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The ANTHROPOLOGiST

The ANTHROPOLOGiST
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Smart, dumb, candybar, flip, and brick: a visual history of mobile phones For most of their history, mobile phones have been shrinking. Small meant portable; it even, in the not too distant past, was a sort of status symbol. Remember Motorola’s runaway hit, the ultra-thin Razr? But something funny happened on the smartphone’s way to success. Even as the phones themselves became thinner and lighter, their screens started to grow. This trend was driven by consumer demand, but what made it possible were simultaneous improvements in a handful of unrelated technologies. Years ago, your colleagues might have laughed at you if you couldn’t fit your phone in your pocket. If screen sizes continue to grow, you might want to invest in bigger pockets, a bulkier handbag, a man purse, or even a whole new way to carry your phone. Correction: An earlier version of this article stated that the Razr was Nokia’s runaway hit.

Everything is a Remix: The Matrix A special treat to tide you over until Part 4 arrives (it's running late): Rob G. Wilson made this video examining the origins of The Matrix. It was written by Cynthia Closkey and most of the comparisons were crowdsourced by Everything is a Remix fans. Films 0:27 - Fist of Legend (1994) 0:38 - Tai-Chi Master (Twin Dragons) (1993) 0:44 - Fist of Legend (1994) 0:48 - Tai-Chi Master (Twin Dragons) (1993) 0:53 - Drunken Master (1978) 1:02 - Fist of Legend (1994) 1:09 - The Killer (1989) 1:19 - Fist of Legend (1994) 1:21 - Iron Monkey (1993) 1:31 - Once Upon A Time In China (1991) 1:36 - Fist of Legend (1994) 1:41 - Tai-Chi Master (Twin Dragons) (1993) 1:45 - Philip K. Music (All sourced from The Matrix Soundtrack) 0:20 - Rob Dougan - Clubbed To Death (Kurayamino Variation) 1:44 - Hive - Ultrasonic Sound 2:30 - Lunatic Calm - Leave You Far Behind (Lunatics Roller Coaster Mix) 3:38 - Propellerheads - Spybreak 4:39 - Rob Dougan - Clubbed To Death (Kurayamino Variation)

Invisible Design Street Style Fashion by Top Bloggers Vote. 36 voted Favorite photo Follow user Vote. 175 voted Vote. 217 voted By Kryz | 136 votes | 3 comments Vote. 136 voted Vote. 183 voted Vote. 245 voted Vote. 181 voted Vote. 203 voted Vote. 215 voted Top Today Currently Online Style Icons The Flight From Conversation At home, families sit together, texting and reading e-mail. At work executives text during board meetings. We text (and shop and go on Facebook) during classes and when we’re on dates. Over the past 15 years, I’ve studied technologies of mobile connection and talked to hundreds of people of all ages and circumstances about their plugged-in lives. We’ve become accustomed to a new way of being “alone together.” Our colleagues want to go to that board meeting but pay attention only to what interests them. A businessman laments that he no longer has colleagues at work. A 16-year-old boy who relies on texting for almost everything says almost wistfully, “Someday, someday, but certainly not now, I’d like to learn how to have a conversation.” In today’s workplace, young people who have grown up fearing conversation show up on the job wearing earphones. In the silence of connection, people are comforted by being in touch with a lot of people — carefully kept at bay.

Greek Girl Reaches for Euro Stars A Greek street artist, under the name of Bleeps.gr, has created this artistic statement in the street of Athens. “I aim at questioning the maturity of European union, which is depicted as a young girl trying to reach between the stars,” he says of this piece. The European Union flag has precisely 12 stars, but a starfish has been added to criticize the fact that each country, starting with Greece, is weakening, facing devastating impacts due to the credit crisis. In the end, the sky ends up at the bottom of the sea. Bleeps.gr website via [Wooster Collective]

Thinking for a Living™ CANDICE LAKE :: Streetstyle, Trends, projects, fashion diary Fashionable Quote T-Shirts, Hoodies, Long Sleeve Shirts, and Bags by Quote Couture™ inininoutoutout One way to characterise what I’ve been interested in so far with making games is that it’s at least partly about asking questions, mostly about games themselves, though sometimes something else as well. It wouldn’t surprise me if I went that way in large part because of my background in writing about games – to some extent it’s easier to think about games when they’re a bit out of the ordinary. Rilla came up with a nice name for my (and presumably others’) approach to games, or rather for the “genre” you could put them in: curious games. I rather like that as a name for something, I think the connotations are pretty good. Games seen in this light might be thought of as asking some kind of question or poking around a subject, rather than “solving a problem” as some recent discussion described game design as. I’m certainly not issuing this as some kind of manifesto or personal crusade, though. So, curious games.

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