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Phaser - Desktop and Mobile HTML5 game framework

Phaser - Desktop and Mobile HTML5 game framework
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Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. Watch a quick screencast ...and you're free No restrictions. This means you can download and modify the Quest source code, and do whatever you want with it. You can sell the games you make with Quest. You don't need to ask for permission - you already have it. Get started quickly You don't need to know how to program to use Quest. Everything about your game is displayed in plain English, but the source code to your game is also viewable and editable for the more technically minded. A full tutorial is included, and help is always available on the forums. Ever wanted to... Ever wanted to create your own game, but were put off by complicated programming languages? Surprisingly powerful Any language

Isometric Game Engine - Gaming Portfolio - Daniel Magliola.com Summary This is an experiment that I wrote, over a few weekends, to experiment with Canvas, HTML5 gaming, and above all, browser performance. I ported a part of an Isometric Game Engine that I wrote while in high school, from VB5 + DirectX to JavaScript + Canvas. I chose this particular project because, when it comes to 2D games, isometric is pretty much as complicated and as intensive as it gets. In the end, it was quite a learning experience, but I managed to make it run fast in all the devices I have at hand. If you haven't yet, Give it a try!

rogerwang/node-webkit Développer un jeu avec JHipster, HTML 5 et LeapMotion Lecteurs : vous êtes des développeurs aux compétences multiples, que diriez-vous de varier un peu votre quotidien rempli d’applications de gestion, d’objets métier ou de requêtes SQL ? Vous savez coder en Java ? Vous connaissez le framework Spring ? Je vous propose d’utiliser vos compétences pour mettre un peu de fun dans votre vie de développeur en devenant auteur de jeu vidéo multijoueur ! Ok, un jeu vidéo multijoueur c’est bien ! Un petit schéma valant beaucoup d’explications, voici comment nous allons organiser notre bébé : Côté client, nous allons utiliser : AngularJS pour organiser notre code, pouvoir intégrer proprement notre jeu (gérer les utilisateurs, les scores, s’enregistrer, etc…)HTML5 pour la gestion de l’affichage et des inputs utilisateurs (en complément du Leapmotion)Leapmotion pour le contrôle du vaisseau (ou le clavier par défaut) Côté serveur, nous allons partir sur : La communication entre les clients et le serveur se fera par 2 canaux : Affichage du jeu La boucle de jeu

Gene Rummy – The Card Game for Learning About Genotypes and Phenotypes High Concept: Overview and vision statement We’ve all heard the idiom: “breeding like rabbits”. Well, here is a card game that brings it to life! Here’s a visual way to learn the jargon and the basic principles of Mendelian inheritance while playing a fast-paced card game. Gene Rummy is a variation of Gin Rummy, which is one of the most popular card games of the mid-20th century, and still popular today. Need for the game It is a Common Misconception that: Genotype <= is the same as => Phenotype Would you believe this rabbit is actually BLACK? Well, she is. The albinism gene actually prevents the pigment from forming, so the rabbit looks white. Misconceptions about the differences and relationships between phenotype and genotype also relate to challenges in understanding many of the other fundamental concepts (like alleles, traits, characteristics, etc.). How many times have you heard someone say: It runs in the family…MUST be genetic! Serious Goals Learn basic principles of genetics:

Open Source HTML5 Canvas Tile Engine JSIso - A Tile-Based HTML5 Canvas Engine Inexpensive biology kits offer hands-on experience with DNA To help students gain a better grasp of biological concepts, MIT and Northwestern University researchers have designed educational kits that can be used to perform experiments with DNA, to produce glowing proteins, scents, or other easily observed phenomena. Biology teachers could use the BioBits kits to demonstrate key concepts such as how DNA is translated into proteins, or students could use them to design their own synthetic biology circuits, the researchers say. “Our vision is that these kits will serve as a creative outlet for young individuals, and show them that biology can be a design platform,” says James Collins, the Termeer Professor of Medical Engineering and Science in MIT’s Institute for Medical Engineering and Science (IMES) and Department of Biological Engineering. “Synthetic biology is a technology for the 21st century, and these ‘just add water’ kits are poised to transform synthetic biology education. Hands-on biology Mix and match

