have been levelled against the claim that maker culture offers an innovative model of learning. Everything old is new again[edit] Hobbyists have made custom things for a long time. See also[edit]

Fabrique-moi un mouton LE MONDE CULTURE ET IDEES | • Mis à jour le | Frédéric Joignot On les appelle les "makers" ("ceux qui fabriquent"). Ce mouvement international de passionnés de high-tech et d'impression 3D prétend réinventer le capitalisme et révolutionner la production des biens de consommation. Chris Anderson dirige à présent une petite usine de drones et de robots volants à San Diego, Californie. Avec ces machines, n'importe quel artiste, designer, architecte ou particulier de talent peut modéliser en 3D un objet ou un prototype auquel l'industrie n'a pas pensé, puis le fabriquer, sur son imprimante 3D ou en passant par une entreprise équipée pour, en plastique, en plâtre, en résine, en aggloméré ou en métal. Comment fonctionne l'impression tridimensionnelle ? Désormais, plusieurs techniques fonctionnent, de plus en plus sophistiquées : l'impression couche sur couche, la fusion de fils de plastique, le transfert d'une image sur un film de résine, le modelage à jets multiples, la stéréolithographie.

Meet the moderators At Opensource.com, the stories shared with you are moderated by a core group that consists of: the Opensource.com editorial team, the Opensource.com community moderators, and a select group of Red Hat advisors who are experts in their fields. Editorial Team Jason Hibbets is a project manager in Corporate Marketing at Red Hat where he is the lead administrator, content curator, and community manager for Opensource.com. He has been with Red Hat since 2003 and is the author of, The foundation for an open source city. Follow him on Twitter: @jhibbets Jen Wike is the content manager for Opensource.com. Jason Baker is passionate about using technology to make the world more open, from software development to bringing sunlight to local governments. Michael Harrison is the newest member of the Opensource.com team and an unrepentant geek with a love for games, the social web, and open source projects to share with his kids. Community Moderators Carolyn Fox is a mother and librarian. Marcus D.

MakerPlane.org | Open Source Aviation This web show you what's the Fab Lab IED Madrid Fab Lab IED Madrid was born with the compromise of joining both design theory and fabrication. The space has all the usual infrastructure for digital fabrication, but also focuses on traditional crafts with infrastructure that is not easy to find available together in one place, as painting booth, welding facilities, woodworking stations, vacuformer, photographic processing, screen printing, etc. Fab Lab IED facilities have more than 300 square meters dedicated to these tasks and we encourage experimentation and discovery. - Actual and former students of IED Madrid. - Entrepreneurs and partner enterprises, that will have the possibility to develop their projects both in the business and prototyping areas. - Maker community and people involved in embracing both education, design and open minded fabrication. Employees I work here

Hacklab Un article de Wikipédia, l'encyclopédie libre. Un hackerspace, hacklab ou media hacklab est un lieu où des gens avec un intérêt commun (souvent autour de l'informatique, de la technologie, des sciences, des arts...) peuvent se rencontrer et collaborer. Les Hackerspaces peuvent être vus comme des laboratoires communautaires ouverts où des gens (les hackers) peuvent partager ressources et savoir[1]. Beaucoup de hackerspaces utilisent et participent à des projets autour du logiciels libres, du hardware libre, ou des médias alternatifs. Ils sont souvent physiquement installés dans des maisons des associations ou des universités, mais dès que le nombre d'adhérents et l'éventail des activités augmente ils déménagent généralement dans des espaces industriels ou d'anciens entrepôts. Fonctions[modifier | modifier le code] Les activités qui prennent place dans un hackerpace peuvent être très variables selon l'endroit. Organisation[modifier | modifier le code] Critiques[modifier | modifier le code]

Wiki Type of website that visitors can edit A wiki ( WI-kee) is a form of online hypertext publication that is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. There are hundreds of thousands of wikis in use, both public and private, including wikis functioning as knowledge management resources, note-taking tools, community websites, and intranets. The online encyclopedia project Wikipedia is the most popular wiki-based website, as well being one of the most popular websites on the entire internet, having been ranked consistently as such since at least 2007.[7] Wikipedia is not a single wiki but rather a collection of hundreds of wikis, with each one pertaining to a specific language. Characteristics Editing Source editing Searching

