Nudibranch + Millipede | Realitme Flowing Isosurface Definition I know I haven’t properly updated the Nudibranch examples on the GH forum, however since I have been getting a lot of requests to display what and how exactly this isosurface snapshot from the previous post about the release of Nudibranch works, i decided to spent a few hours to document this process and also share the definition. Take a look at the following video. This definition uses two Nudibranch components the Satellites and the AttractorValues, combined with the Millipede’s isosurface component. Three or more satellite entities create a 3d non-uniformal field of values from 0.00 to 0.5 these values are fed to the isosurface component and Voila!!. No hustle animated complexity defined by certain rules ( number of attractors, equation for the values distribution <cos,sinc ect>. You can download the definition as usual from the [Sub]code page. And of course you must have Nudibranch and Millipede installed.. Enjoy.! Like this: Like Loading...
Physion - Physics Simulation Software Turing Pavilion //Alisa Andrasek ++ Jose Sanchez //Biothing in collaboration with D-shape //Done with Processing VPython Plethora Project home DAĞHAN ÇAM_reTUR(n)INGmatter (AA_DRL v14.1 workshop02)December 2010 Team: Dağhan Çam / Alexandre Kuroda / Karoly Markos / Shilpa PattarTutors: Alisa Andrasek (Biothing) / Jose Sanchez_The aim of reTUR(n)INGmatter is to create complex geometries with a variety of performative capabilities that are constrained by the machinic limitations of production methods (D-shape) and influenced by external inputs such as gravity, newtonian forces and light. A Reaction-Diffusion algorithm that is capable of creating a wide range of Turing patterns mostly found in nature is used as a design tool in this workshop.
Yenka.com Endemic Interstices | by PLUG-IN Python Programming Language – Official Website open architecture open design- Collections at OpenProcessing share design methods, inspire and collaborate, develop custom tools leading towards full scale manifestations of open source culture! o_a_o_d is an initiative using already functioning social network services to link methods, tools and techniques with their effects and back. this way we are building a networked body of multiple feedback loops between makers, users and spectators while blurring these categories. we are focused on custom tools creation, evolution and evaluation since these can be shared with broader communities and -if proven useful-assist bottom-up design and building processes. feel free to submit anything useful for designers, architects, city planners or urban thinkers. from very pragmatic to entirely imaginary. if you are using these apps in any context [architecture, design etc] please show it! current nodes: p55 in architecture:
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