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Créer un jeu avec Unity3D Introduction 01

Créer un jeu avec Unity3D Introduction 01

Unity Script Reference: Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use. The pages are extensively furnished with example code that you are free to use for any purpose without crediting Unity. Subsections of the reference can be selected using the menu to the left.

Unity - Unity Manual Welcome to Unity. Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference. The manual is divided into different sections. The iOS Guide addresses iOS specific topics such as iOS-specific scripting API, optimizations, and general platform development questions. The next section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps. The last section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment. When you've finished reading, take a look at the Reference Manual and the Scripting Reference for further details about the different possibilities of constructing your games with Unity. The Unity Manual Guide contains some sections that apply only to certain platforms.

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