{LaB} Chaos Group | Creators of V-Ray - 3D Rendering Software Planning for Successful User Adoption Definition: Capability and technology transition strategies are intended to increase the likelihood that users will adopt a new application. The methods underpinning these strategies derive from the disciplines of usability engineering and organizational change management. Usability measures how intuitive, efficient, and task-enabling an application is from the user perspective. Usability engineering refers to the structured methods applied to achieve usability in user interface design during all phases of the application development life cycle. Organizational change management encompasses the art and science of moving an organization from its current state to a desired future state. Keywords: organizational change, transition strategies, usability engineering, user adoption Background Everyone agrees that users and developers need to work together to build systems. Scope Strategies for Stimulating User Adoption Usability engineering can fill the representation gap. Bottom Line
Architecture Competition Results First Place Team Mike Sudolsky Brian Kato Ben Anderson- Nelson Ann Hurt Ashley Morgan Country United States Second Place Team Nicolás Barrena Lázaro Country Madrid, Spain Third Place Team Claire Gaspin David Emmons Country Chicago, United States Honorable Mention Team Joe Roberts Country Bristol, United Kingdom Honorable Mention Team Jakub Pietryszyn Maciej Rebisz Joanna Konefal […] ISTANBUL COMMUNITY MARKET IDEAS COMPETITION had as a starting point to bring to discussion the Marketplace typology: its present challenges and future opportunities. The competition called for proposals that brought to light the positive qualities of markets and test them in the specific context of Istanbul, where the urban commercial activity is still of great […] First Place – NU OIL Team FELIX YANG AND THOMAS NOUSSIS Second Place – MODULAR FILLING STATION Team MATTIAS DAHLBERG ROBIN KRASSE KARL LAGERQVIST Third Place – FILL UP HERE Team ALEX COX First Place Team Deborah Feldman Cosmin O.
Tuts+ Design & Illustration Tutorials ARCH-student.com | International architecture students community Platos "The Allegory of the Cave": A Summary "In fact, you get pretty good at understanding how the patterns in the show work, and everyone else chained up is like, 'Holy shit bro, how did you know that that tree was going to fall on that guy?' and you're like, 'It's because I fucking pay attention and I'm smart as shit.' You're the smartest of the chained, and they all revere you." Glaucon: "But Socrates, a tree didn't really hit a guy. Socrates: "No shit, Glaucon, but you don't know that. "So eventually, someone comes and unchains you and drags you out of the cave. "Slowly, as your eyes got better, you'd see more and more shit. "Finally you'd want to go down and tell everyone about everything you've discovered. "Philosophy, same thing.
plusMOOD Vali Architects | Instant Scripts | SketchUp plugins V-Ray Render Optimization | Akin Bilgic Intro This tutorial attempts to cover the process of optimizing your V-Ray render settings to get the best possible render quality and fastest render time for a given scene. There's often a lot of confusion surrounding V-Ray's sampling methods and what 'ideal' settings are. Many times you'll see artists adopt the 'Universal V-Ray Settings' of having the Image Sampler (Anti-Aliasing, or AA) Max Subdivs value set very high (like 50 or 100), and then simply lowering the noise threshold value until the render becomes clean enough - thinking that it's the best / fastest that V-Ray can do. But with a bit of understanding of how V-Ray works under the hood, you can achieve a higher quality result WITH faster render times - in some extreme cases ranging between 3x faster to 13x faster than the universal settings. We'll first cover some of the underlying concepts behind how ray tracing and V-Ray's sampling works. Raytracing 101 Figure 01 So to recap the important terms: Figure 02 Figure 03 Figure 04