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Augment | Augmented Reality for Sales Augment is a mobile app that lets you and your customers visualize your 3D models in Augmented Reality, integrated in real time in their actual size and environment. Augment is the perfect Augmented Reality app to boost your sales and bring your print to life in 3 simple steps. Your brand deserves the best. “We were looking for a good working AR app. Sign up to Augment Manager to easily add your own 3D models and trackers and create your own Augmented Reality experiences. Your 3D models can be exported from any 3D software : 3ds Max, Sketchup, Maya, SolidWorks, Cinema 4D etc... Try for FREE Augment is a powerful visualization tool for your sales, design and marketing team. Your team members can login in the Augment app and access all your 3D models offline. Learn More With Augment for Print, bring life to your catalogs, brochures, flyers, signages, business cards, magazine ads, virtually any print content. Check our plans & pricing. See Plans & Pricing

Studio Lighting Techniques Studio Lighting Techniques by Chuck McKern Most photographers are interested in portrait lighting but most seem not to understand how to do it. The techniques that we are going to discuss can be used with either hot lights or studio strobes. You can use these same concepts with flash units, however you will not be able to see the effect until after you shoot. With practice you will be able to control the harshness of the light as well as being able to de-emphasize problem areas, such as a narrow face or a round face. If you get daring enough to use a hair light cones and snoots will allow you to control the light so that it only illuminates the hair and doesn’t spill onto the shoulders and face of your subject. Background lights can be used to illuminate the background, gaining more depth or separation in your image. The reflector cards do not need another light source, as they will reflect the light that is already there.

//game dev log of martins upitis: BGE Candy It has been a busy week with real life stuff, so I am not progressing very fast. Last 2 days I have been working on environment reflection mapping coordinates. Blender currently have only view-space reflection coords reflect(viewvec,viewnormal); and of course that is not nearly enough for a proper IBL (Image Based Lighting) setup. So first I implemented world space reflection coordinates so the environment texture is world oriented. Same mapping techniques can be applied not only on "Reflection" coordinates, but also on "Object" and "Normal" coordinates, which means that besides doing reflection and specular reflection, the environment mapping can also be used for texturing the object or doing image-based diffuse lighting. these are the 3 environment map textures: "sphere" or "angular" map "equirectangular" or "spherical panorama" or "Blinn/Newell latitude-longitude" map "cube" map All 3 of them does the same job, but with different results.

Rigging a Character in 3DS Max - Spotlight Multimedia Set up character in usual pose facing the front and arms stretched wide. Select all body parts and hit Alt-X, which turns it semi-transparent. Right-click and freeze it. Attach Mesh to the Biped - Physique Modifier To attach the mesh to the skeleton we apply a Physique Modifier.Unfreeze you character by right clicking and Unfreeze AllSelect all components of the character (you may need to use the Select by Name list) and apply Physique from the modifier menu

ScriptSpot | Your community resource for 3ds MAXScript or SketchUp Rubyscript 3D Lighting Tutorial by Amaan Akram, www.amaanakram.com Trying to simulate a real environment in an artificial one can be a daunting task. But even if you make your 3D rendering look absolutely photo-realistic, it doesn't guarantee that the image carries enough emotion to elicit a "wow" from the people viewing it. Making 3D renderings photo-realistic can be hard. Putting deep emotions in them can be even harder. However, if you plan out your lighting strategy for the mood and emotion that you want your rendering to express, you make the process easier for yourself. The overall thrust of this writing is to produce photo-realistic images by applying good lighting techniques. Each light source can be broken down in to 4 distinct components and analyzed accordingly. I consider the abovementioned terms to be self-explanatory, but I will give some description of each in the following text. I would like to give a few examples here from the world of photography. I shall now individually describe each of the 4 components of light. fig. 5.6

Blank3D Visualisation | Realtime 3D and Architectural Visualisation The Top Ten Tips of Texturing One way to create dirt has already been covered, and that's photo overlays. Those are great for general wear and tear on your texture. If you want small specific details, you'll need to use other techniques. Dust and dirt can be done very quickly with a solid brownish layer and a layer mask. Rust is a bit more tricky. I used to handpaint rust, but it always had a bit of a cartoony look, and I was never able to get crispy rust that looks convincing and real. That was until DennisPls shared his technique with me, which I've been using ever since. Good damage placement only requires one thing: logical thinking. That can be chipped paint, scratches, rust, etc. There is a sure chance that you'll find dust and dirt in such an area. This doesn't only work for small borders. The front of the forklift (1) is the area that will suffer the most, and will therefore have more damage than other parts.

Blender 3D Architect untitled Autodesk 3D Studio 4 - sous DOS Projet vierge Menu Création Insertion d'une caméra Menu Info Menu File Menu Views Menu Program Menu Network Mode Sélection Mode Modification Mode Surface Mode Lumières Mode Cameras Moteur de rendu Options du rendu Affichage Everyday 3D This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree in a nicely decorated room and composite-in a gift box that the user can interact with while watching the video. To achieve this effect I had to use quite a lot of different pieces of software. Cinema4D. It’s a trial and error technique and adjusting the details can be quite a challenge. Mocha. Using 2D tracking means that we only track movement on the XY plane. Once the tracking is done and tweaked, Mocha allows to export the tracking data into a text-based format. Unity3D. I also used Unity’s animation editor to create the movement of the box when the cap flies off and the nutcracker pops out. FFMpeg. Python/PIL. Video encoding tip. WebGL. Sound. It was fun to create this.

cloth, la simulation de vêtements dans 3ds max avec 3ds Max 2014 sur Tuto Dans ce tuto dédié à 3ds Max, vous allez apprendre à vous servir du modificateur Cloth pour effectuer des simulations de vêtements. Vous utiliserez les fonctions de Cloth appliquées à des géométries polygonales mais surtout du Garment Maker (fabricant de vêtement) pour réaliser des simulations réalistes de drapeau, vêtements, déchirement de vêtements ou autres objets mous... Plusieurs leçons vous permettront de maîtriser ce modificateur pour au final être capable d'appliquer à un personnage animé, une simulation de robe ou tout autres simulations de vêtements... Les fichiers de travail sont fournis. Vous pouvez suivre ce tuto sur toutes les versions de 3ds Max même si le tuto est réalisé sous la version 2014. La version de démo de 3ds Max est disponible ici : Version de démo de 3ds max. Bon tuto ! Jetez un oeil à ces autres tuto 3ds Max 2014 Pour vous faire un avis, voici un extrait de quelques secondes. FrenchSchoolofCG , formateur certifié Toutes les formations de FrenchSchoolofCG

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