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Reza Ali

Reza Ali
C++, code art, GUI, Inspiration, iOS, iPad, ofxUI, open source, OpenFrameWorks, OpenGL, Special Effects, Technology, UI Design, User Interface Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals Algorithmic, C++, Computational Design, Design, EDM, Freelance, Generative, ofxUI, OpenFrameWorks, OpenGL, Particles, production, Reza, Simulation, Special Effects, Technology, vfx, Visuals, VJ Deadmau5 + Rezanator February 19, 2013 In August of 2011 I was presented with an amazing opportunity. Art, C++, Computational Design, Data Visualization, Freelance, GUI, iOS, iPad, OpenFrameWorks, Reza, Technology, User Interface, Visualization iCubist February 18, 2013 An Interactive Exploration of Analytic Cubism for the iPad. ciUI: A User Interface Block for Cinder July 5, 2012 March 14, 2012 Audio Shader Toy March 5, 2012 January 27, 2012

Design Proposal/ Digital Tooling System A pseudo code for the final design proposal was written in the form of a flowchart. To enable the application of the material system on different sites and conditions, digital models have to be simulated for testing purposes. A digital algorithm that allows for recursion is needed to produce different iterations to constantly re-evaluate the generated outcome. Within the intelligence algorithm the material behaviour of the system and the possible spatial limitations have to be taken into consideration. Since fluidity of the transition between static architectural elements is the main objective, the function of these spatial conditions has to be considered in the pseudo code of the design process. The performative function of the architectural elements to be introduced, as realized by the previous material investigation can be quantified and fine-tuned to modulate the thermal comfort within the interior spaces.

Lab Provoked by our curiosity, we are always in search of new forms of expression. We gain abundant experience from our experimental work, enabling us to apply new and unconventional methods of design in our projects. In addition to commissioned work, we use every opportunity to work independently, to experiment and to discover new things. In our lab projects we are able to explore how new approaches in technology and design can be united. sort by tag Heatmapvirtual thermo reactive surface KinectKinect experiment and library overview table_se :: Neoarchaic Design February 4th, 2012 | Published in Design, Furniture, Uncategorized | 1 Comment Mathematical Craft Table_se blends mathematics and computational methods with the practice of a material craft.

Joanie Lemercier NeoArchaic Tauba Auerbach Artist | No | Paulson Bott Press | Limited Edition Intaglio Prints & Gallery No 2005 Aquatint etching with hardground Image size 8" x 6" Paper size 17" x 13" Edition of 40 Sold as Set For current pricing and availability, please contact us. Fields part II: Morpher/BlendShapes Morphing, is the technique where a transition between two images is achieved seamlessly. The technique was (of course) developed initially for cinematographic purposes. As we read on filmsite.org, the first time it was used extensively was in the movie the willow, in 1988. One of the most impressive early movie examples was in Terminator 2: the judgment day. There the T-1000 cyborg terminator was equipped with the ability to morph into any kind of object (it was actually supposed to be made out of a morphing metal); the running time of the morphing scenes are counting up to 16mins (again according to filmsite.org). A very interestin example in the arts is the work of Daniel Lee and more specifically his 1993 manimal series (from these series Ben van Berkel and Caroline Bos are using the "year of the ox" in order to explain their 'hybrid building' concept). The base concept behind 3D morphing however, while applied extensively in computer animation, is not that new.

Humanités et sciences cognitives (3/4) : Machines à écrire Par Rémi Sussan le 27/05/10 | 3 commentaires | 2,248 lectures | Impression Quand la littérature sera produite par les machines L’idée d’une “écriture machinique” obsède et effraie. Si demain les ordinateurs se mettent à écrire romans et poésies, ne sera-ce pas le dernier pré carré de l’humanité qui s’en ira ? Pourtant, l’idée d’une littérature autogénérée, indépendante de la personnalité d’un auteur, fascine, et pas seulement les informaticiens. L’écriture combinatoire a ainsi passionné des écrivains comme ceux réunis au sein de l’Oulipo, qui tentaient de concilier mathématiques et littérature. Et de fait, l’idée d’une “écriture automatisée” (à ne pas confondre avec l’écriture automatique chère aux surréalistes, consistant, elle, à écrire jusqu’à ne plus être conscient que l’on écrit) n’est pas neuve. Automates littéraires et romanciers virtuels Mais n’abandonnons pas cependant immédiatement ce champ ! Raconter des histoires… stéréotypées Mais assiste-t-on à un véritable progrès de l’IA ?

Major KUKA|prc Update » Association for Robots in Architecture - Permalink to Major KUKA|prc Update We are proud to present the latest version of KUKA|prc – parametric robot control for Grasshopper! This is a major release and includes various significant improvements, including… …kinematic simulation of multiple robots …compatibility with the new KUKA KRC4 control unit …customizable end-effector geometry …reachability analysis …axis limits …checking for large axis reorientations …custom start/end position for each job …and many more! Download it from HERE and see the video above or HERE! For troubleshooting or feature requests, send an eMail to robots [at] robotsinarchitecture.org Please note that this update breaks compatibility with older versions of the plugin, so when you open a file with an older version of the KUKA|prc plugin, the old component will disappear with an error message.

Exploration Urbaine par David de Rueda | Russian Star C’est l’histoire d’un cargo abandonné. Une nuit d’hiver, le cargo gisait comme chaque nuit au fond d’un port de construction. Oublié de tous, il attendait dans le froid glaçant d’être désossé. Mais pour cela, encore aurait-il fallu que quelqu’un veuille payer. Encore vivant, il respire deux fois par jour au rythme de la marée qui fait osciller ses 6000 tonnes de plusieurs mètres. « You have almost abandoned 9 of your seamen on board a cargo belonging to you. We will continue to conduct actions as long as all overdue wages are not sorted out. Le cargo dispose de six niveaux. Autrefois habité par 24 marins, il a parcouru les mers chaudes, gorgé de pétrole. Son cœur malade s’est échoué sur nos côtes. Peut-être que passé le dernier pont, à mesure que l’air se raréfie et que nous descendons les étages, nous découvrirons les marins affamés, ou leurs cadavres décharnés. Il fait nuit noire, l’odeur du souffre et de l’huile nous indique que nous atteignons la salle des machines.

KUKA|prc » Association for Robots in Architecture - Download The trial version of KUKA|prc generates robot code and simulates the robot’s kinematics. However, several advanced features such as support for linear axes and more robots/tools are only available to members of the Association for Robots in Architecture. Members also have got access to up-to-date version that are uploaded at least every month, but frequently even more often. For support, please visit the Robots in Architecture forum or contact us! KUKA|prc enables you to program industrial robots directly out of the parametric modelling environment, including a full kinematic simulation of the robot. KUKA|prc is a range of custom components packaged as a plugin for the parametric design software Grasshopper, which in turn is a plugin for the NURBS modeller Rhinoceros. The current KUKA|prc version was tested with: Rhinoceros 5 Grasshopper 0.9.0056/61

More Carved Book Landscapes by Guy Laramee EmailEmail Canadian artist Guy Laramee continues to make headlines with his incredible book landscapes made by carving old books, dictionaries and encyclopedias. His new project entitled Guan Yin “is dedicated to the mysterious forces thanks to which we can traverse ordeals”. “My mother died in 2011. It was a couple of days after Japan’s tsunami. Everything we know, everything we did, everything we think we are, everything and everyone we love, all this will be wiped out. Website: guylaramee.com/…

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