The Elements of Graphic Design Review Over the past few weeks we’ve been taking an intensive look at the elements of design—the basic building blocks of graphic design and composition—through real world examples. It’s great to know the theory, but applying it is where all the knowledge comes together to form a successful design. I presented them in the order I originally did on Creative Curio in the first few posts here. When I initially chose the order, I did it from what I thought was the least complex to the most complex. We started off with line. Graphic design element number two was shape. The design element of space can be a simple concept to understand, but not very easy to master. Size and scale are lumped into the same category and it is difficult to talk about one without the other, but they are not the same thing. Texture is a fun element to experiment with and use to bring realism to your designs. Value, in my opinion, is the least considered element of design. What do you think is the most forgotten element?
Using DataTable with Editable plugin - Getting the data source via ajax request HomeWiki Preamble DataTable Editable plugin works with DataTables that dinamically read cells that should be displayed via ajax call. Live example Processing... Showing 1 to 10 of 57 entries Initialization code In the initialization code you will need to pass URL of the data source that contains data that will be loaded. Additional HTML code Html code is same as in the other cases, however you will need to add one change into the "Add" form. <! Other examples
100 Websites You Should Know and Use In the spring of 2007, Julius Wiedemann, editor in charge at Taschen GmbH, gave a legendary TED University talk: an ultra-fast-moving ride through the “100 websites you should know and use.” Six years later, it remains one of the most viewed TED blog posts ever. Time for an update? We think so. Below, the 2013 edition of the 100 websites to put on your radar and in your browser. To see the original list, click here. And now, the original list from 2007, created by Julius Wiedemann, editor in charge at Taschen GmbH.
How to become a designer without going to design school | Karen X. Cheng I got my job as a designer without going to design school. I had hacked together my own design education in 6 months while working a full-time job. I didn’t think I was ready but started applying for jobs anyway – and got a job at a great startup, Exec. To be clear, I’m nowhere near as good as those design prodigies that come out of a 4-year education at an elite school like RISD. But I’m definitely good enough to do my job well. I’m the only designer at Exec, so I do a pretty wide range of things – visual and interaction design, print, web, and mobile app design. Maybe you want to change careers and become a designer full-time. This is a guide to teach yourself design. Update: I first published this blog post over a year ago. Step 1. First, learn how to draw. You don’t have to sit in a room with a bunch of other artists trying to draw a naked woman.You don’t even have to get that good at drawing. Learn graphic design theory Start with the book Picture This. Learn how to write Step 2.
Don’t design like a programmer, part 2 « User Experience Design Training & Consulting–UX Design Edge In my original Don’t design like a programmer post, I explored a common UI design trap that programmers often fall into, where you have a data structure, map that directly to a UI, and expect the results to be a good user experience. Sometimes that approach works just fine, but often it does not. The original post explains the potential usability problems in detail. This is an easy trap to fall into if you are thinking about the code instead of your users. As a developer myself, I’m very sympathetic here. Someone named pankratiev put a link to that post on Y Combinator Hacker News and my site traffic just exploded—so much that my web host couldn’t handle it. I will start that challenge with this post. First, the original designs Here’s the first UI in the post: Actually, I didn’t say this was a bad design—rather I showed how this UI is a direct mapping of this data structure: struct UserOptions { bool Option1; bool Option2; String Option3: String Option4: struct RetrevalOptions { bool NoClobber;
2012 March 12 - The Scale of the Universe Interactive Discover the cosmos! Each day a different image or photograph of our fascinating universe is featured, along with a brief explanation written by a professional astronomer. 2012 March 12 The Scale of the Universe - Interactive Flash Animation Credit & Copyright: Cary & Michael Huang Explanation: What does the universe look like on small scales? Tomorrow's picture: dust before galaxies Authors & editors: Robert Nemiroff (MTU) & Jerry Bonnell (UMCP)NASA Official: Phillip Newman Specific rights apply.NASA Web Privacy Policy and Important NoticesA service of:ASD at NASA / GSFC& Michigan Tech.
Traditional Artistic Skills - Gnomon Workshop - A Foundation in the Digital World | The Gnomon Workshop News Image Source: www.thegnomonworkshop.comImage Digitally painted by Jeremy Vickery As digital art production software becomes more and more a part of mainstream knowledge, through computers, smart tablets and smart phones, the more traditional art mediums get tossed to the wayside. Here is a map showing all the schools in the world k-12 that are incorporating tablets as of February of 2013, and a study performed by company Open Colleges shows that in the United States 91% of teachers have access to a computer in the classroom. Children at younger and younger ages are getting their hands on touch screens instead of finger paints, using styli instead of pens, pencils, or charcoal. Photoshop is now a piece of software widely known for being able to make ordinary people look like supermodels, and it does so in a frighteningly diverse range of professionalism. What does studying traditional mediums teach? Image Source: www.thegnomonworkshop.comRendering by Jeff Patton
Chapter 21, The Basics of Composition For centuries there has been a link between art and mathematics. For centuries there has been a link between art and mathematics, but how can you quantify beauty? How can you create a formula for aesthetic appeal? During art college I was subjected to a lecture on the Golden Section, (who remembers that lecture, come on hands up?) The Golden Section Many theories on aesthetic measurement have their basis in numerical patterns that occur naturally such as the proportions of the human body, for example the distance between your elbow and the tip of your fingers compared to the distance between your elbow and your wrist. The Golden Section, Golden Ratio, and the grandiose Divine Proportion are all names for the same thing; a ratio of 1.618. Throughout art school I was taught to ‘feel’ my way round composition. The Rule of Thirds Photographers have used the Rule of Thirds for years, who borrowed it from, yet again, classical artists and architects. Looking Room Think back to last night.