AndEngineExamples - Android Game Engine AndEngine – Fully Featured Box2D Physics Wrapper Hello Community, recently I sent the old Box2D-Wrapper to trash and replaced it with the fully featured Box2D-Wrapper from the libGDX-project created by Mario Zechner. The great thing about this is that now also Joints are supported. See the following video of some strong revolute joints kicking some objects around Best Regards, Nicolas AndEngine – Tiny Racing Game Example following is a tiny racing game implemented with AndEngine. The code can be found here: RacerGameActivity AndEngine – TiledMaps in the TMX format I finally found the time to upload the following video, that is showing the support for TiledMaps, a grid of small tiles making something bigger than the sum of its parts. The format I chose (better to say ‘I was made aware of’ ) is the TMX format. Example-Code: TMXTiledMapExample So now go and make some amazing RPGs !!! AndEngine – Pixel-Perfect Collision Detection Now AndEngine has Pixel-Perfection Collision Detection! Watch this…
Zynga (zynga) Zynga Launches First Localized Game; Debuts Chinese Version Of Texas Poker It’s no secret that Zynga has actively targeted the Asian gaming market in its international expansion strategy. The gaming giant recently bought Japanese gaming startup Unoh, took a $150 million investment from Japan’s SoftBank Capital, acquired Chinese game developer XPD Media and set up a Beijing office. Today, this expansion is culminating in the beta launch of Zynga’s first internationally localized game, Zynga Texas Poker, in traditional Chinese. Zynga Poker, the company’s first ever social game, launched in July 2007 and is currently the third most popular game on Facebook globally with more than 28 million people playing monthly. Now, the game is available in China as well as on Facebook in Hong Kong and Taiwan as Zynga Texas Poker and can be played in traditional Chinese or English. The game itself simulates playing poker, except in a social gaming environment.
Cataclysm Secrets From: Tony Sanders with Dr Dinosaur I’d like to introduce myself... my name is Tony Sanders, you may know me better as T Dub. You might even have seen some of my other guides or my YouTube videos. If you do know me, you'll know that I’ve been playing World of Warcraft for quite a long time... well back to the time when the game was initially in closed beta testing in 2004 and am a major fan of PvP. 4 flag captures. It’s been two years since I blew the lid off Cataclysm and laid bare every detail you need to know to excel in the newest content. Now, it’s time for the Cataclysm, and like never before players are just plain unprepared. When I talk to players on the forums or in the local chat, I get question after question about things that you are going to NEED to know if you plan on being anything close to useful in the new content. I’ve been around for a while. But, you’re sure as hell going to like it. Well, you will if you keep reading anyways. " I’ve Been There And I’ve Seen That " ...
Amateur Android Game Development Tips | KEREBUS I’ve been meaning to write a summary about the feedback I got to my post about being an amateur Android game developer. It was mostly collected from reddit comments, hacker news comments, and comments on the blog post. If anyone was wondering if the post had any effect on downloads the answer is yes. So here are some points collected from the feedback, and some of my own subjective opinions reiterated from the last post now condensed in this handy list. Have an appropriate amount of polish. Great game concepts can be ruined by crappy presentation or bad user experience. You can really immerse yourself and feel the seriousness of those orders when they're given by Mr. Don’t do ad-based marketing. Your game probably only costs a buck or so, so you’ll probably end up paying $10 to make a $1 in sales. On the 8th of October I paid 5.29e for 23 clicks. In-game ads make for a poor income unless you have hundreds of thousands of players That's a YEAR'S WORTH OF AD REVENUE from Theseus. Thoughts?
