Sustainability Learning through Gaming I’ve long been looking for approaches that use gameplay to engage in sustainability. I’ve previously been disappointed in a lack of systems thinking, and decisions in game design that damage a sustainable game’s utility. While participatory model development rather than gameplay, this was premise of my PhD Spatial Process Modelling. MACH-My Automated Conversation coacH MACH:My Automated Conversation coacH Photo by Manohar Srikanth Interested to use MACH? “8 Tips for Measuring the Impact of Serious Games” Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks in the classroom and brochures in the doctor’s office!”
serious games - Serious gaming Game principles can motivate people to invest time and effort in reaching certain goals. Partially because players are continually rewarded for their progress. However, an extrinsic reward system is rather flat. 4 New Articulate Storyline Games You Have to See That’s right, new Articulate Storyline games. Need I say more? The eLearning Template Library just keeps getting better every week! Just reading the names of these new games get me excited: Big Business, Mountain Summit, Race for the Treasure, and Casino Challenge.
Learning Analytic for Digital Game-Based Learning There is an overlooked opportunity in games – big data generated in the interactions through gaming. Game based learning is great, it’s learning-by-doing with lower costs in many cases, it’s focused on problem solving, it improves students motivation. But when we suggest teachers to use serious games to teach their students, the first question that it comes to their minds is: “Well, I like the idea, but… How do I assess this?”, or “How do I know it works for everyone?” Learning Analytics for Serious Games should step in now. Actually it’s another data mining process, quotes from the post from Games and Learning Alliance(GALA):
Solving the World - Serious Games Require Serious Gamers Every day gamers go into fictional spaces to save the world. They go on quests to save the Mario Galaxy, battle evil in Azeroth, and improve their lots in Farmville. Millions of gamers spend in the area of 3 billion hours a week solving the difficult and challenging problems of hundreds of fictional worlds and thousands of quests. Until lately that didn't really have much of an effect on the real world. However with the rise of Serious Gaming, a movement that explores the uses of games beyond "entertainment", video games and the real world have become entwined. Games have already been developed that have helped scientists find planets around distance suns, create new proteins to help fight AIDS, teach about peak oil, and this is only the beginning.
Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating. But it was completely OK by me. Researchers Harness Brain Game Data The activities of cognitive training enthusiasts give insight into the effects of lifestyle choices and age on the brain’s performance. FLICKR, HEY PAUL STUDIOSScientists from California’s Lumos Labs, maker of Web-based brain training games, are gathering data from online users to make connections between cognitive performance, lifestyle choices, and aging, according to a paper published last week (June 20) in Frontiers in Human Neuroscience. For tasks testing memory and arithmetic skills—each completed by around 127,000 to 162,000 users who took a lifestyle survey—the researchers found that high performance correlated with drinking one or two alcoholic beverages per day and sleeping around 7 hours a night. The researchers also analyzed data from the subset of users who completed individual tasks at least 25 times, in order to measure the relationship between learning ability and age. Around 23,000 to 107,000 users per task qualified as repeat users.
The 7 Key Components of a Perfect Elevator Pitch [with infographic] Whether you are trying to raise money for your business or just want to perfect your business strategy, a solid elevator pitch is an essential tool for achieving your goals. An elevator pitch can be delivered as a speech (ideally in 60 seconds or less), a pitch presentation, or as a one-page overview of your business. An easy way to think of your pitch is as an executive summary that provides a quick overview of your business and details why you are going to be successful. How to build a winning elevator pitch in 7 steps: 1. Define the problem
Videos Tagged With 'Serious games' Google Tech Talk (more info below) June 3, 2011 Presented by Jan Plass and Bruce Homer. ABSTRACT Digital Games are pervasive, constantly evolving in their complexity and features, and are heralded by many as an agent for education reform. Arguably, digital games are also among the least understood tools in education, particularly in K-12 settings. Proponents have made a strong case for the pote...