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A Bloom's Digital Taxonomy For Evaluating Digital Tasks

A Bloom's Digital Taxonomy For Evaluating Digital Tasks
What makes Bloom’s Taxonomy such a power tool is its flexibility in framing almost anything–which is why you’ve been seeing a lot of it around lately, and will likely continue to. Whether you’re creating a checklist for instructional design, evaluating an assessment, skimming a favorite unit of yours, or using it as a walkthrough instrument to get a feel for the level of student thinking in a classroom, Bloom’s Taxonomy is a powerful tool for any educator at any level. So the following Bloom’s Digital Taxonomy was was especially interesting in how it mashes digital tasks–podcasting, blogging, networking, hacking, bookmarking, social media sharing, and so on, with the stalwart learning tool so graciously delivered by Benjamin Bloom. The result is Bloom’s Digital Taxonomy, from edorigami’s excellent wikispaces site. One Takeaway Thematically, this is a chart version promoting technology in learning–or rather technology-infused learning.

The Simpsons' secret formula: it's written by maths geeks | Television & radio | The Observer Without doubt, the most mathematically sophisticated television show in the history of primetime broadcasting is The Simpsons. This is not a figment of my deranged mind, which admittedly is obsessed with both The Simpsons and mathematics, but rather it is a concrete claim backed up in a series of remarkable episodes. The first proper episode of the series in 1989 contained numerous mathematical references (including a joke about calculus), while the infamous "Treehouse of Horror VI" episode presents the most intense five minutes of mathematics ever broadcast to a mass audience. These examples are just the tip of the iceberg, because the show's writing team includes several mathematical heavyweights. When they moved from academia to Fox Studios, these writers retained their passion for numbers and they have secretly planted mathematical references in dozens of episodes. The 2006 episode "Marge and Homer Turn a Couple Play", for example, contains a triple dose of secret mathematics.

5 Uses of Augmented Reality in Education Last week I mentioned augmented reality during a presentation and I could tell from the looks on some people's faces that augmented reality was a new thing to them. That's not uncommon. Sometimes when people hear "augmented reality" their minds drift to some vision of a science fiction world. Here are five potential uses of augmented reality in education today. Create 3D, augmented reality stories with ZooBurst. The Getty Museum offers a neat way to view art through augmented reality. Fetch! Spacecraft 3D is a free iPad app produced by NASA's Jet Propulsion Laboratory. Star & Planet Finder enables you to locate the planets and stars in the night sky through your iPhone or iPad.

HarlemCam : I want this book... 50 Free Collaboration Tools That Are Awesome for Education April 7th, 2010 Whether you are looking for tools that can bring a distance education class together or tools to help students and teachers in traditional classrooms working on group projects, the following collaboration tools will help with any need. From group papers to file sharing to group communication, the following tools will help bring any educational group together seamlessly to produce awesome results. Group Projects and Papers When working on group projects or research papers, these tools make collaboration a breeze. Nicenet. Discussion Groups and Communication Don’t let a little thing like distance stop your group or class from communicating. MemberHub. Research, Note Taking, and File Sharing Share your research, notetaking, and files with these great tools. CiteULike. Social Networking Social networking provides an opportunity for students and teachers to connect beyond the classroom walls in new and innovative ways. ePals. Wikis and Blogs Wikispaces. Task Management

TeacherTube - Teach the World 7 Top Tips to Attract EdTech Twitter Followers Eager to get involved in the thriving and enriching EdTech Twitter community? Take advantage of these top tips to help you bag a host of followers in no time! 1. Promote Yourself Remember, when they first come across you on Twitter, all other users have to go on when deciding whether or not to follow you is your brief profile description. Avoid the temptation to make a sarcastic or witty comment and focus on getting across the main points about your interests and expertise – let them know why you’re worth following and what you’ll be tweeting about. 2. Getting involved in a particular Twitter community means putting your ear to the ground and immersing yourself thoroughly in the trending topics and important issues being discussed. 3. A great way to ensure that you are ‘on trend’ is to keep up to date with some of the education technology community’s most popular hashtags. 4. 5. 6. 7.

Top 10 Social & Mobile Educational Games That Make You Smarter The Hague, The Netherlands (PRWEB) September 12, 2012 Gramble’s mission statement is ‘to make the world a better place through social gaming’, so it’s no surprise that Gramble has an interest in educational games. “Gaming can be productive, educational, and time well spent,” says Gramble CEO and co-founder Adam Palmer. “We all know students will spend many hours on their devices playing games anyway, so we are happy to offer some ideas for games that are not only fun but can also help make you a little smarter.” Here’s Gramble’s top-ten list of social and mobile games to learn from: 1- Apparatus (Engineering/Math/Problem Solving) Using the laws of mechanics, players build complex machines to perform simple tasks. 2- Words with Friends (English/Grammar/Spelling) Players take turns forming words horizontally or vertically on a Scrabble-like board trying to score as many points as possible for each word. 9- Where in the World is Carmen Sandiego? About Gramble

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