PROYECTO INFANTIC-TAC Modelo de implementación que puede ser una guía o punto de partida para los docentes que quieran integrar las TIC en los procesos de enseñanza - aprendizaje en cualquier etapa educativa para desarrollar el curriculo y las competencias básicas de su alumnado. InfanTIC/TAC desarrolla, analiza y evalúa este proceso de alfabetización digital a través de toda la etapa de educación infantil. Desde que el alumnado se incorpora al centro, sin demorar o postponer el desarrollo de su competencia digital como parte importante en su proceso de aprendizaje. Con planes de actuación secuenciados para cada uno de los niveles de educación infantil ( 3 AÑOS/4 AÑOS/5 AÑOS) y que pueden ser IMPLEMENTADAS EN CUALQUIER ETAPA EDUCATIVA, adaptándolos en función de los objetivos propuestos, los contenidos trabajados , las actividades diseñadas y la competencia digital de los alumn@s. proyecto.
13-14jsd21stcenturyclassroom - Instructional Handouts Get your brand new Wikispaces Classroom now and do "back to school" in style. guest Join | Help | Sign In 13-14jsd21stcenturyclassroom Home guest| Join | Help | Sign In Turn off "Getting Started" Loading... Augmented reality in education: teaching tool or passing trend? | Higher Education Network What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus? Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes'. I believe we should be embracing these opportunities. For instance I see AR as a real opportunity for colleges and universities, not only as a way to market and promote themselves, but as a way to communicate with learners and improve the student experience. AR allows people to add digital content to printed material, geographic locations and objects. City University London have used a combination of techniques to develop resources through the CARE (Creating Augmented Reality in Education) project for healthcare students, including a series of 'health walks'.
The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality – Touchstone Research List updated on 9/16/2016 Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. Around 90% of what we see and do is retained, which is something that has always been missing from education; students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning. Which is why VR and AR in education are so beneficial; these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Immersive VR Education Lecture VR is a VR app by Immersive VR Education which simulates a lecture hall in virtual reality, while adding special effects which can’t be utilized in a traditional classroom setting.
iPad y Realidad Aumentada uso en el aula Por dónde empezar Una de las cuestiones más sobresalientes en la lectura del tema de la realidad aumentada en educación, es la enorme red de ideas, formas y posibilidades por explorar en el tema. Siempre tiene uno la sensación de no haber leído todo, de no haber descubierto algo importante, porque a cada vuelta de página (o clic) nos encontramos con algo más sorprendente o más adaptable a nuestra realidad concreta. Entonces, ¿por dónde empezar el tema? Algo que considero fundamental es dejar en claro no solo qué es la Realidad Aumentada sino y fundamentalmente que existen distintas formas de tecnologías a las cuales se engloba en general con la idea de Realidad Aumentada. Qué es Realidad Aumentada No es realidad virtual, no se trata de mundos paralelos, de entornos inmersivos, ni de segundas vidas. También pueden encontrar el vídeo en este enlace. Un mismo concepto, distintas formas Un museo arqueológico convertido en libro aumentado Sonrisas de Ballenas y Geometría Aumentada
The Beginner's Guide To The iPad And iOS 7 Apple may be about to announce a slew of new devices over the coming months. From an iWatch to an iPhone to an iPad, there’s a lot of technological nonsense to keep track of. What’s a busy teacher to do? If you feel like the tech train has already left the station and that you’re too far behind to catch up, fear not. I’ve attempted to put together a few useful tutorials and lessons that shed some light on the absolute basics of the iPad. Since this is far and away the most talked-about classroom technology, I thought it might be useful to get back to basics. In the following videos, I attempted to build a guide to the iPad that walks you through how the iPad works using the not-yet-available operating system iOS 7. Each video below is from a free Modern Lessons course I built in hopes of helping teachers get a firmer grip on how to actually, you know, do things on the iPad. So, all useful stuff. How To Use The iPad Passcode Lock How To Create Folders How To Use ‘Find My iPhone’
Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. This system has been shown to improve life-time learning performance. What is Augmented Reality? Implications of AR for Education Conclusions References
Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Homework Mini-Lessons: When students scan a page of their homework, the page reveals a video of their teacher helping them solve a problem.Faculty Photo Wall: Set up a display of faculty photos near the school entrance.
AR SPOT web AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This project aims to expand the range of creative experiences for young authors, by presenting AR technology in ways appropriate for this audience. Download (Windows only) Installation Instructions Download the ZIP file, and unpack it.In the SpotDocumentation folder, you will find a file called “SPOT Cards”. AR SPOT Details The source code for Scratch was modified to include a camera feed, and novel functions were added to the library of programming blocks. Users can interact through two types of objects: cards and knobs. Resources
Socrative Science GCSE Quizzes Comment:Last Updated:2 April, 2014Section:Resources This collection is a series of highly interactive and exciting revision quizzes and short answers questions that you can use to involve and engage the whole class. The revision activities are aimed at Yr11 revision (age 15-16) and they are suitable for the current GCSE exams as well as for the new exams starting in 2013. The quizzes and short answer tasks are all Socrative activities that you can import in your Socrative Room. Socrative is a free Web 2.0 Tool that allows you to get your learners to join your room without the need of registering. When you run the quizzes all learners can answer the questions at their own pace and the teacher sees how each team is progressing on their Teacher’s Room. If you are not familiar with Socrative you will find the video below really useful. Socrative Space Questions video GCSE Biology Socrative: Enzymes Quiz Socrative: Animal and Plant Cells Socrative: Cell Division and Inheritance GCSE Physics