[API] Minecraft Forge For Players INFO In front of the problems we're experiencing with SourceForge downloads, the important files are now downloadable from SourceForge and MediaFire. Let us know if there's any more problems! IMPORTANT! If you've been instructed by the mod you're trying to install to get Minecraft Forge, you're just interested into that section. <MC 1.1.0> Downloads have been moved on <MC 1.0.0> 1.2.5 Client (MediaFire link) or 1.2.5 Client (SourceForge link) <MC 1.8.1> 1.1.2 Client (MediaFire link) or 1.1.2 Client (SourceForge link) You need to have ModLoader already installed on your system ( Open your minecraft.jar, open the zip above, drop the contents of the zip into minecraft.jar, just as you did for the ModLoader and / or ModLoaderMP. You've installed the Minecraft Forge API / compatibilty layers. If you're installing the forge on a server, use: Previous releases For Modders
Important 1.0] Railcraft 3.0.0 [FORGE, SMP] Description: Have you ever wished minecarts and rails had received a bit more attention during development? Well that ends now! Gone are all those broken bits and in their place are a ton of new tools to build your massive rail system. If you ever cared about rails, you wont ever look back! Features: Crowbar - Rapid rail adjustment for the experienced rail engineer! Railcraft Blog/ForumRailcraft WikiIRC: #railcraft (esper.net) Download Railcraft: All downloads have been moved to the website. Change Logs: Please see the wiki for information on Railcraft versions. Compatibility: ID Requirements - This mod currently uses six block IDs. Warning: The information below is not guaranteed to be accurate. Some things in the mod: See wiki for full listing. Spoiler: A multi-purpose stone framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc...Signals: Due to the complexity of Signals, most of the information is only available on the Railcraft Wiki.
4.7][SMP][Forge] Portal Gun - Reconstructed [v4] - Rewritten... again. 1.4.5v1 onwards has been documented. Read this till I can bring myself to editing the topics: 1.4.6 mods work on 1.4.7 and vice versa. In the first week of January I will begin to make changes to the mod page on my blog, so if you're still using the old version (pre-rewrite) I suggest you go read them up before the information gets updated. Recommended you use Forge 482 or later, due to an important fix in FML. Top Issues Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun Please check the new installation instructions below, you no longer have to extract the mod. The old portal gun trailer back in Beta 1.3_01. A little short I made: Some other videos: Spoiler: Here's a really good trailer made by Volxleet Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2. Here's the sequel to his spotlight, showcasing the new features added since his last video Default Portal Gun Bacon Gun
0.0] OptiFine HD_D3 (FPS Boost, HD Textures) HD Textures Minecraft 1.5 and above comes with general support for HD textures. OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack. from=/anim/mypainting.pngto=/art/kz.pngx=0y=0w=16h=16 - "from" is the location of the custom animation. - "to" is the texture you wish to animate. - "x, y, w, h" are the coordinates of the rectangular area of the destination texture. The source texture should be a vertical strip of separate frames. Each custom animation may specify its animation speed and frame order. tile.X=Yduration.X=Z X starts at 0 and represents the order you want frames to display in. tile.0=0tile.1=1tile.2=2duration.2=5tile.3=1tile.4=0 width. For example, to specify the widths of capital A, B, and C, you might use
Entertainment Generation 4.7][Forge] Cave-Gen mod 2.26_1 - New World type [Separate lantern mod,LAN support] 2.27_5 - Fixed commands 2.27_4 - Fixed bug that prevented plugin functions from working(i.e. latern crafted using shard with lantern mod and coffee plant in jungle zone with cocoacraft) 2.27_3 - Fixed dirty code for saving data 2.27_2 - Recipe adding moved from Lantern mod into CaveGen plugin container 2.27_1 - Fixed bug crashing game when launching vanilla world before playing any cave world 2.26_1 - Fixed bug crashing game using LAN 2.26 - Switched from Modloader to Forge, Full and correct LAN support using packets, Plugin container supporting CocoaCraft and Lantern mod, Lantern plugin, lantern can be placed on ground or hung from ceiling, removed Mossy stone, removed Cave Lantern and Lantern (since you can now place Lantern on the ground, the lying lantern now replaces cave lantern in case you install Lantern plugin), mcmod.info file with description and mod icon in Forge mod manager, new village names (now 40 in total!) 2.2 - full biomes support!
Mobs Mobs are living, moving game entities. The term "mob" is short for "mobile"[1] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced. General behavior Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs. Mobs come to exist by spawning in various ways. List of mobs Mobs are listed and classified by their nature below. Note: The list below is categorized according to the PC edition. Passive mobs Neutral mobs Hostile mobs Tamable mobs Utility mobs Boss mobs Bosses have more complicated attack patterns and movements. Bosses Unused or removed mobs Unused mobs are found in the source code, but are not being used at this time. Unused mobs
Current game modes Brewing Potion brewing chart (excludes splash potions) Brewing (or Alchemy) is the process of creating potions and splash potions by adding various ingredients to water bottles in a brewing stand. [edit] Brewing Potions Brewing "grid" (Ingredients are placed at the top. [edit] Brewing Guide By placing bottles in the lower three slots of the brewing interface and an ingredient in the upper slot, you can distill the ingredient into the bottles and brew potions which may be consumed to grant an effect to the player. Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. Brewing can create very useful and lifesaving items. [edit] Tips Start by gathering Nether Wart. [edit] Video [edit] Brewing Equipment [edit] Ingredients [edit] Base Ingredients Base ingredients are the starting point of all potions. [edit] Secondary Ingredients Secondary ingredients imbue an Awkward Potion with a particular effect but do not alter potion duration or intensity. Weakness
Smelting Smelting is a method of producing refined goods in Minecraft, also known as melting, baking, cooking, burning, and producing. It has the same idea as crafting; one must put in acceptable ingredients, and a corresponding output will be given. However, smelting utilizes furnace blocks, which have a unique interface: one "input" field for the object that will be heated, one field for the fuel, and one "output" field for the final smelted product. For example, two saplings (fuel) could be used to smelt one wood (input) into one charcoal (output). To smelt something, an input material and a fuel must be loaded into the furnace. As things smelt, an arrow icon represents the cooking process. If the player leaves a furnace while it is smelting and travels so far that the chunks unload, the smelting process will halt until the player returns. [edit] Recipes [edit] Food [edit] Processing ores and materials [edit] Wasting ores [edit] Other smeltable items [edit] Fuel efficiency [edit] Video [edit] Trivia
Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid can be accessed from the player's inventory. Java & Bedrock Edition crafting system[edit | edit source] For some items, the arrangement of their ingredients on the crafting grid is unimportant. On the other hand, many of the more important or useful game objects must have their ingredients placed in the correct relative positions on the crafting grid. Players always have access to the 2×2 crafting grid from their inventory screen, and this can be used whenever the screen is brought up. Notes Jump up ↑ On this wiki, shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic. Recipe Book[edit | edit source] The recipe book is a mechanic in Minecraft that serves as a catalog of recipes and as a crafting guide. Console crafting system[edit | edit source] or
Recipes