background preloader

Game Development Stack Exchange

Game Development Stack Exchange

http://gamedev.stackexchange.com/

Related:  moreels

Level Design A plethora of level-design related texts and pieces from my brain. Mapography I’ve made a bunch of maps in my time. Automatic XNB serialization in XNA Game Studio 3.1 - Shawn Hargreaves Blog One of the new features in Game Studio 3.1 is automatic serialization for .xnb files. This is a feature I have wanted ever since we first designed the Content Pipeline, so it makes me very happy that we finally found time to implement it! Short Version

Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) Art Assets – best practice guide Scale & Units Set your system and project units for your software to work consistently with Unity e.g. Metric. Working to scale can be important for both lighting and physics simulation;Be aware for example; Max system unit default is inches and Maya is centimetres.Unity has different scaling for FBX and 3D application files on import, check FBX import scale setting in Inspector.If in doubt export a metre cube with your scene to match in Unity.Animation frame rate defaults can be different in packages, is a good idea to set consistently across your pipeline – e.g. 30fps for example. Files & Objects

Loading XML Through XNA Content Pipeline XNA is quite possibly one of the most robust game programming frameworks out there. You can do nearly anything with it, and one of the reasons it is so flexible is its "Content Pipeline". But sometimes it can be a bit tricky to use this feature, requiring us to do bit more work. But in the end, it helps to use the Content Pipeline. Luckily today we are going over how to use it to load in some XML. games « Indie Fund Below is the list of games Indie Fund has funded so far(click on the title/image to go to the game-maker’s website!): Kachina Kachina is a whimsical physics toy that explores negative space by allowing players to manipulate a hole in the ground, swallowing up animals and spitting them back out elsewhere.

Royalty Free Stock Photo Texture Gallery » tonytextures.com Royalty Free Stock Photo Texture Gallery You NEVER can have enough textures! Therefore we open our photo case here for you: over 4000 free textures! XNA Tutorials - RB Whitaker's Wiki Welcome to the XNA Tutorials, the largest and easiest to use collection of XNA 4.0 tutorials on the Internet! There are plenty of other sites out there, but as far as I know they are either much smaller than this, or way out of date, which is a big deal, since so much changed in version 4.0. You may also find my MonoGame tutorials of interest. MonoGame is an open source port of XNA that runs on a very wide variety of programs, and may ultimately have a longer lifespan than XNA. About These XNA Tutorials XNA is an extremely powerful and easy to use set of tools for game making, created by Microsoft.

8 WordPress Plugins for Building a Video Game Site Posted on 26 March, 2009 By Kim Woodbridge For video game week, I listed some themes suitable for gaming sites and places to find free and cheap games. If you want to use WordPress to build a videogame site, there are a number of plugins that can assist you.

XNA « aarebrot.net XNA custom content writer/reader part 4: Dealing with inheritance and derived classes Posted on November 4, 2010 Rating: 0.0/5 (0 votes cast) George Clingerman I’m sorry RPGs, it’s not you, it’s me: The birth of my game idea One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development.

How to draw a head: master the 8 most common angles Learning how to draw a head is no easy feat. But as a story artist – or any aspiring artist – you should be able to draw characters from any angle, so mastering this skill is vital. While there are an almost infinite number of angles to choose from, there are some that come up regularly in the visual storytelling process. This short lesson will cover what these angles are, and break down how to draw a head from those angles – so grab your best pencils and follow along. The head is an incredibly complex structure. I’m not smart enough to process all that complexity at the same time, so I try to break it down into a couple simple shapes, which, for heads, is (1) a sphere for the cranium, and (2) a pyramid for the nose.

31 free public domain image websites A public domain image is defined as a photo, clip art or vector whose copyright has expired or never existed in the first place. These images can be used by almost anyone for personal and commercial purposes. There are three ways that public domain images occur: The image is assigned to the public domain through a Creative Commons Zero (CC0) license or similar releaseThe image is not copyrightableThe copyright for the image has expired Museums, libraries and photographers sick of “traditional” stock photos have released thousands of public domain images online, making them more easily available to the public and (yep!)

Playing Games Is Hard Work: An Excerpt From Reality Is Broken Playing Games Is Hard Work: An Excerpt From Reality Is Broken By Jane McGonigal [In this excerpt from noted game researcher and developer Jane McGonigal's new book Reality is Broken, games are broken down into several different types of satisfying work, suggesting many ways to engage players.] Games make us happy because they are hard work that we choose for ourselves, and it turns out that almost nothing makes us happier than good, hard work.

Related: