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Edurealms.com

Edurealms.com
Related:  Engagement and Sensory Immersion

Media Art Net | Davies, Charlotte: Osmose Charlotte Davies«Osmose» If in virtual environments during the first years of Virtual Art one often witnessed the use of gateways that caused abrupt crossovers, what one experiences in the image spaces of «Osmose» are osmotic crossovers from one sphere of images to the next, always aware of how an old sphere deteriorates and then amalgamates with a newer one. This, of course, entails calculating both image spaces at exactly the same time. [...] Two worlds of text parenthetically accompany this simulacrum of nature: on the one side, the 20,000 lines of the programming code that produces the work, which in the artificial world arranges itself to an enormous column awaiting inspection. The inconsistency between technology and nature that Char Davies seems to develop as the theme in the work «Osmose» (osmosis), and in the succeeding work «Ephémère,» is explained only in part by an interest in economy. Susanne Ackers (also the author of all the following descriptions of Char Davies’ works)

G.A.M.E. - Gamers Advancing Meaningful Education Intro to game based learning - Mathias Poulsen - Mathias Poulsen I’ve been happy participating in the EU-funded “Project GAMEiT” for quite some time, and now we’re in the final phase. As one of our goals is producing an introductory handbook to the field of game based learning, I’m currently in the process of writing several chapters for this handbook. One of my most challenging tasks is always identifying that which is not common knowledge in order to avoid becoming too esoteric when talking about games and learning. We all run this risk when diving deep into one or another field, and I keep reminding myself not to stay in the depths, but rather to frequently resurface. I’m obsessed with the idea of sharing knowledge, and I really wish to contribute to both broader and deeper insights regarding games – in general as well as in educational settings. I’m trying hard, but I’ll probably never be flawless in this aspect (or in any other, for that matter). In addition to sharing, I have this ideal of being transparent in my work (and as a person as well).

What the Research Says About Immersion - Tara Williams Fortune Note: This chapter was originally published by the Asia Society as a chapter in the handbook entitled Chinese Language Learning in the Early Grades. The full publication can be found at: Download PDF of this article What the Research Says About Immersion by Tara Williams Fortune Center for Advanced Research on Language Acquisition University of Minnesota Over nearly half a century, research on language immersion education has heralded benefits such as academic achievement, language and literacy development in two or more languages, and cognitive skills. Benefits of Language Immersion Academic and Educational Without question, the issue investigated most often in research on language immersion education is students' ability to perform academically on standardized tests administered in English. Although the vast majority of TWI research has been carried out in Spanish/English settings, Dr.

Virtual Education Journal | Leveraging Technology for Learning Games in Education Resources - home ThinkBalm: What is immersion?Hypergrid Business According to a new report by analyst firm ThinkBalm, immersiveness is not an all-or-nothing proposition but a continuum. On the low-immersion extreme are virtual worlds with cartoony graphics, static camera angles, no spacial voice, and limited gestures. High-immersive worlds, by comparison, have realistic graphics, customizable avatars, spacial audio and a full range of gestures and animations. An immersive environment can run either in a separate application, or inside a Web browser. The richness of the environment is determined “by the degree to which the user’s senses are engaged, and the desirability and meaningfulness of the activity in which the user is participating,” said Sam Driver and Erica Driver, the authors of the report. Read the full report here. ThinkBalm's reception area, running on the hosted 3DXplorer platform.

Refining “Game-based Learning” In case you hadn’t noticed, education is full of jargon and rife with an alphabet soup of programs, policies, and practice. It’s often challenging for me as a professional in education technology to keep my terminology defined. What’s the difference between CIPA and COPPA? When you say PBL, do you mean problem-based learning or project-based learning? It’s exciting to watch the idea of game-based learning gaining market share in the discussion on educational change, especially, since I’ve been pushing it for a few years now. Playful Learning One of the best things that game-based learning is bringing back to the education reform discussion is the value of play and a playful approach to learning. Using Games To Teach First off, notice I’m saying “using games to teach” not “using video games to teach.” I see the idea of “using games to teach” as the use of a pre-designed game to help learners reach an instructional goal. Serious Games Gamification (Edited 7/2/12 – Added Serious Games) -Lucas

Generation YES Blog | Thoughts About Empowering Students with Technology Luxury inside out | Appealing to your audience with sensory immersion Luxury, by nature, is sensory. Tropical beaches. High-performance cars. Silk pajamas. Full-bodied wines. In our online world – most typically seen through the small screens of laptops, tablets, and smartphones – luxury is literally at our fingertips. But as consumers grow more tech-savvy, capturing their imaginations has become more challenging. This surprise is equivalent to a turn of phrase. Oscar de la Renta Fall 2014 Oscar de la Renta captures this in the stills for his fall 2014 collection: In these images, we’re taken so up close to something, we only see part of the whole – in this case, the lower ruffles of a pink gown, or the top pleats on a pair of soft leather pants. Jaguar XE Similarly, this Jaguar ad from FP Creative zooms in on the macro details of one of its newest models Using an eye-popping 50 frames per second, Jaguar submerges our senses in the sleek aluminum that defines its new XE. Apple iPad Air Key takeaways:

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