Neri Oxman | MIT Media Lab Designer Neri Oxman is the Sony Corporation Career Development and assistant professor of Media Arts and Sciences at the MIT Media Lab, where she founded and directs the Mediated Matter research group. Her group explores how digital design and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems. Oxman coined the term “material ecology” to describe the study and design of products and processes integrating environmentally aware, computational, form-generation processes and digital fabrication. Her goal is to enhance the relationship between the built and the natural environments by employing design principles inspired by nature, and implementing them in the invention of novel digital design technologies. Areas of application include product and architectural design, as well as digital fabrication and construction.
design playgrounds Posts Tagged ‘Parametric Architecture’ We are happy and excited to announce that finally after a long time we have a launch day for ThinkParametric. Hy-FI is the winning proposal for this year MoMA´s PS1 competition, a tower-like topology volume composed by compostable bricks that use corn stalks and mushroom roots in their process of elaboration. In this tutorial you will learn how can you create shell-like surfaces made of planar hexagons using Kangaroo´s Planrization Forces. The Centenial Chromagraph is an installation/ data visualization portraying the history of the University of Minnesota School of Architecture.Their creators refer to it as an exercise in data spatialization where the use of computational tools were employed to generate formal and spatial constructions with large quantities of data. Pudelma is a pavilion inspired by the traditions of Finnish wood-working and created as part of the European Capital of Culture Program.
MARC FORNES & THEVERYMANY™ Philip Beesley Architect Inc. - Profile no boxes! Fritz Obermeyer’s Jenn is a nicely crafted java application that allows a playful examination of structures in non-Euclidian space, more specifically Coxeter polytopes in stereographic projection. These complex geometric structures are the 4-dimensional Sisters to the polyhedra and have, what seems like, recursive interiors and packing formations that resemble bubbles in foam. The applet allows you to fly through these structures and orient the camera view according to your whims; other controls include toggles for the kind of rendering display settings. Perhaps I shouldn’t report it, but there are also some nice rendering glitches on some of the selected models on certain views. The word ‘polytope’ was introduced by Alicia Boole Stott , the daughter of logician George Boole. You might experience a feeling of non-Euclidean déjà vous while roaming around Jenns polytope space , the experience of space is a lot like being in one of Escher’s drawings.
ezioblasetti.net MADEinCALIFORNIA ///Co.De. Parametric World a3reel: Prove di voxelizzazione dipendente dai vettori del campo fluidodinamico.Catalogazione dei risultati variando:-il numero di celle in cui è diviso il campo-soglia-parametri di coesione,allineamento,separazione degli agents-viscosità,diffusione,influenza del fluido sugli agents,influenza degli agents sul fluido.I risultati ottenuti forniscono una gamma di mesh più o meno compatte a seconda della variazione dei parametri. Patrik Schumacher ezioblasetti.net Artists | codedchromics I hadn’t heard about this before but fist (whoops, mean first) saw this earlier this month mentioned on Syuzi Pakhchyan’s blog Wearable Technology (always an inspiration!) Sophie de Oliveira Barata offers a ‘real’ option ‘surreal’ option and an ‘unreal’ option – you’ve just got to love that! Here are some of the incredible decorated and unusual prosthetics from The Alternative Limb Project - “The Alternative Limb Project offers a personal and friendly bespoke service, which provides unique prosthetics to blend in with the body or stand out as a unique piece of art, reflecting the wearer’s imagination, personality and interests. We will involve the wearer in all stages of the process from conception of ideas to the final work. Read more about what they are doing here Like this: Like Loading...
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