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Alice – Tell Stories. Build Games. Learn to Program.

Using an innovative 3D programming environment that makes it easy to create animations or games, the Alice Project seeks to provide tools and materials for a conceptual core of computational thinking, problem solving, and computer programming. The Alice Suite of educational tools is designed to support teaching and learning across a spectrum of ages, grade levels, and classes in K-12 and in college or university courses. Read more... The Alice team has developed instructional materials to support students and teachers in using this new approach. Other authors have generously joined our efforts, creating additional textbooks. The Alice Educator Mailing list provides a quick and easy way to ask questions, post ideas and nifty assignments, and generally support all members of the Alice teaching community.

http://www.alice.org/

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Digital Board Game, an interactive template for Google Slides You can use this interactive template for online learning if you are doing some synchronous sessions with your students. But it can also be fun for when schools reopen, and we all go back to “normal”. You put the game rules, so it can be used for any subject. Just write the instructions for your game on the second slide and then add 21 activities.

Coding Boot Camps Fast Track Females into Innovation by Natalie Shoemaker The gender gap is Silicon Valley, where fewer than one in five technical employees are women, is no longer a well-kept secret. But we can't just blame the computing industry for its dearth of female workers. The problem starts in school. As of 2012, the National Science Foundation reported only 18 percent of computer science degrees were obtained by women. Some institutions have been able to bring women back into the fold and bring those graduate rates up to 38 percent.

TeachersFirst's Coding in the Classroom In this Kahn Academy interactive online course, participants learn the basics of the JavaScript language to draw images and animations and beyond. Select from the Contents menu on the left, or scroll down the page. Lessons are taught using short videos. Many videos have an interactive transcript and an error checker to assist you if you make a mistake. Use the provided links to videos hosted on YouTube. 14sia - Robotics A robot is a electrical machine which is made to act and be like a living thing. A robot is a product of human imagination, and are pictured in many sci-fi movies. Robots that are being engineered now a days are programmed to help people.

Online business presentation software to create free, cool, animated, powerpoint video alternatives Enter your email address below, and we'll send you an email allowing you to reset it. Forgot your password? We have sent you an email. If you do not receive it within a few minutes, please try again or contact us at support@powtoon.com. Enterprise account or

DIY Drawing Machine - ScienceWorks DIY Drawing Machine Objective: Create a drawing machine to make complex mathematical patterns. Explore the science on how gears move. Have you ever played with a Spirograph? These drawing devices can create beautiful patterns and are fun to tinker with. 9 great free activities for Hour of Code Annual Hour of Code, during Computer Science Education Week, encourages educators and students to participate in one hour of coding Computer science skills have enjoyed more time in the spotlight as educators, policymakers and celebrities tout the importance of coding and programming skills. This year’s Hour of Code reinforces computer science’s growing importance.

This is How Information Fluency Skills Help You In the Classroom Tired of receiving work from your students with incorrect information from questionable sources and unreliable websites? Tired of seeing kids hit the first link on their Google search as the extent of their research, or using Wikipedia as their only source for information? Have no fear, because Information Fluency skills are the answer. You can teach students to use a framework that guides them through vetting information and determining its accuracy before using it in their projects.

What is Logo? "Logo is the name for a philosophy of education and a continually evolving family of programming languages that aid in its realization." - Harold Abelson Apple Logo, 1982 This statement sums up two fundamental aspects of Logo and puts them in the proper order. The Logo programming environments that have been developed over the past 28 years are rooted in constructivist educational philosophy, and are designed to support constructive learning.

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