Bad Gods -- Humor by Lore Sjöberg Dragonlance 3.5 Character Generator Dragonlance 3.5 Character Generator This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. This page was posted April 6, 2004. Happy adventuring! This big javascript program runs best on "Netscape" browsers. If you want to save your character's html file to your hard drive, Netscape seems to work better. Please accept my apologies if this large program fails to load on your computer. So far, this usually seems to work okay on Netscape, but is slower on Explorer. Please be sure your browser is javascript-enabled. From the beginning, the "Dragonlance" series has had a central theme. Another reason people enjoy fantasy role-playing is that it teaches cooperation. The work of signature artist Larry Elmore and others has made the "look" of Dragonlance famous.
Chris's Invincible Super-Blog Design & Development: Here Come the Ponies We're hoping this column becomes your window into roleplaying design and development—or at least the way we approach these things here at Wizards of the Coast. We'll handle a wide range of topics in weeks to come, from frank discussions about over- or underpowered material, to the design goals of a certain supplement, to what we think are the next big ideas for the Dungeons & Dragons game. All of this comes bundled with a healthy look at the people and events that are roleplaying R&D. This week, we take an unexpected tour of Butterfly Island. For this edition of Design & Development, we wanted to move past the world of Eberron, past the world of the Forgotten Realms—all the way past the Hollow World of Mystara—to a mysterious land known as Butterfly Island. That’s right. If you haven’t read today’s press release, we’ve reprinted it below. “Here Come the Ponies”: Legendary MY LITTLE PONY Becomes a Roleplaying Game Be the first to experience the new My Little Pony Roleplaying Game
SPECIAL INSTRUCTIONS TO PLAYERS [Warning: Extremely Colourful Language Ahead] This incredible memo, purportedly issued to all Major League Baseball teams in 1898 as part of a documented campaign — spearheaded by John Brush — to rid the sport of filthy language, was discovered in 2007 amongst the belongings of the late baseball historian Al Kermish, also a respected collector of memorabilia. Essentially an on-field code of conduct, most amusing is that the memo was in fact so expletive-laden and obscene as to be "unmailable" to its intended audience via the postal service, and so was delivered by hand to each of the League's 12 clubs and their foul-mouthed players. A fascinating document. (It's worth noting that experts are somewhat divided about the document, with some believing it to be a satirical memo, circulated amongst players at the time in response to what was a very real campaign within the organisation. Either way, very notable. Transcript follows. Transcript
Making Dungeons Purchase Print and PDF 26 page revised edition printed on durable stock in a translucent re-usable carrying case. $19.00 Contact tony.dowler@gmail.com for non-US shipping. PDF Only Full revised edition of the game in PDF format. HTHAD plus The Purple Worm Graveyard Print Deal: Get print copies of how How to Host a Dungeon and The Purple Worm Graveyard module together for a reduced price. $23.00 plus $4.00 shipping. Free Download Free limited content version without pictures or formatting and fewer civilizations and villains Click to download Contact Terms I value my relationship with the people who buy my games and I strive to treat all my customers with respect. If you say yes, I will occasionally send you offers, freebies, and announcements of new products. About How to Host a Dungeon For more D&D, dungeon related stuff, and art, see my blog, Year of the Dungeon How to Host a Dungeon is a solo game of dungeon creation where you build a dungeon through its history from the dawn of time. Contact Me
The Story of Mel This was posted to USENET by its author, Ed Nather (utastro!nather), on May 21, 1983. A recent article devoted to the *macho* side of programming made the bald and unvarnished statement: Real Programmers write in FORTRAN. This is one of hackerdom's great heroic epics, free verse or no. [1992 postscript --- the author writes: "The original submission to the net was not in free verse, nor any approximation to it --- it was straight prose style, in non-justified paragraphs. Design & Development: Here Come the Ponies We're hoping this column becomes your window into roleplaying design and development—or at least the way we approach these things here at Wizards of the Coast. We'll handle a wide range of topics in weeks to come, from frank discussions about over- or underpowered material, to the design goals of a certain supplement, to what we think are the next big ideas for the Dungeons & Dragons game. All of this comes bundled with a healthy look at the people and events that are roleplaying R&D. This week, we take an unexpected tour of Butterfly Island. For this edition of Design & Development, we wanted to move past the world of Eberron, past the world of the Forgotten Realms—all the way past the Hollow World of Mystara—to a mysterious land known as Butterfly Island. That’s right. If you haven’t read today’s press release, we’ve reprinted it below. “Here Come the Ponies”: Legendary MY LITTLE PONY Becomes a Roleplaying Game Be the first to experience the new My Little Pony Roleplaying Game
The Line it is Drawn #117 – A Fond Farewell to Hostess! by Brian Cronin| November 29, 2012 @ 8:25 AM |68 Comments| Go follow Comics Should Be Good on Twitter (if you have Twitter, that is – if you don’t, you can go sign up). Here is our Twitter page… And here are the Comics Should Be Good writers who are on Twitter (the links go to the person’s Twitter account) – myself, Greg Hatcher, Chad Nevett, Kelly Thompson, Bill Reed, Sonia Harris, Melissa K. and Ken H. I update the blog’s Twitter account updates whenever a new post is put up on the blog, so it’s an easy way to keep up with the blog. Now on to the bit! So every week, I ask a question here. To qualify, you have to be following us when you reply – so go follow us and then give your answer to the following question/challenge (All suggestions due by 9:00 AM Pacific this Friday). The topic is… Read on for the sketches that came about courtesy of the last question/challenge! Enjoy! B_2quared and bantwellsuggested: Some variation of Luthor stealing 40 cakes Squirrel Girl
Dogma! The Old School D&D Game - bluebones.net Dogma is a fast and furious (and very silly) D&D variant. Here’s a quick description: Right on! The GM uses the random encounters and dungeons in the back of the DMG. The DM’s role is to abide by the decisions of the almighty Gygaxian algorithms, and to discourage players from actual role-playing until they’ve ‘earned it’ at third level. Perl Helper Programs I’ve written a 1st Edition Dungeons & Dragons character generator in Perl. I’ve also written a version of the Appendix A Dungeon Generator – its not perfect (basically not all the monster stuff is complete) but it does do all the rolling for the map and do all treasure types as well as being a computerised dice roller and general all-round piece of usefulness Both these programs require Perl to run. Our First Game Our first bout of Dogma took about 3-4 hours and had the following results: Characters that survived are marked with an aserisk (*). Tom Human Fighter 3 (Ongar the Bloody) Gnome Fighter 3 (Trome the Delver) Human Fighter 1 Graz Tiff
Vast Public Indifference: 101 Ways to Say "Died" Starting today, I'm going to start running a series called "101 Ways to Say Died." In this project, I will be cataloging all the synonyms for "died" that appear in early American epitaphs. In order to qualify, the word/phrase must appear in the main part of the text, not the verse. That is to say, I'm looking at the part where it says, "Here lies John Doe, died January 1, 1750," rather than the poetic epitaph that sometimes appears after the primary epitaph. If I can't make it to 101 with this criterion, I'll look at the verses. Similarly, I'm going to limit eligibility to pre-1825 stones with the option to extend that to 1850 if I fall short of 101. Complete list of 101 posts after the break. Even though the series is over, I'll carry on posting these as I find them.