Hyperloop Artist's impression of a Hyperloop capsule: Air compressor on the front, passenger compartment in the middle, battery compartment at the back and air bearing skis at the bottom. A 3D sketch of the Hyperloop infrastructure. Note that the steel tubes are rendered transparent in this image. The Hyperloop is a conceptual high-speed transportation system envisioned by entrepreneur Elon Musk,[1][2] incorporating reduced-pressure tubes in which pressurized capsules ride on a cushion of air, driven by a combination of linear induction motors and air compressors.[3] The conceptual route runs from the Los Angeles region to the San Francisco Bay Area, paralleling the Interstate 5 corridor for most of its length, with an expected journey time of 35 minutes, meaning that passengers would traverse the 354-mile (570 km) route at an average speed of around 598 mph (962 km/h), with a top speed of 760 mph (1,220 km/h). History[edit] Theory and operation[edit] Initial design[edit] Computer simulation[edit]

this big technology company contributes to the development of the Maker Movement 3D printing An ORDbot Quantum 3D printer. 3D printing or additive manufacturing[1] is a process of making a three-dimensional solid object of virtually any shape from a digital model. 3D printing is achieved using an additive process, where successive layers of material are laid down in different shapes.[2] 3D printing is also considered distinct from traditional machining techniques, which mostly rely on the removal of material by methods such as cutting or drilling (subtractive processes). A 3D printer is a limited type of industrial robot that is capable of carrying out an additive process under computer control. The 3D printing technology is used for both prototyping and distributed manufacturing with applications in architecture, construction (AEC), industrial design, automotive, aerospace, military, engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields.

Open Source Ecology Open Source Ecology: Practical post scarcity The 50 machines that compose the Global Village Construction Set Open Source Ecology (OSE) is a network of farmers, engineers, architects and supporters, whose main goal is the eventual manufacturing of the Global Village Construction Set (GVCS). As described by Open Source Ecology "the GVCS is an open technological platform that allows for the easy fabrication of the 50 different Industrial Machines that it takes to build a small civilization with modern comforts."[3] Groups in Oberlin, Ohio, Pennsylvania, New York and California are developing blueprints, and building prototypes in order to pass them on to Missouri.[4][5][6] The devices are built and tested on the Factor e Farm in rural Missouri. History[edit] Open Source Ecology is also developing in Europe as OSE Europe.[9] Factor e Farm[edit] The Factor e Farm is the main headquarters, where the machines are prototyped and tested. Current progress[edit] Awards and recognition[edit]

James Burke (science historian) In 1985 Burke, with Richard Reisz and John Lynch, produced the ten-part series The Day the Universe Changed (revised 1995), which concentrated on the philosophical aspects of scientific change in Western culture. In contrast to the conclusion of Connections, in which Burke said that computing and communications might be controlled by a computer science élite, in the conclusion of The Day the Universe Changed he suggested that a worldwide revolution in communications and computer technology would allow people to instantaneously exchange ideas and opinions. Burke has also been a regular writer for Scientific American and Time, and a consultant to the SETI project. Burke has received the gold and the silver medals of the Royal Television Society. James Burke is the leading figure of the KnowledgeWeb Project, the digital realisation of his books and television programmes, which allows the user to travel through history, and create his or her own connections.

this is a website where they explain what's the maker faire Maker Faire is the Greatest Show (and Tell) on Earth—a family-friendly festival of invention, creativity and resourcefulness, and a celebration of the Maker movement. Part science fair, part county fair, and part something entirely new, Maker Faire is an all-ages gathering of tech enthusiasts, crafters, educators, tinkerers, hobbyists, engineers, science clubs, authors, artists, students, and commercial exhibitors. All of these “makers” come to Maker Faire to show what they have made and to share what they have learned. The launch of Maker Faire in the Bay Area in 2006 demonstrated the popularity of making and interest among legions of aspiring makers to participate in hands-on activities and learn new skills at the event. Maker Faire is primarily designed to be forward-looking, showcasing makers who are exploring new forms and new technologies. Maker Faire is a gathering of fascinating, curious people who enjoy learning and who love sharing what they can do.

Fab lab A fab lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication.[1][2] A fab lab is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything".[3] This includes technology-enabled products generally perceived as limited to mass production. While fab labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production. History[edit] Popular equipment and projects[edit] Flexible manufacturing equipment within a fab lab can include: FabFi[edit] List of labs[edit] MIT maintains a listing of all official Fab Labs, worldwide. See also[edit] References[edit]

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