Spriter by edgar muniz please follow us: @lucidthecoder www.facebook.com/brashmonkey - Tuomas Erikoinen, lead artist of Angry Birds professional freelance game artist, on Spriter's potential: "It's very exciting to see something like Spriter available to more game developers. Nick Wozniak - Animation Director - Wayforward - developers of Thor : God of Thunder for DS Spriter Beta animation implementations developed during this Kickstarter: Click here for info about 2D Rigging Features in Spriter 1.x Whether you're curious, skeptical, or just want to give it a test drive, please feel free to download the beta of our free version (featured in the image and video above). Spriter is a powerful animation tool for creating highly detailed 2d real-time game characters and effects in an intuitive, visual editor. Spriter also provides several game specific features like collision boxes, and sound effect triggering, and saves to an open format that will be useable across many different game engines and platforms. Simple.
Gamasutra - The Art & Business of Making Games Why Is Dota 2 The Biggest Game On Steam? By Michael Cohen on September 11th, 2013 at 5:00 pm. This is the first part in a new series looking at contemporary multiplayer gaming and the e-sports phenomenon. Since Steam’s inception, just a handful of marvellous gems have topped the Steam Stats page. Games like Counter-Strike, Team Fortress 2 and Sid Meier’s Civilization V have earned accolades, snared players in their thousands, and then hovered around the 50,000 mark. For Valve’s Dota 2, now just wrapping its beta period, that figure currently sits at 500,000 concurrent users (not including China and South Korea). Five hundred thousand! More users play Dota 2 simultaneously than the nine other ranked games combined and it is only going up from there. In essence, ARTS stands for Arena Real-Time Strategy game, which is a brief description of the elements of this offshoot of the strategy genre. It’s almost as if you were at home with your friend watching him or her play! New people are getting interested all the time.
MonoGame | Write Once, Play Everywhere Presentation Samuel Ronce, WebCreative5 26 Novembre 2012 LyonJS Création d'un jeu avec CanvasEngine Structure d'une scène Propriétés et méthodes de la scène Appel de la scène canvas.Scene.call("MyScene"); Créer un élément Groupe d'éléments Rafraichissement Extend var canvas = CE.defines("canvas_id"). extend(Animation). ready(function() { canvas.Scene.call("MyScene"); }); Timeline Easing name : Un Sprite animé Image composée de 4 animations de 5 séquences Largeur : 250px Hauteur : 200px Animation Code dans la méthode "ready". var canvas = CE.defines("canvas_id"). extend(Input). ready(function() { canvas.Scene.call("MyScene"); }); Gestion du clavier Code dans la méthode "ready". Aperçu de la manette Gestion de la manette Code dans la méthode "ready" reprenant le code précédent. Code dans la méthode "render". this.gamepad.update(); stage.refresh(); Test de la manette Level Design Préparation Penser à charger le fichier JS pour Tiled Map Editor Etendre Canvas Engine Charger une carte
GDevelop : Logiciel open source de développement de jeux HTML5 et natifs sans programmation Donnez vie à vos idées ! GDevelop et son système d'évènements novateur permet aux néophytes ainsi qu'aux développeurs confirmés de créer des jeux en 2D, sans programmation et sans limites Le logiciel et l'aide sont disponibles en français et en anglais Il est possible de créer des jeux Web ( HTML5 ) ou natifs Le système d'évènements permet une création simple et puissante GDevelop est livré avec de nombreux exemples Jetez un coup d'oeil à quelques jeux créés avec GDevelop Moteur physique, lumières dynamiques, gestion des joysticks... Créez votre propre jeu ! Facile à utiliser, aucune connaissance en programmation n'est requise Environnement de développement complet aux nombreuses fonctionnalités Exemples et tutoriels en français inclus Créez des jeux HTML5 ou natifs Gratuit, payez ce que vous voulez Le logiciel est Open Source Et bien plus encore ! Jeux HTML5 et natifs Créer. Le système d'évènements vous laisse vous concentrer sur votre jeu. Exemples, tutoriels et forums GDevelop est open source!
Quintus JavaScript HTML5 Game Engine Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. If you're ready to get started with Free Non-Commercial RenderMan ... then you may proceed to Download & Installation. Pick Your Plug-in RenderMan ships with artist-friendly plugins for Autodesk's Maya and The Foundry's Katana. Here is a complete list of artist plugins which are currently supported or in development: Stand Alone with RenderMan Download & Install Getting Started
Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. Source code is included for the main program and most of the PINT plugins. Pre-compiled binaries for most of the plugins are provided, for convenience. Please refer to PEEL’s user manual and release notes for more information. Have fun! Download link (As usual, the bitcoin tip jar is here if you like what you see Allegro - A game programming library -
Getting started with GameGuru How to use The Game Creators' new tool aimed at hobbyists and smaller commercially-minded studios This series of quick tutorials will take you through designing a game with new development tool GameGuru. The tech is designed to be accessible, with no code required to build your own game. You can read more about it in our interview with The Game Creators here. For more information, visit the GameGuru website. Enjoy! This first tutorial explains the main interface of GameGuru. In this second getting started video learn about how to move around the map world and start creating your own 3D terrain, add some game entities and see it all in glorious 3D. In just a couple of minutes you will see how easy it is to start the basics of a game in GameGuru. Test Level mode allows you to set many different visual features of any game you make with GameGuru. When you're testing your game you can break into it and start making edits as you fly around the 3D scene.