Hangout.net ~ Home CyberCity 3D OpenSim Virtual World with Avatars, free 3D Chat and Real Cities to meet new people and flirt. DmiPeople People Edit | Attach | Print version | History: r22 < r21 < r20 < r19 | Backlinks | View wiki text | Edit wiki text | More topic actions Topic revision: r22 - 11 Nov 2015 - 14:46:28 - Jonathan Gray Digital Methods Course archive climate change skeptics dataset delicious related tags fire geo-location google image scraper google news scraper google scraper hyperlink hyves brands insulation iraq israel issue animals issuecrawler issuegeographer link ripper localising hyves no follow pagerank palestine politicians hyves punk punk fashion robot exclusion policy scrape source distance tag tag cloud generator technorati scraper thread wayback machine webantenne wikiscanner
NBS: Virtual Reality vs. Immersive Environments Victor Lombardi Evolution of Technology Dr. D. Onieal April 20, 1994 Introduction to Human-Computer Interface Design Whether technology serves us by delivering information, providing services, or producing goods, it is always manifested in a physical form. To address this interaction, three sub-fields of study concerned with how humans physically interact with the computer have arisen: ergonomics, human factors, and human-computer interaction. In the past, relations between humans and computers have taken place on the level of the machine. Presently, humans control computers with the use of some type of terminal. While text-based interfaces reigned for about twenty years and are still in widespread use, graphic-based interfaces have made another leap in simplifying the input and output processes. The responsibility of tasks that were once performed by the user has shifted to the computer. Virtual Reality Immersive Environments Communication Telepresence Usability vs. Empowering the User
3D Virtual Worlds for Language Learning – a guide for teachers - AvatarLanguages.com How to use 3D Virtual Environments in Language Lessons 3D virtual worlds offer us places to meet others, spaces to create our own reality and locations for us to simply exist in. Language learners can draw on these social, immersive and creative experiences to practice and improve language skills. What is it? A 3D virtual world looks and feels like an online computer game. Second Life is probably the best known 3D virtual world, but it is not the only one. Generally virtual worlds are relaxed environments where anyone can go to socialize. Why would we be interested? Social learning: students can meet others, whether fellow students from their own institution or students at a partner institute or simply native speakers of their target language. How can we use it for language learning? Virtual worlds lend themselves to location-specific and socially interactive learning opportunities. Virtual Field Trips: students can visit places to see what they look like. Pedagogies for 3D Virtual Worlds
La théorie de l’enaction de Varela La théorie de l'enaction de Varela. Introduction 1. Les racines biologiques de la connaissance : l'autopoièse. 2. 3. Introduction. Ce cours présente les grandes lignes de la théorie de la connaissance proposée par Francisco Varela et parachève ainsi la critique du fonctionnalisme fondé sur le modèle computationnel de la connaissance (voir le cours correspondant). Francisco Varela, décédé en 2003, est un chercheur d'origine Chilienne en neurobiologie et sciences cognitives, intéressé à la phénoménologie et pratiquant la méditation bouddhique. 1. Francisco Varela élabore avec le neurobiologiste Humberto Maturana, dans les années 1970, le concept d'« autopoièse » visant à caractériser l'organisme vivant et son évolution à partir de son autonomie organisationnelle. 2. L'enaction peut se définir comme « l'étude de la manière dont le sujet percevant parvient à guider ses actions dans sa situation locale ». 3. Références bibliographiques du cours (traductions françaises):