Phaser : créer un Flappy Bird en HTML5 Canvas | Soluka Phaser est un framework javascript qui vous permettra de créer plus facilement votre jeu 2D avec un rendu graphique WebGL ou Canvas. En effet, il intègre une gestion de plusieurs éléments nécessaires dans un jeu vidéo, ce qui vous permettra d’avancer plus rapidement dans le développement sans être obligé de tout réinventer. Les fonctionnalités de Phaser Voici une liste rapide de ce que ce framework met à votre disposition : Pour les personnes qui ont envie de voir un exemple concret et qui, comme moi, ne sont pas bilingues (la documentation étant en anglais :D), je vous invite à continuer ce tutoriel. Avant de commencer ce tutoriel, voici les liens vers la démonstration du jeu et vers le code source sur Github : La version utilisée de Phaser pour ce tutoriel est la 1.1.6, la version 2 étant sortie pendant la rédaction de cet article Commençons par le commencement ! Avant toute chose, il faut télécharger la version 1.1.6 de Phaser. Voici maintenant comment organiser votre projet : <! index.html

kolb's learning styles, experiential learning theory, kolb's learning styles inventory and diagram We have some very exciting plans for Businessballs. Later this month, we will be launching a new visual identity, refreshing the design of the site and adding lots of new functionality to enhance your learning experience. Phase 2 will include badges, learning plans linked to accredited competency frameworks, wikis (for collaborative content development) and new content from international thought leaders and academics. David Kolb's learning styles model and experiential learning theory (ELT) Having developed the model over many years prior, David Kolb published his learning styles model in 1984. Despite this, (and this is my personal view, not the view of the 'anti-Learning Styles lobby'), many teachers and educators continue to find value and benefit by using Learning Styles theory in one way or another, and as often applies in such situations, there is likely to be usage which is appropriate, and other usage which is not. kolb's experiential learning theory (learning styles) model

Blog de Jean-Pierre GARNIER WHMIS Game: The WHMIS Symbols Challenge – Provincial Safety Councils Class A: Compressed Gas This symbol indicates that the contents of the container are under pressure - anything done to weaken the structure of the container could result in an explosion or a dramatic release of pressure. A compressed gas is a material which is a gas at normal room temperature and pressure, and is packaged under compression. Helium and propane are common examples of materials that are supplied as a compressed gas. Class B: Flammable/Combustible "Flammable / Combustible" materials are solids, liquids or gases that will ignite and continue to burn if exposed to a flame or source of ignition. Diesel and gasoline are examples of commonly used flammable materials. Class C: Oxidizing Materials These materials produce oxygen or another oxidizing substances, which can cause or contribute to the combustion of another substance. Chlorine is an example of an oxidizing material. Class D: Poisonous and Infectious These materials are further separated into three categories D1, D2, and D3.

EaselJS | A Javascript library that makes working with the HTML5 Canvas element easy. Recent Updates Follow @CreateJS November 2014 Updates in preparation for next release (coming soon).New class model, with big performance increases October 2014 Lots of bug fixes and pull requests.New 'Extras' folder in GitHub with useful tools and classes July 2014 Major overhaul of Graphics to include a useful command pattern, and a big performance increase.Added Graphics.store() / unstore() The Story Why we built EaselJS About EaselJS EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas. Featured Projects Community Show & Tell. Ion Drift A port of the Flash game Ion Drift, b10b was able to build a CreateJS version in less than a day that hit target framerates on even the lowest devices, and outperformed ports to other libraries. By b10b b10b

Seed treatment In agriculture and horticulture, seed treatment or seed dressing is a chemical, typically antimicrobial or fungicidal, with which seeds are treated (or "dressed") prior to planting. Less frequently, insecticides are added. Seed treatments can be an environmentally more friendly way of using pesticides as the amounts used can be very small. It is usual to add colour to make treated seed less attractive to birds if spilt and easier to see and clean up in the case of an accidental spillage. One seed treatment, imidacloprid, from the neonicotinoid family of insecticides, is controversial and was banned in France for use on maize, due to that government's belief that the chemical was implicated in recent dramatic drops in bee counts, and possibly in Colony Collapse Disorder.[1] Dust from treated seed is known to have caused at least some problems particularly from crops such as maize drilled during the main honey flows.

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