Steam Machines Here’s how to participate Want to make yourself eligible to participate in the beta? Add yourself to the list of candidates by completing the Eligibility Quest on Steam. Sound hard? Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility 3. 4. You can complete the steps in any order. On October 25th, the list will be locked. Your help is critical to our design process. Questions! When can I buy one?! Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers. I’m pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now? No. If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box? We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. How will you choose the 300 beta participants? No, that won’t work. We'll tell you more about it soon.
Steam Controller Une nouvelle façon d'accéder à votre bibliothèque de jeux depuis le canapé. Rejoignez la bêta hardware Steam et participez au développement du futur du jeu vidéo. Catalogue complet Le contrôleur Steam est conçu pour fonctionner avec tous les jeux Steam : passés, présents et futurs. Performance supérieure Les manettes traditionnelles nous forcent à faire des compromis. Double trackpads Les éléments les plus importants du contrôleur Steam sont ses deux trackpads circulaires. Tout un ensemble de jeux qui n'étaient jusqu'ici jouables qu'au clavier/souris seront bientôt accessibles depuis votre canapé : jeux de stratégie en temps réel, jeux au curseur, jeux d'exploration 4x, jeux de simulation et même Euro Truck Simulator 2. De plus, les FPS (jeux de tir à la première personne) nécessitant une grande précision et un large champ de vision devraient bénéficier de ces trackpads haute précision et d'un meilleur contrôle. Toucher Écran tactile Boutons Configurations partagées Ouverture Questions !
PlayBoxOne, la console qui fait coin coin Originally Posted by NirmTu parles du bus, là? Non 256Mo de VRAM sur les consoles de la gen agonisante. Donc forcément pas beaucoup de studios qui ont mis en place une structure de prod' pour faire beaucoup plus que ça.Skyblazer je crois que tu n'as pas bien compris à quoi sert la mémoire. Forcément si tu rajoutes de la mémoire, sauf si elle est déjà saturée, ça te fera pas gagner des FPS.
GET READY FOR TIGA GAMEHACK WITH ARM, 12PM WEDS 13 NOVEMBER 2013 | ARM lunchtime webinar on Unity3D optimizations for Gamestick and mobile platforms is happening at 12.00pm on Wednesday 13th November, and is open to all #TIGAGameHack attendees. Unity3D optimizations for Gamestick and mobile platforms only by Angelo Theodorou from ARM. With the TIGA GameHack now less than a week away, ARM will be hosting a webinar dedicated to helping TIGA GameHack attendees get up to speed with the latest in mobile and portable gaming tech, ahead of the event. The best and brightest from the UK games development industry will be coming together to develop games from scratch in just 24 hours, so those that hope to thrive under the creative pressure will want to get their preparation underway. ARM’s webinar will be taking place at 12.00pm on Wednesday 13th November, and is open to all TIGA GameHack attendees. To log-in to the webinar, please: 1.Go to: 2. 3. 4. Online Developer Resources ARM Mali Developer Resources
Microsoft lifts veil on ID@Xbox - Xbox One's self-publishing program Digital self-publishing on the new video game consoles has been a major discussion among developers for several months. Now, Microsoft is offering the first details of Xbox One's indie developer program, which revolves around ability for developers to self-publish. Dubbed Independent Developers @ Xbox (ID@Xbox), Microsoft is promising developers a smooth experience in terms of game development, distribution and discovery of digital games on Xbox One's digital storefront. The announcement of the program reflects a refreshed view on Microsoft's relationship with independent developers, as Xbox One's launch looms large. Heading up ID@Xbox is Chris Charla, a Microsoft video game stalwart (and a video game stalwart in general) who's been curating Xbox Live Arcade games as XBLA portfolio director since 2010. Microsoft seems to want the program to be driven by the content creators. Microsoft said there are no application fees, no certification fees and no title update fees.
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