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Sean Duggan Blog:
The Return [Canon 5D] December 8, 2006 (click in the image for a larger version) This is not a double exposure, nor a digital collage. One of the reasons I am posting this (apart from the fact that I think it's a very cool image with a lot of potential meanings swirling around) is to float the idea that you don't necessarily have to use multiple images in order to create what appears to be a multiple image collage. If the window in question is near where you live, then you can take the time to study the scene and note at what time of the day the reflections are the best. Of course, if you still shoot with film cameras, then planned double-exposures (or multiple exposures) can still be made the old-fashioned way. If you're curious as to just what this scene is showing, it's a tiny (one small room) natural history collectible shop that is a new addition to our town.
BlackOut Design
90th ANNIVERSARY OF PREMIER TECH 2013 15th ANNIVERSARY OF QUEBEC CITY CONVENTION CENTRE 2011
Metafolksonomy and the Social Web: Introduction - The ENTiPping Point
When you start to have more than a couple dozen folks that you follow on Twitter, the prospect of managing the relationships you're creating starts to get a little overwhelming. We've all met great people on social media sites. And there is usually some singular trait that drew you to interact with these great people. However, as you get to know them, watch their Twitter stream and see who else they interact with, you probably get to know more interesting things about them. So what may have started out as a business relationship interest, over time, the total picture of that person starts to become clearer. You may notice an industry pro talking about his grandmother who just used to live next to Abraham Zapruder. Maybe you find out someone went to pastry school while they "searched for identity" before becoming a CPA. You might discover that someone who has been so hard to get a response from on Twitter actually shares your love for collecting frog figurines.
Five Projects Awarded Prizes at the 2014 Media Architecture Biennale
The 2014 Media Architecture Biennale has drawn to a close in Aarhus, Denmark, and with it five projects have been awarded for “outstanding accomplishments in the intersection between architecture and technology.” Representing five different categories (Animated Architecture, Spatial Media Art, Money Architecture, Participatory Architecture, and Trends & Prototypes), these five projects are the ones that most represent the Media Architecture Biennale’s goal to advance the understanding and capabilities of media architecture. The winners include a power plant with a shimmering chimney tower, an installation that creates “phantoms” with light, an interactive LED facade, a crowdsourced mapping system for transit in the developing world, and a kinetic “selfie facade.” See videos of all five winners after the break. Winner, Animated Architecture: Energy Tower Facade Lighting / Erick van Egeraat Winner, Spatial Media Art: Light Barrier / Kimchi and Chips
iPad: Scroll or Card?
by Oliver Reichenstein How do you navigate content on the iPad? Scroll or flip? In 1987, the biggest neck beards in tech held a conference on the Future of Hypertext and there were two camps, “Card Sharks” and “Holy Scrollers”. They had an epic battle over the following question: Should you scroll or flip pages on the screen? Let’s first look at how the discussion went. As happens in every new field, a struggle is already taking place over which hypertext methods are the best, with creators defending their philosophies. In practice, it’s pretty clear who won the debate: 99% of all websites scroll and most desktop applications scroll when they display a lot of information. Cards have a fixed-size presentation canvas. Source: Jakob Nielsen How do we know when to pick which model? When to Use the Scroll Model The scroll model allows you to easily separate content and design. When to use the Card Model When not to use the scroll model When not to use the card model
wave is my nature Kinetic installation by vtol...
The Gleeve Turns Game Design Into Child's Play | Co.Design
Every parent knows the story of the kid who tears open his expensive techno-gift only to spend hours playing with the cardboard box it came in. Laura Seargeant Richardson of Frog Design wants to create a toy that's as open-ended as the empty box -- but gets kids interested in digital technology, too. So along with her collaborator Alis Cambol, Richardson came up with a vision for the future of play called the Gleeve. Richardson developed the concept as part of a talk she was giving at MIT on the future of play, in which she pointed out the troubling influence of new media platforms: Kids are getting used to the idea of being mere players in worlds designed by adults, rather than creators of their own play-worlds. Richardson wondered what a digitally interactive toy that kept kids in control would look like. Right now the Gleeve is only a concept, but Richardson says that all the basic technologies to create it already exist.
Vietnamese Food Pavilion by Mia Design Studio
A space which is conceptualized by MIA Design Studio, bases on Vietnamese traditional folk house to replicate its proportions and dimensions, is transparent and interactive with its surrounding environment. “It is open but close, close but open” Vietnam is always proud of its cuisine diversity across 3 regions. The display counter is formed base on Vietnam geographical shape (S-shape) presenting traditional dishes from 3 regions with benches, standing tables representing Paracel Islands and Spratly Islands. This symbolizes Vietnam asserting its territorial sovereignty to the world.Source by MIA Design Studio Location: 298 Kim Ma, Ba Dinh District, Ha Noi, VietnamArchitects: MIA Design StudioPrincipal Architect: Nguyen Hoang Manh Project Team: Nguyen Hoang Manh, Nguyen Quoc Long, Luu Hoang Kiem, Tran Quang TuyenArea: 72 sqm (12m x 6m)Height: 4.8 mYear: 2015Photographs: Quang Dam, Courtesy of vietnvie
SOUR / MIRROR
What Would It Be Like to Walk Through the Mind?
Why is it so hard to accept, intuitively, that life and mind can emerge from matter? A big part of the answer, I think, is that we have little or no immediate experience of how physical systems represent information. Computers, we know, store and manipulate information in enormous patterns of 0s and 1s. But those patterns are based on arrangements of electrons, microscopically small and deeply hidden from the user interface. Our brains store and manipulate information in patterns of electrical activation. One evening last month I had an extraordinary experience at the Desert Botanical Garden in Phoenix, where I viewed an installation called “Fields of Light” by Bruce Munro. Metaphors connecting light to thought abound. That night, for me, all those analogies and metaphors came together. A great living physicist, Philip Anderson, famously asserted, “More is different.” Mr. “Fields of Light” was intended as a work of art, not a scientific model.
Super good, Superbien
Projection mapping is a lovely thing to behold and this new installation by French team, Superbien, is certainly no exception... Created for communications company Alcatel-Lucent's appearance at the world mobile congress in April, the film shows the colourful results of some multiple LED projectors mapping a series of animations upon a stack of innocuous-looking white boxes. The Paris-based Superbien is Tom Chosson, Cedric de Azevedo and Alex Mestrot. This 2009 piece by the studio, Le Nuage, was beamed onto the walls of a street in Paris.