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Meta - SpaceGlasses

Meta - SpaceGlasses

https://www.spaceglasses.com/

DOTHEMUTATION Neurocroma is an interactive design installation based on the use of brain sensors. In the last years a few neuroengineering companies and open-source projects released a series of affordable EEG systems, brain sensors designed to be consumer friendly without compromises on the signal quality. These devices allow you to real-time stream brain information, not only in terms of raw data but also in terms of meaningful sensations. It is possible to get measures of Attention, Meditation, Engagement, Excitement levels of the user wearing the device, and also mind-control digital operations and tasks.

Bukito Portable 3D Printer Contact: Diego Porqueras, President deezmaker@gmail.com Deezmaker, 290 N. Hill Ave. #5, Pasadena, CA 91103 PASADENA, CA (June 30, 2013) Deezmaker has introduced its Bukito small, portable 3-D printer in an eye-catching Kickstarter campaign. Most 3-D printers require that users avoid bumping the machine during printing. Smart HeadBand for brain training of children with ADHD at home Smart Headband is designed for Brain Computer training. Our initial application is for children with ADHD to improve their behaviour thanks to training based on neurofeedback's principles and... more healthcare training applications will come with your support. Now you have the chance to get a home training for your child/ teen with ADHD using our wearable Smart Headband, and with the support of your ADHD specialist as we did.

Alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. EEG Signal Processing for Dummies EEG Signal Processing for Dummies As promised in my previous post about Event-Related Potentials, I will explain the basics and standard steps commonly used in the analysis of EEG signals. There is a lot of literature and many concepts are involved in the field of EEG signal processing, and some of them can get very technical and difficult. That is why my aim in this post is to try to give a general overview of the different concepts without getting into too much detail. Figure 1: Basic steps applied in EEG data analysis 1.

NINJA SPHERE: Next Generation Control of Your Environment by Ninja Blocks Your Ninja Sphere learns about you, and your environment. It uses data from sensors and actuators to build a model that can inform you if something is out of place. It can monitor temperature, lighting, energy usage, you and your pets' presence, and anything else you connect to your sphere. MetaMind Mind-Machine binaural beat Brainwave Lab - MeTa-MinD MetaMindMachine is a Java open-source GPL binaural beat brainwave program, that plays binaural beats and flashes the screen in the same frequency, according to xml-style sequence files in the sequence directory, to stimulate the brain to resonate in specific EEG-brainwave-patterns. After multiple sessions this improves the ability of the brain to go to all possible brainwave frequencies, and to switch between brainwave patterns easily and quickly. In later stages of training the user gets the ability to switch to certain brainwave-frequencies and related mental states consciously without additional technical equipment. Some studies indicate that related effects of certain brainwave frequencies, like increased immune function and release of certain neurotransmitters can result. It is also possible to optionally increase the entrainment-response effect, by using an EEG device for EEG neurofeedback training of brainwaves and transcranial electrostimulation. MetaMind Machine can be used for:

Journal of Neural Engineering Dominique M Durand et al 2014 J. Neural Eng. 11 020201 Neural engineers have made significant, if not remarkable, progress in interfacing with the nervous system in the last ten years. In particular, neuromodulation of the brain has generated significant therapeutic benefits [1–5]. EEG electrodes can be used to communicate with patients with locked-in syndrome [6].

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