ADDIE
Office: S 316M Phone:415 452-5699 Email mmalacho@ccsf.edu Dr. Malachowski's Home Page Table of Contents
Kaplan IT Learning Acquires Atlantic Link Limited and Atlantic L
Assima has long been at the forefront of technical innovation supporting large organization’s investments in critical business applications. For over 12 years we have been focused on the associated challenges faced by organizations that are deploying and running Enterprise applications. These challenges include the high maintenance costs of training environments and large, widely dispersed user communities; often with different language requirements. In addition, there are the ever present and increasingly critical demands to minimize costs and business disruption; yet at the same time ensure the end-users are competent and confident with new systems in the fastest possible time.
What Is Educational Technology and Why Should It Matter to You?
Education Technology (also known as “EdTech”) refers to an area of technology devoted to the development and application of tools (including software, hardware, and processes) intended to promote education. Put another way, “EdTech is a study and ethical practice for facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.” Although this developing field may sound like a specialized niche, its potential implications are far-reaching and affect many segments of the population. Read on to find out if you’re among those most likely to benefit from the advancement of EdTech, and how you can contribute to its growth. For Educators and Educational Institutions… Caleb Clark, educator and EdTech expert, summarizes the importance of EdTech this way: “Geeks can’t teach, and teachers can’t geek.”
Category:Educational technology
The main article for this category is Educational technology. Educational technology is the use of technology in education to improve learning and teaching. Educational technology is related to instructional technology and learning technology, but different groups prefer different terms and each has its own historical significance.
The ADDIE Process - Intulogy.com
The ADDIE instructional design model forms a roadmap for the entire training project. Intulogy uses this popular instructional design model to help our clients analyze their training needs, design and develop training materials, implement training, and evaluate its effectiveness. Sometimes, Intulogy works directly with a client’s training specialists, who have studied the ADDIE model in graduate school.
E-Learning Software and Authoring
Assima has long been at the forefront of technical innovation supporting large organization’s investments in critical business applications. For over 12 years we have been focused on the associated challenges faced by organizations that are deploying and running Enterprise applications. These challenges include the high maintenance costs of training environments and large, widely dispersed user communities; often with different language requirements. In addition, there are the ever present and increasingly critical demands to minimize costs and business disruption; yet at the same time ensure the end-users are competent and confident with new systems in the fastest possible time. Business Unit owners are under increasing pressure to reduce training costs but cater for all needs and minimize time away from business for employees.
12 Easy Ways to Use Technology in the Classroom, Even for Technophobic Teachers
Everyone wants teachers to use technology in the classroom. But you're busy -- meeting standards, prepping students for tests -- and maybe you’re not too fond of computers, anyway. Never fear – there are easy ways to bring your classroom up-to-date, technologically.
Educational technology
This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment! 1 Introduction
Understanding by Design
Understanding by Design, or UbD, is a tool utilized for educational planning focused on "teaching for understanding" advocated by Jay McTighe and Grant Wiggins in their Understanding by Design (1998), published by the Association for Supervision and Curriculum Development.[1][2] The emphasis of UbD is on "backward design", the practice of looking at the outcomes in order to design curriculum units, performance assessments, and classroom instruction.[3] "Understanding by Design" and "UbD" are registered trademarks of the Association for Supervision and Curriculum Development ("ASCD"). According to Wiggins, "The potential of UbD for curricular improvement has struck a chord in American education. Over 250,000 educators own the book. Over 30,000 Handbooks are in use.
A Roadmap for Building an E-Learning Course » The Rapid eLearnin
When we’re new and just getting started with elearning, we need templates and project plans to guide us. On the other hand, experienced developers rely less on those resources because they have more experience and a deeper understanding of what it takes to create an elearning course. Think of it like driving around town. When I first moved to town, I needed a map.
What Is Successful Technology Integration?
Technology integration is the use of technology resources -- computers, mobile devices like smartphones and tablets, digital cameras, social media platforms and networks, software applications, the Internet, etc. -- in daily classroom practices, and in the management of a school. Successful technology integration is achieved when the use of technology is: Routine and transparent Accessible and readily available for the task at hand Supporting the curricular goals, and helping the students to effectively reach their goals
e-Learning Wiki
Technology in education is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave. Educational Technology relies on a broad definition of the word "technology." Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as smartphones and games (both online and offline) are beginning to draw serious attention for their learning potential.
Instructional design
Process for design and development of learning resources Instructional design (ID), also known as instructional systems design (ISD), is the practice of systematically designing, developing and delivering instructional products and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.[1][2] The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.[3] There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.