42 Entertainment History[edit] Pre-founding[edit] Founding[edit] Merge with 3 Pin Media[edit] In early 2006, 42 Entertainment merged with 3 Pin Media. Changes in 2007[edit] In 2007, Jordan Weisman left the company to found Smith & Tinker. Changes in 2008[edit] Projects[edit] References[edit] Jump up ^ "Original website 4orty2wo.com as archived at archive.org". External links[edit] Corporate website
Zynga Confirms Unoh Acquisition Zynga just officially confirmed their buy of Tokyo-based startup Unoh , which we reported on yesterday. Japanese business publication The Nikkei estimated the price at several billion yen. When contacted, Zynga representatives declined to comment on financial details. The Unoh offices in Tokyo will be the base of Zynga Japan’s mobile initiatives, a joint venture between Zynga and the SoftBank Group which recently invested $150 million into the social gaming company. Former Unoh CEO Shintaro Yamada will helm Zynga’s foray into the Japanese social gaming market. SAN FRANCISCO and TOKYO – Aug. 5, 2010 – Zynga today announced that it has acquired Tokyo-based Unoh, one of Japan’s leading social games companies. Unoh is one of Japan’s pioneering social game companies, founded in 2001, with top hits Machitsuku! “Zynga is delighted to welcome the Unoh team, one of the pioneer Japanese social game developers, to the Zynga family,” said Mark Pincus, CEO and Founder, Zynga. About Zynga Japan
Joana's Starcraft 2 Strategy Guide My single player campaign guide through Starcraft 2: Wings of Liberty includes videos demonstrating all missions done on Brutal difficulty while also showing you how to do all the mission objectives, bonus objectives and all achievements with voice commentary from me. I also include an image/map for each mission that shows you where key items you need to pick up or do in order to complete all the achievements/objectives in each mission. Please note, through out my videos I skip most of the story cinematics so I do not spoil any stories for you while playing. Also for all SC2: Heart of the Swarm strategy, Shockz has you covered. NOTE: This guide used to be called "Joana's Starcraft 2 Guide", but I have since abandoned the character name "Joana" and now use my real gamer name (Furious Paul) for everything. Here we go.. Mission 1 - Liberation Day Liberation Day Brutal Difficulty Video - Time done: 3:39 - Completed all mission goals and achievements on brutal. Mission 2 - The Outlaws
HowTo Port iPhone/iOS Games to Android iPhone/iOS platform is rich for its apps and games and that’s why every game developer has atleast developed 2 tittles on the platform. Android market is versatile as well, but still lot of popular games are yet to be ported due to the time it eats to port individual apps to the new platform. Java and Objective C have their own programming syntactical paradigms. I’ve been a programmer for both the platforms and I understand the effort required to rewrite whole app to make it work on another platform. On one side where iPhone/iOS platform demands MVC patterns everywhere, Android revolves heavily around UI/Activities. How to Port iPhone/iOS Games to Android Unity Technologies made its Unity Android software to ease the pain for developers who are porting iPhone/iOS Games to android. I’ve been testing their Unity software for few months now, and as far as I know, using Unity Pro for Android, over 50 game developers have ported titles from iOS to Android. Unity 3D game demo: Unity Features:
42 Entertainment Zynga Enters Asia With Acquisition Of Gaming Startup XPD Media; Opens Office In Beijing Yesterday, we reported that Zynga was possibly setting up shop in Beijing and making a few notable hires in China. It looks like we were on to something because today, the social gaming giant is announcing the acquisition of Beijing-based social gaming company XPD Media. Along with the acquisition, Zynga is also announcing the opening of the Zynga Beijing studio, the second international office for the gaming company (Zynga set up shop in Bangalore, India in March). Terms of the deal were not disclosed. This is Zynga’s fourth acquisition over the past two year (that’s been made public, that is); the company previously bought YoVille, Serious Business, and My Mini Life. Backed by True Ventures and Pilot Group, XPD Media is one of the largest social game developers in China and has developed games for international markets that are available on Facebook and other social networks worldwide. Currently, Zynga does not have any games on any Asian social networks.
Final Fantasy 14 Guide | Chrono Guide Android Game development Video tutorial One of the biggest markets in smart phones is games. I am sure most of us would have played around with “Angry Birds” . In this games tutorial you will learn different methods of developing “Android Games” At the end of the post is the video on how the code below works and the zip of all the source files used in this example. Android Games can be developed in 3 ways 1) Developing games using Android/Java libraries 2) Developing games using External Libraries like OpenGL 3) Developing games by porting existing c-game (pc game) to android. Before getting started I assume that the reader is familiar with the basics of android programming like using activity, creating views, handling motion/touch events etc. Also, apart from android sdk and eclipse some other tools are required for the game development. Before starting with the game development lets understand the term “Main Loop”. E.g. consider two games (i) Android Snake Game (ii) Android Number Game for kids as shown. ShareThis
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