Create an original logotype through custom font treatments Designer Blog A logotype, also known as a wordmark, is a text-only graphic created to uniquely brand a company’s name. Logotypes come in thousands of variations, shapes, sizes, and styles, all with a common goal to quickly communicate a company’s message, and grab the attention of its desired audience. This is why the logotypes you design MUST be simple, original and stand out on their own. You don’t need to be a typographer to create a unique logotype, however. Here’s inspiration from generations past — the likes of Coca-Cola, Kellogg’s, Cadbury, Disney, Nestle, Heinz, etc. First, let’s give the font a nice background — create a subtle gradient from #F6F6F6 to #F3F3F5. I’ve browsed over my font collection, compared different styles, and decided to use the Phoenix Script font. Now, we want to manipuate the text, so we need to convert the font to outlines. The text has become a shape that is editable. Continue by deleting unnecessary parts using the Eraser tool ( Shift+E ). Here’s the result: Mustag Firin
Cinema 4D Tutoriels - Français Creative COW The Hobbit & The Dawn of High Frame Rate Cinema The technology wizards of the film/TV industry have been talking about High Frame Rate cinema for a long time; indeed, Douglas Trumbull's Showscan at 60 fps presaged the current interest over 30 years ago. But it took director Peter Jackson to take the plunge for mainstream cinema, declaring he would shoot The Hobbit in 48 fps to get momentum going. In about a year's time, manufacturers made the gear, theater exhibitors updated their movie theaters, and the studios prepared for one of the most audacious technology debuts that cinema has seen. Editorial, Feature, People / InterviewDebra Kaufman
tcastudios | tools for fools Lekcije Stevea Jobsa - i zašto vam neće biti korisne : Zlihologija Umro je Steve Jobs, genijalni biznismen i inovator, autor mnogih spravica bez kojih ne možemo zamisliti 21. stoljeće. Njegov životni put je inspirativna priča o usponima i padovima, genijalnim izumima i potpunim promašajima, osluškivanju potreba korisnika i potpunom zanemarivanju svojih djelatnika. Ovih dana čitat ćete brojne tekstove o Jobsovoj odvažnosti, motivaciji i nošenju s teškom bolešću. To, nažalost, ipak nećete učiniti. Tri lekcije Stevea Jobsa Steve Jobs je 2005. godine održao govor studentima američkog sveučilišta Stanford. Prva lekcija bila je da ne možete shvatiti što se događa osim nakon što se dogodilo i zato morate računati da će sve ispasti kako treba. Druga lekcija bila je o ljubavi i gubitku. Nakon početkog šoka i propitivanja svega što je učinio, shvatio je da još uvijek voli svoj posao. Treća lekcija bila je da svi strahovi i oklijevanja postaju beznačajni kada ih usporedite sa smrću. 2004. godine, Jobsu je otkriven rak gušterače. Zašto ga nećete poslušati?
C4D Textures - Textures Cinema 4D Tutorials and Tools for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used? How long did your piece take to make?
Post-Production Trends in 3D Visualizations Advertisement Post-production might well be the most underappreciated part of creating 3D visualizations. It gives you the power to easily make some changes; put in the sky you like, add some dirt, make the colors more vibrant and even correct some little mistakes in your 3D mesh. Most of the traditional 3D artists tried to do as much as possible wihtin their 3D package since these packages were not focusing on post, but rather on the 3D products themselves. Rendering masks for the different color corrections one would like to do was a painstaking job of fixing the lighting and materializing — making artists choose to do most of the work in 3D (such as adding dirt and textures) and so leaving only color correction for post-work. The techniques and styles of correcting images in post-production have changed a lot over the last couple of years. Different Styles of Post-Production This is what a 3D image should look like according to the corporate industry. Same thing here: Techniques Do: Don’t:
VrayFur – Tutorial | Frame1 Olá pessoal, tudo bem? Hoje iremos tratar de um recurso que aflige muitos usuários de Vray. Vejo pela net muitos tutoriais falando sobre VrayFur, porém podemos observar que este recurso não é tão utilizado quanto poderia. Na Frame1 quase todos os tapetes desenvolvidos nas cenas utilizam este recurso. Malha de base Tenho ouvido muitas reclamações sobre “render times” elevados devido ao uso do VrayFur. Para o VrayFur ter funcionamento eficiente sem que o render demore eternidades, é preciso subdividir bem a malha onde o VrayFur vai ser aplicado. Outro ponto crítico é o uso de planes como base para tapetes. Para começar então faremos um Chamfer Box com: Lenght – 150 cm Width – 150 cm Height – 5 cm Filet – 2,2 cm Lenght Seg – 180 Width Seg – 180 Height Seg – 1 Filet Seg – 5 Converta para Editable Poly, pois agora deletaremos as faces inferiores para que o VrayFur só tenha efeito nas faces visíveis. Está pronta a base para nosso VrayFur funcionar tranquilamente. Aplicando Vray Fur Abraços povo!!!