The Entertainment Software Association - Home Page Gaikai Mochi Flash Game Resource Center / Flash Games Market Survey The Flash Games Market Survey was created by Mochi Media in partnership with other members of the Flash games community. The goal of the survey is to capture and publish the first ever census on the state of the Flash games developer industry. To administer the survey, Mochi Media partnered with Adobe, FlashGameLicense, JayIsGames and NewGrounds to administer the survey which received over 1,104 completed responses. Despite its rapid growth in recent years, limited research has been done and little comprehensive data is available about the Flash gaming market. To raise awareness for key issues facing the Flash Games Market and shed light on the trends and developments that will shape its next phase of growth, Mochi Media, in partnership with Adobe, Newgrounds, FlashGameLicense.com and JayIsGames, conducted the industry's first benchmark study of the Flash gaming industry. The Market As We Knew It Flash Games Market Survey Findings
Interesting Statistics of Online Game Market - MMORPG News - New MMO News, Free MMOs, Tidbit, Top 10, Topics, Previews - News.mmosite.com Online,MMO,Xbox,PS3,PC,Halo,WoW,Call of Duty Online MBA, a website to collect and organize information around the internet, just gave some interesting statistics on online videogames, including Xbox Live, Playstation network, and MMO. Take a look at those statistics, though some of them may have changed, you can still learn a lot. Online MBA , a website to collect and organize information around the internet, just gave some interesting statistics on , including Xbox Live, Playstation network, and MMO. The first and second most popular PC games are WoW and Runescape , but we don't know if it's based on the number of players or the sales volume or something else. The last picture, about pirate games, Modern Warfare 2 was honored the crown of most pirated game on PC and Xbox, what about PS3?
Online Gaming Statistics - Online MBA Approximately 20 million players have spent 17 billion hours on Xbox Live. That’s more than 2 hours for every person on the planet. The online gaming market is worth more than $15 billion, with a total of 40 million users who have registered PlayStation Network accounts. Back to Online MBA, your best source for getting a MBA Online
Warum Sedo jedes Jahr Millionen verschenkt… | Philipp Klöckner | pip.net Die Sedo GmbH mit Sitz in Köln ist nach eigener Auskunft der führende Domain-Marktplatz der Welt. Die United Internet Tochter ist in Europa der Inbegriff des Domainsmarkts und hält über ihre Tochter DomCollect eines der attraktivsten Domain-Portfolios überhaupt. Sedo verdient im Schnitt eine Transaktionsgebühr von 10% (seit 2012: 15%) des über den Marktplatz abgewickelten Transaktionsvolumen. Je mehr und je teurer Domains verkauft werden, umso profitabler ist die Sedo GmbH letztlich für die United Internet AG. Außerdem verdient Sedo natürlich am sogenannten Domain-Parking, also der Monetarisierung von Type-In-Traffic auf ungenutzen Domains. Während sich der Umsatz der Plattform von 2004 auf 2005 noch mehr als verdoppelte, wuchs der Domain-Sekundärmarkt im letzten Jahr nur noch um magere 3% auf knapp 55 Mio. Denn die großen Domainhändler horten große Portfolios an Premium-Domains und Type-In-Domains in der (berechtigten) Hoffnung auf steigende Preise. 1. 2. 3. 4. 5. Prämissen
WoW Played in Google TV Via Cloud Gaming It's World of Warcraft streamed onto Google TV via a host PC. Over the weekend Aftercad announced that Blizzard's World of Warcraft can be played on Google TV by way of using its GameString Adrenalin "personal cloud gaming" service. The catch is that the game doesn't play directly on the device-- it's streamed in from the consumer's PC to the TV's built-in Google Chrome browser. "Our GameString technology represents the next generation in cloud gaming as it doesn't rely on downloads, plugins, java or obscure codecs to work," said Chris Boothroyd, CEO of Aftercad. The company claims that GameString Adrenalin is different than other cloud gaming efforts by leveraging the full potential of Flash and HTML5 on the PC or mobile device. "Our unique Gaming-as-a-Service (GaaS) and Dual Rendering technologies let the cloud do all the crunchy processing stuff while your web browser handles the game UI," reads the GameString FAQ. World of Warcraft on Google TV
Gaikai cloud-gaming service gets Intel cash to put Mass Effect in your browser Looks like OnLive could have some competition in the form of Gaikai, another cloud-computing service that promises performance gaming without a console. Unlike OnLive, which uses a standalone box, Gaikai streams games directly into your browser; we've already seen it streaming WoW to Apple's iPad. Intel Capital has just invested an unspecified amount [pdf link] into Gaikai, which will use the company's hexacore servers and SSDs. Another partnership, with Limelight Networks, will give Gaikai the flexible infrastructure it needs to funnel gaming through to end-users. The concept behind cloud-gaming is straightforward: rather than having a console or games PC which you have to upgrade or maintain, the games run on remote servers: the visuals are squirted over the internet to a low-powered viewer (either a standalone box in the case of OnLive, or a browser plug-in with Gaikai) while your control movements are sent back. [image via MacStories] Press Release:
Gaikai 'Not Concerned' With Onlive's Cloud Gaming Patent David Perry, game industry veteran and CEO of cloud-based gaming company Gaikai, said he isn't worried about a new patent awarded to fellow streaming game firm OnLive. "We share OnLive's vision that streamed gaming is a key element of the future of the video game industry," Perry told Venture Beat in a statement. "We do not expect the general concept of remote gaming to be patentable, as many of us played remote games in the '70s, '80s and '90s." OnLive announced this week it was awarded a U.S. patent pertaining to cloud-based gaming, eight years after its original filing. The news of OnLive's patent led to speculation that the company could essentially own the concept of remote, "cloud-based" gaming, as companies develop new technologies to provide customers with a streaming Netflix for games. Perry noted that the patent OnLive was awarded this week was focused on a set-top-box style of streaming game delivery, and would not overlap with Gaikai's business model.
Cloud gaming service OnLive adds $10 monthly flat-rate plan | Crave We recently looked at gaming service OnLive and its MicroConsole device , which streams cloud-based PC games to your TV. Today, the company is announcing a flat-rate plan, which bundles some of its games together in an all-you-can-eat package for $9.99 per month. Available to users of both the MicroConsole and OnLive's PC/Mac client software, the flat-rate package is called the PlayPack, and a free beta version is live right now for MicroConsole owners. The full version will be available January 15 with about 40 games. We checked out the beta version last night, and there are a few dozen games listed. Many are casual or older games, but more-recent ones include Ninja Blade and HAWX (both are, as with all OnLive games, the PC versions, so there may be subtle differences from the console versions you're likely more familiar with). Stay tuned for a full review of the OnLive MicroConsole hardware, or check out our hands-on impressions here and the hands-on video below.